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nemopy

@lemmy.zip

nemopy 35 points 3 months ago

This is peak humor

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nemopy 4 points 3 months ago

Mine is Keeper of the Celestial Flame

Not only the lore is great, but the intro is amazing

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nemopy 3 points 2 months ago

Exactly my thoughts.
I checked the spectral Cycles branch devtalk thread and it seems to be pretty much dead, and this patch looks like the final nail in the coffin.
I hope the work and effort of the community contributed in any way to this, I believe the branch ended in a point where there were too many issues too hard to deal with.

Some more good news is that according to someone who knows more than me presumably (u/Eary in the devtalk forum), I quote:

we can avoid the previous community branch attempt’s complication around E white point and D65 white point CAT adaptation, and we also make the architeture more physically meaningful in a way that the light spectrums can be real known ones with filter, instead of completely arbitrarily uplifted from RGB. [...] This is actually quite elegant

Though they also mention that this implementation has its drawbacks in some specific edge cases and assumptions taken (hardcoded stuff), which would need multiple presets to handle all of them.

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nemopy 3 points 3 months ago path: 0 24638417 24640683, hotness: undefined, score: 3, children: 0
nemopy 2 points a month ago

Given that the blender studio uses mostly development versions, I believe there may be a connection with the 5.3 new Light accumulation node.
I saw Cartesian Caramel use it to make shadows that adjusted to a voronoi pattern

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nemopy 2 points 2 months ago

How do you like to play the game? The suggestions depend on that.
Do you find yourself min-maxxing proffits or mine levels? Or you like relaxing and going with vibes? Do you like decorating stuff to painting levels?
Also, what activity are you enjoying the most?

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nemopy 2 points 2 months ago

Honestly? It looks like you're on the right path, based on what I see.
I'd keep focusing on the CC and progress through, since that'll open up even more stuff, which is more possibilities.
Other than that, on a general note, I'd suggest if at some point you want to tidy up and have all machines in one place, to build a Shed.
On the decoration stuff, my SO likes to follow other people's designs, and they have really beautiful farms.
For money, most stuff will take some effort to get a lot of money, though for what I see, other comments already mention that. You can improve all processes to make the most money, mining = desert, crops = greenhouse, fishing = fish smoker + fish knowledge, animals = more expensive animals.
Once you complete most of the game (getting perfection is hard), I'd also suggest you getting mods. They'll bring the parts of the game you like the most to a new level, as they are made with love from the community. You can get mod bundles or select them manually, but you'll find ease of life features and extended content. I always recommend automate for a 2nd playthrough.

I did not provide more details because of trying to hold off on spoilers

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nemopy 1 point 3 months ago

The one related to the prev singer, Thomas?

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nemopy 1 point 3 months ago

To add to this, IMO the focus in procedural generation in Cubyz brings in that the end game and engine is less focused on mimicking minecraft, so they'll add ideas that a base minecraft engine couldn't.
This also implies that if you've already played Minecraft, Cubyz will most likely be a newish experience.

You could say that mods can implement anything, but the base design influences how mods will be designed and what workarounds they'll have to take. If the design were perfect, no mod would ever take a single workaround.

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