I think the bigger takeaway from indie devs is to cut back on the graphical fidelity and stick with something stylized visually.
Even if you want some graphical "wow" factor, you can get a hell of a lot from good lighting and other shaders over a less detailed environment.
Ultimately I feel that's what is making "mainstream" games take so damn long to develop: high quality "realistic" graphics take an absurd amount of work. The longer timelines mean bigger budgets, bigger budgets mean more incentive to "play it safe" and try to maximize appeal to the lowest common denominator in an attempt to break even.
When a game takes so many years and millions of dollars to make, there's a lot less room to let them be a passion driven "art" based project. Why take a risk at something innovative that may fail at mind bending cost?
I think the real issue is that EA is trying to make profitable games, not good ones.
And that they dont listen to their staff as much as they should when it comes to design decisions or needed development time.
Stationeers simulates a whole load of physics to give you that true experience of setting up a moon base.
From the Depths is a naval and air building and combat game, with custom weapons and AI, destructible parts, and a war for an entire planet.
Barotrauma is an intense multiplayer survival-horror game in a submarine on another world.
None of these are lookers but man do they feel great if you're into that kind of thing.
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@sh.itjust.works
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
Comments.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
go to feed...
I dunno maybe take a page from indie developers and make fun games that are innovative?
I'll take quality over quantity every time.
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