Steam Machine pricing announced (from $1049-$1428 USD), reservation lists open

11 hours ago by ampersandrew to c/games

Your games on the big screen

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vane 56 points 11 hours ago

AI pushed gaming 10 years back

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BarbecueCowboy 13 points 10 hours ago

You're probably right...

As an optimist, I really hope this hardware crunch leads to a greater focus on polish and optimization. I feel like a lot of development studios have let specs inflate to cover being unwilling to focus on building their games efficiently. It can feel crazy when you start comparing specs on games from different studios.

As a realist, I imagine we're just going to have a lot more cloud gaming services and that may just end up being the norm. I'm still waiting for a AAA publisher to start releasing their games exclusively to cloud platforms, probably first as a pre-release or early access bonus of some sort. I have my money on Ubisoft as the first big one if they manage to keep it together as a company.

As an anarchist, I've been looking into selling all my electronics and investing in some farmland.

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ampersandrew 6 points 8 hours ago

As a realist, I don't see any way cloud gaming services are an option that customers en masse will be willing to pay what the providers have to charge to make a profit. Stadia was not that long ago, and Google couldn't make it work under what had to be a softball toss for that business model.

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BarbecueCowboy 2 points 6 hours ago

There's a lot of companies thinking about it that are big enough that they don't have to profit immediately. I think they're mostly waiting to see Geforce Now raise prices and enshittify more. My prediction is we'll have the various datacenter providers giving more deals on compute to make use of wasted cycles, maybe leading to various services renting that compute and dynamically tuning quality based on current cost. I.e., high performance gaming during off-peak hours and degraded performance during AI peak hours. Time limits will definitely become more frustrating.

Google might jump back in then if they didn't have to run the service. For them, I think they exited because they established that they'd have to actually support the product if they wanted it to grow and there is nothing they hate more. Part of me feels like the dystopian future we're heading to may be publisher based subscription passes similar to xbox game pass but more focused and providing drastically less value.

I think I'm out though, I don't have to buy a battlepass for the chickens and if support ends I get to make curry.

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mnemonicmonkeys 1 point 44 minutes ago

Don't forget the latency. I can barely tolerate streaming between my PC and Deck witg Sunlight/Moonlight.

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