Blender 5.0 Will Likely Default To Using OpenGL Rather Than Vulkan

a year ago by Sunshine to c/linux

artiman 34 points a year ago

"It is not expected that Vulkan will become the default backend in Blender 5.0. The reason is that OpenGL drivers are able to offload GPU memory to CPU RAM. Vulkan being a low level API doesn’t. Reports have been coming in that more users face this limitation and that we need to solve it. There are multiple ways how to solve it and with their own draw-backs. We want to experiment upcoming week with sparse memory. According to the Vulkan specs it allows to replace the GPU memory behind a handle (image or buffer) using a queue command. When this happens we could split the render graph and perform the uploading/synchronization that are needed."

path: 0 18744859, hotness: undefined, score: 34, children: 0
linux
linux

@programming.dev

login for more options
15192
5329
3397

A community for everything relating to the GNU/Linux operating system (except the memes!)

Also, check out:

Original icon base courtesy of lewing@isc.tamu.edu and The GIMP

go to feed...