“We’re supporting Godot” Xbox expands its developer‑friendly push with new tools for indie creators

4 months ago by cm0002 to c/godot

Godot developers now have easier access to Xbox tools, services, multiplayer features, and platform integration through a new sample project.
Glitch 5 points 4 months ago

Neat!

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DriftingLynx 5 points 4 months ago

Buuuut, does anyone care? Godot doesn't need Xbox.

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mojofrododojo 28 points 4 months ago

devs who want to sell games to those millions of players care.

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Yttra 0 points 4 months ago

I guess Steam and Itch.io are right there? Especially considering that this SDK is only for PC anyway. Maybe there are millions of Microsoft Store/Xbox PC-only players, but I think it's much more likely that they already overlap significantly with the Steam user base.

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mojofrododojo -1 points 4 months ago

good for you, you make decisions for you, and let everyone else make their own fucking choices for their products. in no way shape or form does this hurt you, you're just anti - whatever - and want those choices closed off for others.

selfish, and short sighted, but you do you

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Yttra 3 points 4 months ago

I don't really know what brought all that on so intensely, but I hope you get the help you need.

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tabular 4 points 4 months ago

If it's proprietary then I don't care.

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mojofrododojo 5 points 4 months ago

are you a game dev?

look, I'm not trying to promote Mslop, but ignoring the audience is a CHOICE, but if your engine doesn't support it at all, it's a choice you DON'T GET TO MAKE, and I prefer to make my own choices.

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tabular 0 points 4 months ago

Not really, I make games for fun.

I do think about potential users and believe it's most important I do not take away their software freedoms (access to source code, the right to redistribute changes). If others want to make my code work on proprietary systems then I've given you that choice?

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mojofrododojo 0 points 4 months ago

cute, uh, people earning a living through this vocation are looking for all the potential customers we can, not trying to foist the porting problem downstream.

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MoreZombies 2 points 4 months ago

While I think we can all respect that, I also feel a little nostalgia for this sort of thing - I remember the impact Xbox Arcade had for Indies, and it's cool that just a little bit of that old spirit might still be there.

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d3vnu1l 3 points 4 months ago

While it's good to see Xbox supporting Godot, the fact that this is for Xbox for PC (Xbox game store on windows) rather than the consoles makes it something I imagine a lot of people won't really make use of.

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JaN0h4ck 1 point 4 months ago

Apparently the jump from MSFT GDK to GDKX is very small

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b161 3 points 4 months ago

Embrace, extend, extinguish. 👍🏻

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