does anybody know what causes the geometry to disappear after a few frames with simulation nodes?

3 years ago by yourgodlucifer to c/blender

yourgodlucifer 4 points 3 years ago

I've noticed that this happens alot while messing with simulation nodes what am I doing wrong?

path: 0 998043, hotness: undefined, score: 4, children: 3
mokpo 2 points 3 years ago

Weird. I'm surprised that this is working at all. I thought there would be no points to instance on after creating the first instance. The simulation zone isn't the culprit here though. The same happens here if i simply chain a few (7) instance on points nodes after another. I have to investigate this further. You can fix it by adding a realize instances node after the simulation. Be careful though. this gets ugly quickly :) And use radians if you pipe a vector into the rotation socket. -pi to pi should give you the 360° you are aiming for.

path: 0 998043 1208967, hotness: undefined, score: 2, children: 0
mokpo 1 point 3 years ago path: 0 998043 1209602, hotness: undefined, score: 1, children: 1
yourgodlucifer 1 point 3 years ago

Thank you

path: 0 998043 1209602 1216183, hotness: undefined, score: 1, children: 0
yourgodlucifer 1 point 3 years ago
path: 0 1224377, hotness: undefined, score: 1, children: 1
mokpo 2 points 3 years ago

That's just how instancing works in blender. You put a geometry in the top socket and the geometry in the lower socket will be instanced on each of this geo's points. For instance (hehe) if you had piped in a cube instead of a single point, you'd have 4 lines on each of its verts but the cube would disappear. To get them both to show you'd have to draw another noodle from the instancer object and add it to the instance on points node with a join geometry node afterwards.

path: 0 1224377 1240188, hotness: undefined, score: 2, children: 0
blender
blender

@lemmy.world

login for more options
3668
266
282

A community for users of the awesome, open source, free, animation, modeling, procedural generating, sculpting, texturing, compositing, and rendering software; Blender.

Rules:

  1. Be nice
  2. Constructive Criticism only
  3. If a render is photo realistic, please provide a wireframe or clay render

go to feed...