Yeah. Larian made some really good changes to D&D, then they added crit fails to skill checks
Martials don't even get anything from a 5th level multiclass into another martial class
3 years ago by Golett03 to c/rpgmemes
Are those actually "crit" fails or just auto fails?
Never bothered to check if a nat one fail is any different than a nat two fail
[nervous sweating] I've always run my game with crit fail skill checks. That's normal.
Isn't it?
Isn't it?
What changes have they made? I’d love to know as I’m always game to allow homebrew etc at my table (so long as I’ve read the material, everyone agrees, and we roll with it from the start of a campaign).
Off the top of my head:
Changes fall into two categories:
Under 1:
Under 2:
Numerous weapons and items have systems attached to them that create or consumes various "charges" to add additional effects
As an example, weapons and items with the "spark" ability builds Lightning Charges in the wielder when certain criteria are fulfilled.
If 5 Lightning Charges are built up, the next instance of damage done with an attack role inflicts an additional 1d8 Lightning Damage.
Regular Extra Attack and Pact of the Blade's extra attack stacks in BG3 IIRC
go to feed...
go to feed...
I'm curious as to how quickly BG3 rule changes will start making their way into tabletop house rules and 3rd party supplements.
My guess is pretty quickly, if my own group is any worthwhile measurement.
save