Laser beam effect in Godot VFX tutorial

2 years ago by AdmiralShat to c/godot

This beginner friendly Godot tutorial will teach you more about the Particle System and the Visual Shader from scratch, while we create a cool magic beam eff...
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Psaldorn 3 points 2 years ago

Great video, thanks.

The only question I have is why use particle emitter if only using single meshes? Is that the best way to get shaders hooked up?

I'm not saying I know better, I just want to understand the decision process 🙂

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threethan 4 points 2 years ago

It's useful for modularity and consistency.

If you have a fireball attack, explosion attack, and laser attack, it's better to just use a particle emitter for each. You can reuse scripts in this case.

You might want to add additional effects, maybe particles being emitted at the source when it first fires or from the beam when it's turned off. This would be a bit more simple if everything's just a particle effect.

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Psaldorn 2 points 2 years ago

Thanks!

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