Yeah, I didn't like the debates back then either, because they tended toward elitist gatekeeping.
That said, I think having a common language for rogue-likes, rogue-lites, roguelike-likes, and etc is useful enough still, but not for the purpose of exclusion. More so just for the purpose of being precise about discussion.
Someone asks "hey I like roguelikes, can you recommend me some?", and the world might be a little bit better if I could instantly understand what they're asking for without doing the whole "well, what do you mean by roguelikes, what do you play now" dance -- do I recommend Rogue Legacy or Sil, that sort of thing.
I've made my peace with the names for the genres being imprecise as is (when are genres ever precise, anyway), but I think the Berlin Interpretation has a nice enough connotation where you go "oh, THAT kind of roguelike" to quickly establish shared context.
Reading this post gave me flashbacks. The gaming community collectively shot and murdered this topic ten years ago back when BOI and FTL first hit the indie scene.
I still think the way I did back then: the rogue-like/rouge-lite genre schism is stupid but the only people willing to fight over that hill are hardcore Berlin Interpretation people, so why bother?
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