They scale just fine. Plus, they have no ongoing fuel or electricity costs.
Some idiot once told me I shouldn't use conveyors because conveyors don't scale
a month ago by OwOarchist to c/satisfactory
They scale just fine. Plus, they have no ongoing fuel or electricity costs.
Is there a Satisfactory speedrunning community?
Because 'efficient' depends what you're optimizing for. (And in my eyes, the most obvious goal to optimize for would be to complete the entire project as quickly as possible.)
Most of my world is criss-crossed with a complex network of floating conveyor belts that donโt in any way adhere to any principles of physics, but I did also create a train network for a couple products, and built a nuclear power plant, just for the challenge
The issue isn't that they don't scale, its that running 40 high conveyor belts across the map looks so bad and feels like you're doing somethjng wrong.
I like stacked conveyors for individual factories tho.

Shame I can only see the thumbnail because pawb banned vietnam.
running 40 high conveyor belts across the map looks so bad and feels like youโre doing somethjng wrong
But it's so efficient!
It doesn't cost any electricity to run, but it isn't so efficient in time or or resources to expand. I do use it a little tho.

Honestly, it's a waste of time to try and collect every single slug you see. You really only need a few.
IMHO, they're only really useful for speeding up resource extraction from mines. For everything else, it's better to just build more machines than to overclock the existing machines. Better to build two machines, rather than overclock one for double production. So the slugs are only useful for machines that you can't simply build more of, either because there are limited places on the map you can put one (like miners) or because you've painted yourself into a corner with your factory design and don't have room to add more.
They're not so bad. It would be cool if you could set up and simulate signalling from a centralized view, and you often have to make round-abouts and sidings absolutely massive to fit the longest train that might use it, but I mean they work.
I wish they would just run on consistent schedules and not block the storage when loading and unloading. For a game about logistics, it falls short all over. It's spaghetti code held together with duct tape. It's fun, but so many problems.
For low volume cargo, it's usually not a problem. For example, I manufacture computers at the Desert Advanced Manufacturing Node in the rocky desert, and I ship them by train along with five other products also made at the D.A.M.N. to the PRoject Assembly Tower to be made into adaptive control units and to the Super Heavy Industry Terminal to be made into Radio Control Units. In both cases they just get belted straight to the machines that take them because those machines won't realistically consume an entire train load before the train returns.
For high volume cargo, I handle it like this: I make plastic at the West Heavy Oil Resource Extractor, 60 refineries worth. Each row of 10 refineries is belted into an industrial storage container with one MK4 belt, and then that storage container is belted into a single freight platform with two MK4 belts. The same is done at the D.A.M.N. to unload the train there for manufacturing computers, supercomputers and such. The same is done at the Aluminum Swamp Site to handle the massive amounts of silica the plant consumes as well as the huge number of aluminum casings produced, which are shipped to the S.H.I.T to be made into...everything made there, directly or indirectly, from fused frames to nuclear pasta.
I call that technique a "buffer box." The storage container won't block when the station is loading or unloading a train, and it can be fill the platform or be filled from the platform twice as fast as the belt from/to the factory. I then plan each freight platform as if it can carry the same throughput as the belt that feeds it.
I will sometimes split the box/platform connections, connect Box 1 to platform 1 and 2, Box 2 to 2 and 3, and so on, and then box 6 to platform 6 and 1. