Commentary on taking feedback as a game designer, from someone who worked on the original DOOM.

6 months ago by The Picard Maneuver to c/gaming

veniasilente 153 points 6 months ago

It's important to know your audience. it's also important to know your not-audience.

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caseyweederman 10 points 6 months ago

Naudience.

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sqw 5 points 6 months ago

naughtyence

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veniasilente 1 point 6 months ago

For when your core demographic eventually ages itself out of your intended demographic, owo

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AnUnusualRelic 119 points 6 months ago

Why can't we have Doom except instead of shooting monsters, we have to manage train schedules? In space?

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SabinStargem 42 points 6 months ago

Sans the lack of shooting, this will serve.

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EldritchFeminity 8 points 6 months ago

Just play on peaceful difficulty, no biters means no shooting.

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thethunderwolf 1 point 6 months ago
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mnemonicmonkeys 6 points 6 months ago

There are plenty of guns in that game though

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Raptorox 12 points 6 months ago

"Sans the lack of shooting" Sans means without

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mnemonicmonkeys 6 points 6 months ago

Fuck

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captain_aggravated 2 points 6 months ago

There's shooting in Factorio. You can even automate pistols for some reason.

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thethunderwolf 4 points 6 months ago

That's what they're saying. Sans means without, so "Sans the lack of shooting" is "Without the lack of shooting"

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DanVctr 1 point 6 months ago

Still a Satisfactory level of shooting in that game imo

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thethunderwolf 3 points 6 months ago

That's what they're saying. Sans means without, so "Sans the lack of shooting" is "Without the lack of shooting"

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TwodogsFighting 11 points 6 months ago

Depression.

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Lemminary 8 points 6 months ago

Your mother sucks off train conductors in deep space!

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Hupf 7 points 6 months ago

And your father smells of elderberry.

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Burninator05 4 points 6 months ago

Now go away or I shall taunt you a second time.

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brucethemoose 7 points 6 months ago path: 0 21299148 21305558, hotness: undefined, score: 7, children: 0
ZombiFrancis 5 points 6 months ago

Is it somehow set in a high school and it's all anime?

Can we date the Pinky?

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FlashMobOfOne 75 points 6 months ago

One of the keys to being happy is just letting other people enjoy things.

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ChrisMcMillan 25 points 6 months ago

This! If someone could explain that to republicans, please?!?

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yakko 33 points 6 months ago

You would first have to explain the concept of other people

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rainwall 20 points 6 months ago

Pretty interesting tiktok take on this posted earlier today on lemmy about a boomer meme:

https://knowyourmeme.com/...

He goes on to talk about what might have motivated the artist to draw the comic, pointing out that nobody has taken black coffee away from him. Pargin says:

"All that happened is the range of options for other people expanded and he perceived that as persecution […] this is not political, this is a human nature thing. Most people are not satisfied to simply have the option to live their life the way they want. They also want to feel normal […] and see that most people have made the same choice they have made.

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Echolynx 5 points 6 months ago

Clever take on that, thanks for sharing.

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CileTheSane 1 point 6 months ago

Oh, that's Jason Pargin. People might recognize his pen name David Wong.

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scutiger 5 points 6 months ago

They can enjoy whatever they want, but they have to enjoy them the right way!

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Zink 4 points 6 months ago

Yep and part of that is just letting the things exist and be what they are, even if they aren't for you.

Let DOOM be what it is for those of us who were the right edgy age at the right time to eat it up. Let the calm games be what they are too, without requiring combat mechanics.

People gotta practice letting go. In general. About literally anything. The correlation I see in my acquaintances between not letting go of trivial shit (including the existence of different types of people that like different things) is stark.

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usernamefactory 2 points 6 months ago

Also for those who the “right edgy age” is their whole life.

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Zink 2 points 6 months ago

Yeah that too. Didn't mean to imply otherwise!

In my old age with sophisticated tastes I do enjoy a little Brutal DOOM now and again.

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VitoRobles 50 points 6 months ago

My favorite thing about Sandy Peterson is that he is a Mormon. Not that I like that he's religious. But when he was applying to ID Software to make Doom levels, they were concerned about his religious background. Then he said his famous line "I have no problems with the demons in the game. They're just cartoons. And, anyway, they're the bad guys."

But when they said, "Well at least you're not like one of the crazy ones who carries a card!" And Sandy whips out his Mormon card...

Fuckin' A. This guy is great.

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Dojan 45 points 6 months ago

If they want to strike up chats with demons they should give Shin Megami Tensei a whirl.

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bless 3 points 6 months ago

Oh my god, Mothman can say that to you in 5? 💀

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Dojan 3 points 6 months ago

The conversations in SMTV are fantastic.

