Martials don't even get anything from a 5th level multiclass into another martial class

3 years ago by Golett03 to c/rpgmemes

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Wootz 39 points 3 years ago

I'm curious as to how quickly BG3 rule changes will start making their way into tabletop house rules and 3rd party supplements.

My guess is pretty quickly, if my own group is any worthwhile measurement.

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Golett03 38 points 3 years ago

Yeah. Larian made some really good changes to D&D, then they added crit fails to skill checks

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teft 29 points 3 years ago

then they added crit fails to skill checks

Do you know how many times that has pissed me off? Especially on my rogue where even a 1 would have opened the damn lock.

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PhlubbaDubba 7 points 3 years ago

Are those actually "crit" fails or just auto fails?

Never bothered to check if a nat one fail is any different than a nat two fail

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Rooty 3 points 3 years ago

Crit fails on skill checks have been houseruled into the game for ages, this is not something cooked up by Larian

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conditional_soup 3 points 3 years ago

[nervous sweating] I've always run my game with crit fail skill checks. That's normal.

Isn't it?

Isn't it?

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bouh 2 points 3 years ago

Crit fail and success for skill checks is a variant rule in the dmg (maybe even discussed in the PHB)

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fartsparkles 6 points 3 years ago

What changes have they made? I’d love to know as I’m always game to allow homebrew etc at my table (so long as I’ve read the material, everyone agrees, and we roll with it from the start of a campaign).

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Wootz 24 points 3 years ago

Off the top of my head:

Changes fall into two categories:

  1. Rule Tweaks
  2. New mini-systems.

Under 1:

  • Shove is not a part of the attack action. It is a bonus action available to all characters. Shove only pushes the target back an amount that depends on the shover's strength and the target's weight. It normally does not knock them prone unless they are shoved off a high ledge.
  • Weapons are given unique weapon action attacks depending on the weapon type. These can be used once per short rest only if the wielder is proficient with the weapon.
  • Removed the requirement that attacks must be made using Strength to activate the benefits of Rage.
  • Removed the requirement that attacks must be made using Strength to activate the benefits of Reckless Attack.
  • Fast Hands simply gives you an additional Bonus Action with no restrictions.
  • Haste simple gives you an additional Action with no restrictions
  • Consuming a potion is only a bonus action.
  • If a creature throws a healing potion as an action, it will break and heal all targets in a small radius.

Under 2:

Numerous weapons and items have systems attached to them that create or consumes various "charges" to add additional effects

As an example, weapons and items with the "spark" ability builds Lightning Charges in the wielder when certain criteria are fulfilled.

If 5 Lightning Charges are built up, the next instance of damage done with an attack role inflicts an additional 1d8 Lightning Damage.

There are many more. See Here and Here

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Neato 8 points 3 years ago

People on the same turn sharing initiative can go at the same time. Drinking a potion is a bonus action. Those are the ones I've incorporated.

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BenVimes 6 points 3 years ago

There are quite a few, but a simple one that I've put into my own house rules is giving all Clerics proficiency with flails and morningstars.

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kyle 4 points 3 years ago

Does BG3 do anything with overlapping extra attack features?

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Zoboomafoo 7 points 3 years ago

Regular Extra Attack and Pact of the Blade's extra attack stacks in BG3 IIRC

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Wootz 2 points 3 years ago

Not that I'm aware of.

It sounds like an interesting change, though.

I'm pretty pressed for time, but it would be interesting to do some testing on this.

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