Ideas to address the "content islands" issue

5 months ago by Cornballer to c/nomanssky

This post is in no way meant to complain about all the amazing content that was added to this game after release. That being said one "complaint" heard about the game is that a lot of the content feels added on and there doesn't seem to be one overarching mechanic or one cohesive grand design. Xeno Arena being a prime example. It's a criticism that I can relate to but it hasn't stopped my from putting in >170 hours.

I thought it could be fun to fantasise about ways to "fix" this. For instance one idea I had that would be relatively easy to implement is some sort of automated trade routes. You could tie together bases, settlements, settlement buildings and level, standing, capital spaceships (level), frigate expeditions, squadrons, maybe even some exclusive routes from community events. Rewards could include freighter upgrade/storage modules, the only sort of rare "loot" left in the game, or "exclusive" corvette parts or maybe even quicksilver or nanites.

AdmiralRob 2 points 25 days ago

I like the trade route idea. Tie it into the new space station ownership so there's more of a function to that. Even if it just turns out to be a way to have a centralized location to collect resources from my various mining bases, I'm all for it.

One big issue I saw brought up recently is that there's at least 4 activities in the game called "salvage"

  • Buried salvage (like the containers for Corvette parts)
  • Planetary salvage (garbageman gameplay on those same planets) *Deep space salvage (hulks and invested stations added with cosmos
  • Derelict freighters get referred to as a salvaging activity at times too, I think And none of them have any connection to each other, probably confusing new players. They should at least add a salvage guild at this point to tie them together.
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