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aeronmelon 41 points 6 months ago

Isn’t this something that happens in Balder’s Gate 3?

“If into the diplomacy options you go, only pain will you find.”

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Godort 44 points 6 months ago

I dunno man, I'm going through it for the first time right now and I convinced a demon to kill his minions and himself in front of me.

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prettybunnys 22 points 6 months ago

My group cheered when I convinced him to do that.

Probably because it was the first time I didn’t first seduce the enemy

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Zorsith 16 points 6 months ago

ahem

STOP LICKING THE DAMN THING!

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UnderpantsWeevil 25 points 6 months ago

It's a very mixed bag. You can (technically) do a Pacifist Run in BG3 that leans on conversation to keep earning XP in a game that heavily favors combat rewards.

But without prior experience in the story paths, it can be hard to know who can actually be cajoled and who is innately unreconcileable. Lots of NPCs lie or bluff or just bait you into giving up initiative.

You do get more story in dialogue. So if you don't mind the odd ambush or icy rebuff, I'd say there's more to diplomacy than just pain.

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prole 15 points 6 months ago

The Shin Megami Tensei games have speaking to demons as an important part of the gameplay

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ryven 22 points 6 months ago

And honestly I would not be surprised at all to hear a demon in SMT tell me that my mother sucks cock in Hell. And then I'd say something like, "she's better at it than you" and there's a 50% chance they like my attitude and decide to join my team, and a 50% chance they get offended and take a free turn.

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samus12345 11 points 6 months ago

The insult would be especially great coming from one of these guys:

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trslim 2 points 6 months ago

Mara is such an icon

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prole 3 points 6 months ago

I got super annoyed by how arbitrary all of that was when I first started getting into the series. It really does seem like pure chance sometimes.

But then after a while I started to realize that it fits, because these are sassy demons. Of course it's not going to make sense.

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Datz 1 point 5 months ago

I loved Strange Journey increasing recruit odds for demons of same alignment. Not only does that give it gameplay purpose, it means you can get consistent fusion fodder without the BS, while preventing you from peacing out of every fight.

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Feyd 2 points 6 months ago

It's just always a full moon in DOOM

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four 36 points 6 months ago

I would also be mad if a demon said that to me. That's not nice :c

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Spaniard 10 points 6 months ago

I expect a demon to say that it would be weird if the demon said something nicer.

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murmelade 4 points 6 months ago

It's a line from the movie "The Exorcist". Coincidentally just watched Ricky Gervais' new standup special that just came out in which he riffs on this exact line.

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samus12345 3 points 6 months ago

"Ah, you must be the tiny-dicked one she mentioned yesterday."

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desiccated_event 24 points 6 months ago

After genuinely laughing at this, I anecdottaly remember my father asking, "If your home sick, why are you playing vidya games?"...it was 'Rise of the Triad" at the time...

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samus12345 21 points 6 months ago

"To distract myself from feeling sick!"

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Bonesince1997 6 points 6 months ago

I'm being healed by the wololo

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desiccated_event 3 points 6 months ago

Thank you for the only logical response.

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Klear 1 point 6 months ago

Eat lead!

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shoo 22 points 6 months ago

I feel the bad feedback trope is inverted in 2025. Devs will release a game, get a solid audience, then completely change mechanics or style or direction for no apparent reason. The audience complains (pointing out what they like in the original release), the devs tell them to kick rocks and the game shrivels up and dies.

cough ^Battlebit^ cough

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biotin7 3 points 6 months ago

Agreed

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warbond 3 points 6 months ago

What happened to Battlebit? I didn't play it much, but when I did it was basically just voxel Battlefield 2/3/4. If they pivoted I sure hope it's something stupid like survival extraction zombies or something, just because that would be the lamest possible direction.

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daddycool 22 points 6 months ago

If you try to please everyone, you will please no one.

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Kolanaki 19 points 6 months ago

Wasn't the original vision of Doom closer to an RPG than the action game it came out to be? I know I read somewhere (one of the books written about development of the game) it was originally meant to have a bigger story, multiple characters, dialogue, etc.

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Duamerthrax 21 points 6 months ago

Maybe? The devs played DnD during development and the chapter text definitely sounds like a GM setting the scene. Supposedly Daikatana is closer to John Romero's vision of Doom(it was Quake). It's not great though, so if they tried to implement those ideas back with Doom, it probably wouldn't have been as well received. Doom has a sort of K.I.S.S. design.

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ayyy 18 points 6 months ago

Graphic design is my passion

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Duamerthrax 16 points 6 months ago

You gotta understand. This was 1994. Graphic design wasn't invented yet.

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DoucheBagMcSwag 5 points 6 months ago

That is correct! Look at the Doom Bible

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Skullgrid 3 points 6 months ago

are you thinking of quake?

