Every single game I've ever loved...

a month ago by laurenceOfSuburbia to c/memes

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swooper 50 points a month ago

When battlefield 6 came out, the hour or two I could afford went a long way: we were in the trenches together figuring it out and having fun.

Now some players are level 2000+, rarely team work and I‘m dying when I spawn. Now it takes more than it gives.

On the plus side, that was the last game stopping me migrating to bazzite

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OwOarchist 28 points a month ago

Now some players are level 2000+, rarely team work and I‘m dying when I spawn.

Every competitive multiplayer game in the world is ruined by sweat these days. You have to dedicate your entire life to the game just to not die immediately. Oh, you don't have every map completely memorized, including all spawn and bonus locations? To a point where you could play it blindfolded in single player? Filthy casual.

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germtm_ 22 points a month ago

this is precisely why i gave up on multiplayer PvP games for the most part. the era of casual PvP pubs is long gone and now, if you don't have the "play for glory" mentality, you simply can't enjoy such games anymore. and even then, having that mentality already doesn't sound enjoyable to me.

on the flipside, i also find myself struggling with being interested in modern PvE/co-op games as well, especially since most of them adopt the 4-player format, pretty much necessitating having friends willing to play with you for a truly fun experience. the niche of big lobby PvE games is rarely tapped, unfortunately.

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kuberoot 2 points a month ago

On the other hand, the point of ranking and matchmaking is to match you with players of similar skill. When working optimally, you'll end up with the appropriate ranking, play with players of the same skill, and (in 1v1/1 team vs 1 team games) win 50% of the time.

Some people whine a lot about the idea of losing 50% of the games you play, but if you actually enjoy the game and ignore the rank you have, it's a great deal.

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LwL 2 points a month ago

It died from matchmaking. Skill based MM helps a little but you still get people with different goals in the same game. Back when multiplayer was predominantly player hosted lobbies/servers, it was easy enough to find others that want to play the same way you do. And the same player could easily hop between servers depending on current mood. Now you get matched with some randoms and have to just deal with it.

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HornedMeatBeast 5 points a month ago

I've seen some level 3000+ players as far back as months ago, but I think they glitched/exploited that level.

The highest legit levels I have seen are about 500 - 650 or so, 500 is when their icon turns gold.

It's a real slog at times, but I will sometimes just do the weekly challenges and stop. Timed challenges really make the game feel like a chore.

The game feels really unbalanced as well, so many rounds it's one team completely stomping the other and it's not even close. Often 900 tickets to 0.

My friends and I had an evening like that as well, 3 times our team won by holding all the objectives and the game ended early. That's no fun.

Side note, games like BF6 that cannot run in Linux are also what keep me from migrating to a Linux distro. I'd be off Windows in a second if all games ran on it no issues.

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Natanox 4 points a month ago

Side note, games like BF6 that cannot run in Linux are also what keep me from migrating to a Linux distro. I'd be off Windows in a second if all games ran on it no issues.

For those curious about it: People are working on it (of course Valve has vested interest in this). Unfortunately Corposcum such as Ubisoft, EA or Krafton aren't interested unless they get complete system control for their overreaching anticheats, and hell freezes over before Linux provides kernel modules for this stuff. Even if every gaming distro would bring DKMS (Dynamic Kernel Module System), that in turn basically breaks Secure Boot (Secure Boot is a Microsoft system - not Linux' fault). Also the support by Linux devs and distro maintainers would literally be a negative number. Kernel-level anticheat is correctly considered malware.

I think Valve was experimenting with Microkernels and Virtualization or sth… but that's a long way to go. And those other big corpos will only ever give a fuck once their Investors start seeing Linux as a truly exploitable market.

The game feels really unbalanced as well, so many rounds it's one team completely stomping the other and it's not even close. Often 900 tickets to 0.

It's a miracle how a multi-billion dollar company can consistently fumble matchmaking this badly.

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