Commentary on taking feedback as a game designer, from someone who worked on the original DOOM.

6 months ago by The Picard Maneuver to c/gaming

load all comments
veniasilente 153 points 6 months ago

It's important to know your audience. it's also important to know your not-audience.

path: 0 21294820, hotness: undefined, score: 153, children: 3
caseyweederman 10 points 6 months ago

Naudience.

path: 0 21294820 21304342, hotness: undefined, score: 10, children: 2
sqw 5 points 6 months ago

naughtyence

path: 0 21294820 21304342 21305408, hotness: undefined, score: 5, children: 1
gaming
gaming

@lemmy.world

login for more options
7835
1002
2673

!gaming is a community for gaming noobs through gaming aficionados. Unlike !games, we don’t take ourselves quite as serious. Shitposts and memes are welcome.

Our Rules:

1. Keep it civil.

Attack the argument, not the person. No racism/sexism/bigotry. Good faith argumentation only.


2. No sexism, racism, homophobia, transphobia or any other flavor of bigotry.

I should not need to explain this one.


3. No bots, spam or self-promotion.

Only approved bots, which follow the guidelines for bots set by the instance, are allowed.


4. Try not to repost anything posted within the past month.

Beyond that, go for it. Not everyone is on every site all the time.



Logo uses joystick by liftarn

go to feed...