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Kolanaki 3 points 6 months ago

No. Doom.

Quake never had any vision, originally. That's why it seems so random.

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Skullgrid 3 points 6 months ago

... OK, I read masters of doom. Quake had a vision, that vision became daikatana.

The problem was that Romero couldn't bring everyone on board, because it was too complex and they slapped whatever everyone did together; hence the random design

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Kolanaki 3 points 6 months ago

Check out Doom Bible; Tom Hall's original design document for Doom. One of the first drafts is where what I am talking about came from.

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angstylittlecatboy 2 points 6 months ago

I know Quake was originally planned as an RPG, and became an FPS because they had to ship "something" and they knew how to do FPS

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Katana314 19 points 6 months ago

I kinda like and appreciate the theme that:

  • We should try talking things out with people
  • some people will never accept any negotiation
  • People (or demons) that don’t negotiate are the ideal candidate for violence

Doom feels so much more cathartic if you can gather a setup where all the demons deserve each ounce of pain.

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biotin7 7 points 6 months ago

Also more importantly, people should argue in good faith.

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merc 18 points 6 months ago

Games like System Shock and Deus Ex are examples of "FPS" games with alternatives to shooting. Those kinds of games are completely my jam. I love to find a way to complete the whole level without ever firing a shot. The Deus Ex remake had an achievement for passing a level without ever being spotted in an unauthorized place, never setting off an alarm, etc. It also had one for completing a level without killing anybody. It took 5x as long, but I made sure to get both those achievements on every level.

I'm sure the id software crew knew what they were doing, and the market for demon-murdering FPS games is probably much bigger than the market for First Person Sneakers. OTOH, there are currently a glut of FPS murder games, so there's probably a real niche for someone who's willing to create a game where shooting is possible, and happens sometimes, but stealth and nonviolence is also an option.

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RymrgandsDaughter 14 points 6 months ago

bruh "your mom sucks demon cocks"

of course he was mad lmao

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captain_aggravated 1 point 6 months ago

I mean, anything beginning with "your mother" can just be dismissed as lazy.

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qarbone 2 points 6 months ago

I mean, it's a reference to The Exorcist, so...

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RickyRigatoni 1 point 6 months ago

Your mother can just be dismissed as lazy.

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RobertoOberto 1 point 6 months ago

Demons aren't known for their creativity.

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captain_aggravated 1 point 6 months ago

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jjjalljs 13 points 6 months ago

Expected more people arguing about dark souls in here. There's usually a contingent of people going at it over "I want to win on the first or maybe second try" vs "the game is about failing repeatedly until you persevere"

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Lucky_777 10 points 6 months ago

I get the Souls like game type and the appeal. Not for me personally, but respect players will to grind out those victories.

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SpaceCadet 12 points 6 months ago

I don't think Sandy did much game design on Doom though. He was mainly a level designer who came in late in the project to finish the levels started by Tom Hall, who had left id software, and to grind out levels for the third episode. By the time Sandy joined id software, Doom (the engine and game mechanics) was already pretty much the game it was going to be.

I should also say that the maps he made for Doom and Doom 2 are by far my least favorite in the game.

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textik 10 points 6 months ago path: 0 21313188, hotness: undefined, score: 10, children: 0
FishFace 10 points 6 months ago

This can be overused though. There are dumb mechanics and choices in Fromsoft games that the megafans bend over backwards to defend, and say you're just "not into the genre" if you criticise them... yet millions of people play and enjoy the games but dislike those aspects.

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Kolanaki 6 points 6 months ago

I see a lot of people bitch about invasions, but personally I think surprise boss fight is the best mechanic.

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Stabbitha -2 points 6 months ago

There's literally no reason to bitch about invasions, just play offline.

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leverage 7 points 6 months ago

Valid reason is you want the online features because messages from other players is content. Counterpoint is, pvp is also content. Counterpoint is, people can want one and not the other, and it's not that complicated to just give people a toggle. Elden Ring is not worse because of its improvement over the DS invasion system.

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scutiger 4 points 6 months ago

But then you lose things like the messages on the ground (good and bad) and jolly cooperation as well.

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Kolanaki 1 point 6 months ago

Wo Long straight up just lets you turn player invasions off. I would not mind it being an option, personally. I wouldn't turn it off most of the time, myself, but I am always for more options than less.

I, personally, want it to work like DS2 but without Soul Memory. No level or weapon upgrade limits. You could be fresh out of the tutorial and be invaded by some level 347 dude with the strongest weapons and beefiest armor. It would be awesome.

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SparroHawc 4 points 6 months ago

I like all the online features that aren't invasions.

