15 Years of Indie Dev In 4 Bits of Advice

7 months ago by CodyIT to c/gamedev

Creating a good (and successful!) game is beyond challenging, especially in our trying times. What's been your experience with balancing different aspects of your own projects?

Solumbran 13 points 7 months ago

The post isn't bad, but I feel like it has a bit of a survivor bias.

Learning about why things fail is generally more informative than learning the characteristics of something that succeeded.

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MysticMushroom1776 -5 points 7 months ago
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