Ubisoft's XDefiant Delayed After Being Rejected by PlayStation and Xbox - IGN

3 years ago by geosoco to c/games

Ubisoft's XDefiant failed to pass certification for first party platforms and its release date has been pushed back.

Ubisoft could potentially launch somewhere between the middle of September to the middle of October after being denied certification by PlayStation and Xbox.

In a written update, producer Mark Rubin said that Ubisoft started the certification process for XDefiant on PlayStation and Xbox at the end of July. However, in mid-August, Ubisoft found out that the game received a Not Pass. If it had passed, then XDefiant would have been released at the end of August.

Now, Ubisoft has to search for compliances and functionality bugs within the game and fix them so that it can ship. Ubisoft plans to submit to first party platforms for certification again in less than two weeks. If the game passes, then it can officially be released by middle to late September.

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Dragonmind 34 points 3 years ago

Either both platforms restricted Passes to harder validation after Cyberpunk 2077 or XDefiant is BUGGIER than Cyberpunk 2077

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kaitco 26 points 3 years ago

Like, seriously? How bad does a game have to be to fail from such a major Publisher?

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otter 7 points 3 years ago

Yea I'd expect something like that from an indie developer that's not familiar with the approval process

Why would they submit if they weren't sure if was going to pass lol

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Son_of_dad 6 points 3 years ago

I can't even play Borderlands 3 on my ps4, it crashes repeatedly and is completely unplayable. Somehow this garbage made it past the quality control

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MurrayL 11 points 3 years ago

Or neither. Platform cert doesn't directly correlate to how many bugs a game has, it's a set of very specific test cases that software has to pass to be approved for release: show the correct button prompts for the platform, have correctly-implemented achievements/trophies, show correct error messages, etc.

Some of the tests do include things like 'don't crash during normal operation', but the failures could be almost anything. (Source: am a developer)

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GunnarRunnar 3 points 3 years ago

More likely is that Cyberpunk was that big of game that neither platform wasn't willing to risk losing sales for not being out day 1.

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