Learning from the Past, Looking to the Future

3 years ago by NotInTheFace to c/dota2

The ten year anniversary of Dota's public release is coming up (yes, we're working on some fun stuff for it; no, we're definitely not going to hit the July 9th date listed on Steam). As anniversaries go ten years is a big one, and while looking back is important, what's more important is how we approach the ten years to come.
DrQuint 3 points 3 years ago

Kind of surprised how negative some people took this blogpost (viability of esports complaints aside, which were NOT most of what I've seen). 7.33 and Muerta's stuff were pretty good updates and I think I would prefer more of that than more reworks to the frontpage just to support BP features.

Plus, there's no way in hell Valve isn't going to keep selling expensive shit.

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burnedoutfordfiesta 2 points 3 years ago

This seems like the best decision for sustainability. It seemed like real frustration was building up around the battle passes being the only content released (even though everybody kept buying the damned things), and it felt like lots of other stuff was being neglected to churn them out. If Valve wants to keep Dota going strong, it can't afford to let the game grow stale chasing after whales who are going to keep playing regardless of whether there's a battle pass or not.

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Genome 1 point 3 years ago

I don’t know what this means for the future of Dota, but at least we can say the days of huge TI prize pools seem to be over (huge relative to prior TIs and not saying this is good or bad).

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Tobi 1 point 3 years ago

this could be great, or it could end up being another nail in the coffin for TI

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