How to Handle Parley as an OSR DM

3 years ago by copacetic to c/osr

One of the most unforgiveable things that mainstream D&D has ever done was to make Diplomacy a skill. Weapon skills and knowledge skills, su...
seedling 4 points 3 years ago

I really like this. I come at this from a more NSR than OSR perspective, but I feel like I wouldn't go so far as to say that the difficulties of parleying and fighting should be matched - the situation is what it is. And even if not fighting is always the better choice, the players won't know that and won't always make the best choices.

I generally play these types of games with combat being what happens when things go wrong. Unless one side has a very clear advantage, combat is high risk for everyone involved and usually it's better for everyone to avoid it. Combat happens, not because either the player characters or the NPCs would choose it as their first choice, but because you play games about situations in which everything is likely to go wrong.

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sbv 3 points 3 years ago

This is really helpful. I'm always trying to make my combat more interesting, so having formal rules for parley opens up a great outcome.

Thanks for posting it!

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progenyofthestars 3 points 3 years ago

Good read. Bookmarked the blog, thanks!

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HexedPress 2 points 3 years ago

Bookmarked for later! Thanks for sharing!

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ing 2 points 3 years ago

I... read parley as "parsley" and was very confused.

Helpful read, however!

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fredzBXGame 2 points 3 years ago

Very Nice Tables - This is easy to implement. Good Job!

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sambeastie 1 point 3 years ago

This is a really excellent writeup, and I think I'm going to adopt some of these ideas more strongly in my games.

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