Most of the mistakes they have to fix are incorrect version numbering.
@lemmy.zip
Grading on a curve is always absurd to me: it's a cop out for teachers who don't know how to set curriculum/exams properly and demeans the education process.
Should just be
Email works (this is a joke, I do not know if this works)
Excellent points, but the cookie banners were a response to the ePrivacy Directive, not GDPR. In fact the banners predate GDPR by about a decade! I know this because I decided to make my own banner that was slightly less annoying about five years before GDPR was a thing.
Funnily enough most of your points are still correct precisely because, as you say, "most people wholly equate GDPR with the cookie banners".
I can see making some clans like nosferatu or malk part of some dlc as they have so much unique stuff and presumably require a lot of extra development. I don't imagine that is applicable to toreador though. Also no day one dlc please. If it's ready at launch, if should be in the base game
Project Hail Mary was practical first. Real sets, real puppet, with digital enhancements. There is a scene that was filmed with loads of LEDs on wires to cover the shot in blinking red lights. I think it pays off hugely and the film is better for it all.
At the moment I think it's an outlier and most films will continue to just film green screens and tennis balls but it might herald the return of practical, maybe even full-scale animatronics! I can only hope.
Moral philosophy can be broadly divided into a few categories
Consequentialism - the idea that the morality of an action is determined by its consequences. For example, utilitarianism suggests that moral actions are the ones which produce the most happiness.
Deontology - the idea that there are moral laws, and that moral actions are those that follow the laws.
Virtue ethics - the idea that virtuous actions help us flourish and vicious (from vices) actions hinder us. There is also the concept that virtues exist in the middle ("golden mean") of a scale between two vices, for example bravery is a virtue between the vices of cowardice and recklessness.
Pragmatism - the idea that there can be a moral progression of society and knowledge via study and inquiry. This is not so much a category of its own, but it's compatible with the the main ones mentioned above.
On a personal note, I do not like consequentialism as a moral theory. I lean more towards pragmatic deontology but virtue ethics is also compelling.
Guessing here, but +/- is good for describing them as binary opposites as that system already exists. This is a good thing assuming there are two types of charge/pole which behave in opposite ways (Eg move differently in a field). It's also just good to use numbers so that we can describe the amount of + and the amount of -, which numbers already do. It also allows us to describe neutral as neither + nor -, but 0. Again, we already have a scaffold there for numbers and it's easy to copy it for new things when that makes sense.
That's such a disingenuous presentation of the facts. Of course there is no such thing as truly renewable energy, but there is a difference in kind between a supply of energy that is practically inexhaustible on the timescale of human civilisation (what people mean when they say renewable) and energy produced from a limited fuel supply on earth (non renewable).
Solar (and its byproduct energies wind, hydro, biomass), tidal, geothermal are not in the same category as fission of rare heavy metals.
I say all this as someone pro-nuclear who agrees that we should use it while it is still fissionable.
I liked him thought he did a good job in WeCrashed because he was playing a weirdo the audience was meant to hate. As always, he brought a certain I-can't-stand-this-man energy to the role
It depends on game and edition. Newer d&d for instance, wisdom is all about senses and willpower. It would apply if the book has bad vibes or some sort of "do not read aloud"/"danger" markings or something. Int would be more appropriate for common sense and knowledge of how to handle possibly cursed items.
Exactly, like these guys
I really like how rotating the camera works on the track pad - the right track pad works as a right joystick, but crucially has momentum. So I could do a quick swipe on the pad and the camera would continue moving for a moment after. It also allows fine speed control by changing how quickly I swipe. Once I got used to it, I could make very quick and accurate orientation changes. Much better than joystick imo where you have to hold it down, using up your thumb for a second or two while you turn. As a bonus, the track pad also could be used as buttons so your thumb is already in position to get mashing again.
thanks for using Leebra!
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