Synergy's solarpunk aesthetic and harsh resource management makes it one stellar city builder

2 years ago by inkican to c/scifi

Like a fish out of water.

If, like me, you also played the demo, you'll be pleased to know that Synergy's early access adds many more buildings, vegetation, exploration, and decorations. I was surprised to see just how big the research trees had become, with eight branches and around 60 different aspects to research, including new buildings, ways to irrigate and grow plants, and, of course, benches and lights to make your city look pretty. But more stuff doesn't mean everything's easier now. If anything, the increased amount of buildings and research makes looking after your citizens even more tricky, as you have to spin multiple plates at once to ensure everything works like clockwork.

Starting off with a simple storage hut with some basic necessities like food, water, and building materials, the few refugees that are under your care are exhausted from fleeing from their collapsed civilization and are starting to bake under the desert sun. After setting up camp next to a pool of dirty water, you need to act quickly to extract and clean it as well as make some shelter for your population so they don't all die of heat stroke.

littlebluespark 1 point 2 years ago

NGL, I've been waiting so long for this game primarily for the Moebius-adjacent art style, but the rest of that makes the whole thing even better! 🤩

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This magazine is aimed at fans and creators of sci-fi and related media of all kinds. It includes all content related to the sci-fi genre and only content related to the sci-fi genre. The goal is to build a community for everyone who enjoys science fiction and related topics. This includes the obvious books, movies, and TV shows, but also original writing, the discussion of writing SF, futuristic art and designs, and the science and technologies that inspire the sci-fi genre. **Team Top 20**

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