Ray tracing massive amounts of animated geometry using tetrahedral cages

3 months ago by ☆ Yσɠƚԋσʂ ☆ to c/programming

Animate compact tetrahedral cages and reuse static mini-BLASes to ray-trace hundreds of millions of triangles in real time, dramatically cutting per-frame update and memory costs for dense foliage, grass, and crowds.
programming

@lemmy.ml

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