Keep it simple

3 years ago by The Picard Maneuver to c/rpgmemes

Syreniac 111 points 3 years ago

Everytime I had a problem, I'd cast Meteor Swarm and boom right away I'd have a different problem.

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The_Picard_Maneuver 26 points 3 years ago

Strategic mastery right there

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DrChickenbeer 14 points 3 years ago

Jacksonville!!!

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Johanno 36 points 3 years ago

Technically correct

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The_Picard_Maneuver 22 points 3 years ago

The best kind

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JJROKCZ 21 points 3 years ago

I once argued with my DM that burning hands should allow me to melt the lock of a door, or burn a hole in the door where the lock and handle used to be at least. Think I ended up just blasting the front off the shop lol

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Neato 22 points 3 years ago

Well wrought iron melts at 1500C, brass and bronze around 1700C. And it would take considerable time at those temps so probably not just 1 cast of the spell. Also Burning Hands is a cone, so at those temps anyways it'd assuredly melt stone walls and floors, set fire to the door, roof, and anything else.

Some Object properties: Iron/steel has an AC of 19, irrelevant since it's a Dex save, and a lock has 5hp. But since it's probably immune to fire damage of this temp, the lock may very well be the only thing that remains after Burning Hands sets everything else ablaze. And the door probably has ~18hp, so 1 burning hands won't obliterate it, but the ongoing fire damage after it's set aflame likely would. Though the roof would probably go first.

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MonkderZweite 3 points 3 years ago

and a lock has 5hp

So, punch the lock?

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Neato 2 points 3 years ago

Technically I guess? 5e rules don't make much sense and the actually useful rules are mere suggestions.

I'd probably give it a damage threshold of 10 for iron.

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WindInTrees 12 points 3 years ago

I mean a door has HP. Burning hands would definitely damage it

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MyTurtleSwimsUpsideDown 10 points 3 years ago

If you burned a sorcery point with shape spell, I could see turning it into a temporary blow torch, but it still only lasts the one action. Even heat metal doesn’t melt things (except lead or aluminum which melt before they get “red hot”), but it would probably burn the wood around it or weaken the lock enough that it would bust if the door was rammed.

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TheGiantKorean 14 points 3 years ago
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bradorsomething 13 points 3 years ago

Helps you sort out which items are magical and which items weren't.

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Aegeus 9 points 3 years ago

"If I had just one WISH, I'd WISH that all gold and weapons I could WISH for would vanish vanWISH from shops nearby and appear before my feet to fulfill my dreams and WISHES. WISH that would work."

WISHWISHWISH

My players are about to hit level 17 sometime soon, send help

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mxcory 1 point 3 years ago

The wish works but there is a nearby weapon manufacturing district. The weapons from the warehouses suddenly appear all around the players. They now have to crawl over a giant pile of pointy weapons. And, the gold landed on the bottom of the pile out of reach.

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southsamurai 8 points 3 years ago

Modern solutions for modern problems

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MonkderZweite 5 points 3 years ago

How i wiped out my first ork occupied fortress in Gothic 3. The chaos was glorious!

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Tedesche 5 points 3 years ago

Still a better choice than Knock.

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Nalivai 4 points 3 years ago

Not fireball?

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The_Picard_Maneuver 2 points 3 years ago

I think we can also accept fireball

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RagingHungryPanda 3 points 3 years ago
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