Total War: PHARAOH - Dev Diary #1

3 years ago by wclinton93 to c/total_war

The Total War: PHARAOH dev team are here to shed light on a bunch of game features; from improvements to existing mechanics, the return of familiar systems, ...
Gekko 3 points 3 years ago

I'm sort of hoping they'll keep it simple with not too many different units. Warhammer is fun and all, but battles tend to be decided by what units you happen to have. Shogun 2 was pretty simple in its mechanics, which I believe made the game work so well. With a bronze age game, they could probably keep it to the basics and make a fun game.

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wclinton93 3 points 3 years ago

Some cool stuff in here. I'm a bit apprehensive about the outposts (in case the ai can too easily harass them) and the victory points in sieges, but we'll see what it looks like when it releases.

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C3ltic 2 points 3 years ago

Going back to the Shogun/Empire style of having buildings outside of the city is pretty dope. Better than the AI just randomly standing in some corner of my territory raiding me.

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