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chaorace 5 points 3 years ago

Reading this post gave me flashbacks. The gaming community collectively shot and murdered this topic ten years ago back when BOI and FTL first hit the indie scene.

I still think the way I did back then: the rogue-like/rouge-lite genre schism is stupid but the only people willing to fight over that hill are hardcore Berlin Interpretation people, so why bother?

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igemnace 4 points 3 years ago

Yeah, I didn't like the debates back then either, because they tended toward elitist gatekeeping.

That said, I think having a common language for rogue-likes, rogue-lites, roguelike-likes, and etc is useful enough still, but not for the purpose of exclusion. More so just for the purpose of being precise about discussion.

Someone asks "hey I like roguelikes, can you recommend me some?", and the world might be a little bit better if I could instantly understand what they're asking for without doing the whole "well, what do you mean by roguelikes, what do you play now" dance -- do I recommend Rogue Legacy or Sil, that sort of thing.

I've made my peace with the names for the genres being imprecise as is (when are genres ever precise, anyway), but I think the Berlin Interpretation has a nice enough connotation where you go "oh, THAT kind of roguelike" to quickly establish shared context.

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every 2 points 3 years ago

There will be no fighting from me. My primary focus is NetHack, which btw didn't score 100% on the metric either. Rather than rogue-like, perhaps I should have opted for "significantly similar to NetHack", which is my own standard...

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SweetAIBelle 3 points 3 years ago

A game that's like rogue? :P

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immediate_winter 2 points 3 years ago

this is interesting. the only feature listed that i might object to is turn based gameplay.

i play a ton of games that are pretty widely considered to be roguelike and i don't think a single one of them has turn based gameplay.

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every 1 point 3 years ago

Well, it's a fairly old standard but a place to start. I needed some sort of reference. And for me, the turn based makes more sense if you are dealing with a constantly looming permadeath...

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Winco 2 points 3 years ago

I agree with @igemnace@lemmy.sdf.org, it's important to know what someone is talking about when they use a word. After all, words mean stuff. Roguelike is a genre, and roguelite is a marketing term.

A rogue-like is a sub-genre of crpgs, so first and foremost, it's a crpg, much like a first-person-shooter is a sub-genre of shooter. In the same way a game taking place in first-person differentiates it into it's own category. So, a rogue-like is a crpg that is simultaneous turn-based gameplay on a grid with a top-down view.

Here's a handy video I found on the subject. https://yewtu.be/watch?v=-13LUfagQhY

@chaorace@lemmy.sdf.org, true this topic has been done quite a bit. Like said, it's important to know what we're talking about, so just throwing in my 2¢.

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every 1 point 3 years ago

This discussion has forced me to ponder my own preferences and prejudices in the genre. This is strictly a personal list. Feel free to ignore it.

  1. Terminal based
  2. ASCII interface available if not default
  3. Turn based play
  4. Still under active development (perhaps open source)
  5. Complexity (you encounter something new every game, forever)
  6. Difficult but not impossible for mere mortals (can include permadeath)

YMMV

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