Invasions, however, are simply punishing me for reviving. I don't seek out PvP, which means I don't have all the techniques they use for cheap crits, I don't have a PvP focused loadout (I tend to go for slow weapons and I'm usually not all that optimized), etc., etc., so when I get invaded it's mostly 'Welp, this run is a loss. Better die somewhere I can get back to.' I know I'm going to get one-shotted with some OP weapon from someone who fishes out a lagstab, and it's been that way since Demon's Souls.

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IronBird -1 points 6 months ago

...just use the item that nullifies it completely?

invasions havent been proper invasions since DS2

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Katana314 5 points 6 months ago

And, we can see a huge set of third party fromsoft games that are generally doing well, even after removing the bad parts. I wonder what that says.

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FishFace 1 point 6 months ago

Heh, I've never played one, only the originals and bitched about them. Maybe I should check out the other studios' offerings, but I dunno which.

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Katana314 3 points 6 months ago

Tunic is hard, and uses the Estus system, but it doesn’t take much on death.

Another Crab’s Treasure has an accessibility menu that lets you choose to return currency, make Kril invincible, or even give him a gun.

Stellar Blade has an easy mode you can choose, and no death penalties or retrieval. Although, even then, it can be a tough game.

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EldritchFeminity 2 points 6 months ago

Don't forget the Nioh series, which adds Diablo/Borderlands style loot and skill trees that unlock weapon skills dependent on weapon type rather than the weapon arts specific to each weapon like in Elden Ring. It also has a cool take on the bloodstain mechanic where instead of seeing how a player died, you can see their gear and summon a copy of them to fight with a chance of them dropping some of their gear.

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samus12345 1 point 6 months ago
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KSPAtlas 8 points 6 months ago

Now I'm imagining Undertale but in the doom format

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spicehoarder 3 points 6 months ago

There's some people doing fallout 1 and 2 in the doom format

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KuraiWolfGaming 1 point 6 months ago

Can you link the sauce? That sounds pretty interesting.

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spicehoarder 2 points 6 months ago path: 0 21311190 21311315 21327006 21327283, hotness: undefined, score: 2, children: 0
samus12345 2 points 6 months ago path: 0 21296990, hotness: undefined, score: 2, children: 0
DoucheBagMcSwag 1 point 6 months ago
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jj4211 1 point 6 months ago

Sounds like a couple of randos, no one significant. The perspective is the interesting part, not the person expressing the perspective.

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DoucheBagMcSwag 1 point 6 months ago

I deleted it because the person who did the tweet is the one who was being interviewed. I didn't read it right

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atomicbocks -10 points 6 months ago

I’m confused. I get the The Exorcist reference but I don’t get why it’s relevant here or why this person is going places where people can talk to them about the game if they don’t want people talking to them about the game.

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jj4211 10 points 6 months ago

The reference is an example of a flippant sort of response of answering the request, but with something lacking the depth the person was asking about.

He probably doesn't mind talking about the game broadly, but it can be a bit much for someone to be annoying about saying it should have been a different genre that they would have enjoyed. I suppose your question could be flipped around, why attend a panel discussing doom if you don't really care for doom?

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atomicbocks -5 points 6 months ago

I don’t think people would go to one unless they cared which is part of why I am confused. Out of context this just comes off as somebody bragging about being an ass to a random fan.

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Windex007 10 points 6 months ago

To me it reads more like an artist who is tired of justifying thier art, and is recalling a time they met notes with honesty.

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lmmarsano 7 points 6 months ago

random fan

Are they a fan?

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NotASharkInAManSuit 10 points 6 months ago

Literally the first fucking sentence.

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atomicbocks 1 point 6 months ago

What about it? Pointing out what confused me doesn’t make me any less confused.

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NotASharkInAManSuit 1 point 6 months ago

Let’s break it down. He was a game developer at a game developers conference…you know, where people are there to talk to and ask questions to game developers about the games they develop. He was there specifically to answer questions about his game and someone asked a stupid question about his game and got the answer to that question, because he was, again, participating in an event specifically to be asked questions specifically about his game that he developed and was at a game developers conference to talk about.

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atomicbocks 1 point 6 months ago

I appreciate your attempt to alleviate my confusion but you have really only covered what I already understood. I’m confused as to why this is something somebody would want to tell other people about. Why did they even agree to be on the panel if they were just going to be an ass to people who may have even paid money to stand in line and ask their pedantic questions? At the end of the day it really seems like somebody bragging about taking their annoyance out on a random fan.

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Stabbitha 8 points 6 months ago

why this person is going places where people can talk to them

Read the first sentence.

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atomicbocks 1 point 6 months ago

I did. Were they forced to be there?

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TachyonTele 1 point 6 months ago

He's talking to publishers

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