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A_Toasty_Strudel 3 points 3 years ago

I watched the Game Grumps playthrough of Undertale, and by the end I was kicking myself for not playing it first. Super cool game as far as I'm concerned. It's quirky af and it will absolutely get you crying with the narrative. I would definitely recommend it to people.

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InsertRarlseiPfp 2 points 3 years ago

The thing with Deltarune is that it's not finished. Only 2 out of 7 (I think) chapters are out and while there are some emotional moments it is obviously not close to Undertale's climax. However I do think that it is very promising from what we've seen so far, and the fact that Toby Fox has gotten more experienced in both game making and storytelling really shows.

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Graphine 1 point 3 years ago

Actually from what I read it's gonna come out to a total of 5 chapters, as Toby said he's gonna release the next three altogether. Maybe there's another two planned though, I dunno.

Either way, I'm gonna wait to play the full game to let it all soak in.

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WinterBear 1 point 3 years ago

There is a chapter selection screen in game and it has 7 slots. If I recall correctly chapters 6 and 7 will come out together some time after 3 4 and 5.

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none 0 points 3 years ago

I've tried playing Undertale 3 times now, and I just don't get what it is that people love about the game. Every time I've lost interest after just a few hours.

Honest question, because I don't want to miss out on what a lot of people are saying is an amazing game - what am I missing, how should I look at the game in order to not lose interest, and how long do I need to give it to really know if it's just not for me?

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Graphine 1 point 3 years ago

You're not even saying what you don't like about it. Just that you lose interest in it. How do you expect anyone to give you concrete advice?

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none 1 point 3 years ago

I suppose I would be interested in understanding how fans of the game see it and how they play it. Whether it's the dialogue and story that keeps them captivated or if it's the gameplay elements, or something else entirely. Basically I'm asking what they see as the primary draw that keeps them interested. For example if we were talking about Hollow Knight I might say that the mastery of the platforming and combat is the primary draw that keeps the player interested, with exploration and world building being something the game does really well, even if it's maybe not the primary element that keeps you playing. Contrast this with a game like Disco Elysium where you really need to treat it as more of a novel and take your time and really savor the setting and dialogue, while the actual moment to moment gameplay is a bit clunky.

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