Star Citizen Live Q&A: Invictus Vehicle Gameplay
2 years ago by Essence_of_Meh to c/starcitizen
Guests:
TL;DW:
Yeah these things will definitely help with that.
It was a good show though some anwers are a real headscratchers for me. Stuff like "we have to balance racing ships so they aren't the best at combat" (why the hell do racing ships have weapons to begin with?) makes me even more convinced not every vehicle has to be combat oriented. But that's just me, CIG just released an armed ambulance because this is a video game and you can't have that without pew pew so whatever...
@Essence_of_Meh "Devs are still investigating problems with gravlev vehicles, aren’t sure what happened yet."
Since they made it so they couldn't fly, there's always have been problems. I don't know what these guys are smoking.
Sure but there's apparently some new problems since 3.23 and that's what they're talking about here. I'm honestly not too clear on details since I don't use gravlev vehicles.
go to feed...
go to feed...
Great summary, thanks for putting that together. I'm really excited to see how ships start to work once maelstrom, resource network and engineering are all in. Going to be a totally different game, even outside of combat blowing up a rock while mining or making a piloting error while landing could create interesting challenges for the player as opposed to just blowing up or not.
save