The EdTech Backlash Is Here, and It's Just Getting Started

3 months ago by floofloof to c/technology

cross-posted from: https://slrpnk.net/post/38188482

Tech vendors promised personalized, frictionless learning. What American schools got instead was mind-numbing, data-hungry junk software that devalues teachers and shortchanges students. A growing movement, led by alarmed parents, is saying enough.

Technology’s allure is always future oriented: Personal computing was going to supercharge productivity; social media and smartphones would strengthen interpersonal connections; and now AI will streamline the world of work. And for three-quarters of a century, education technology vendors have promised to optimize student learning and eliminate the busywork of teaching. But as Charles Logan, T. Philip Nichols, and Antero Garcia recently argued in Kappan, “the future they’re selling has not arrived — and perhaps it never will. But de-skilling, surveillance, and extraction — all of that is happening now, in our classrooms, today.”

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Cherry 56 points 3 months ago

Like healthcare, education and tech should be a good pairing but money is always driving the tech, which leverages the learner for profit. - Money should not be in healthcare, education and of course other sectors. There are some good uses, assistive tech, Moocs etc but anything commercial is predatory. Khan sold out years ago with the app and gamification.

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lauha 6 points 3 months ago

Gamification per se is not a bad thing. Gamification is anvalid way to get better engagement and retention.

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upandatom 9 points 3 months ago

According to recent research, yes.

But research is lacking in the retention of skills and knowledge once the gamification is removed.

Does Duolingo create life long learners, or is it just something to pass the time and feel good about getting a score streak.

My theory is almost all Duolingo users would quit learning if Duolingo went away tomorrow and everyone has to restart at 0 on a new app/service.

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lauha 2 points 3 months ago

I was talking about gamification in general. Are you talking specifically about Duolingo?

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MangoCats 1 point 3 months ago

I know some avid Duolingo users. After multiple year-long streaks they have learned and retained quite a bit... also quite a bit less than they would have learned and retained after spending a season in an immersion setting where they used the language all day every day. Both routes to learning have their pros and cons... neither one suits everybody.

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