What's new with GURPS?

5 months ago by Jürgen Hubert to c/gurps

While GURPS is still one of my favorite RPG systems, I have to admit that I haven't paid much attention to it in the last few years - my local gaming group is absolutely uninterested in using this system, and my new side business of translating German folk tales has left me with far less time for recreational RPG reading.

But I am curious - what new and exciting stuff has come out for the system in the last few years?

ubergrog 4 points 5 months ago
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QDgwZjQYdfbnMdMNQ 3 points 5 months ago

They're doing a revised edition of the 4E Basic Set. Not sure when it comes out, but I'm curious to see what changes they make.

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Enfors 2 points 5 months ago

Oh, really? That's great to hear! I bought my 4E books, I don't know, 15 years ago? But I never played with them (I didn't even have a group back then, I just bought them because I was interested in RPG design). Now that I'm playing actual TTRPGs again, I was surprised to learn that my old GURPS books were still current - no newer edition had come out. But it looks like that might change now, then... Interesting.

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Alzai 2 points 4 months ago

4e Revised is completely compatible with 4e. Som wording has changed to fit more contemporary sensitivities, the layout is changed to two columns for better readability and there's a few rules that originated in supplements added to the end. They even made sure the page references for rules stayed the same apparently.

Your books are still current ;)

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wyldrstallyns 3 points 5 months ago

Ah, GURPS, that ol' Borg cube. Don't ever change. 😅

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agamemnonymous 2 points 5 months ago

Last cool thing I noticed was Meta-Tech. Basically, it's a framework that lets you convert abilities into technology with a monetary cost based on the underlying ability's point cost.

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juergen_hubert 2 points 5 months ago

Hmmm... I bought that, but I didn't read it more closely. Maybe it might help me for the GURPS Shadowrun conversion I've been fantasizing about since forever.

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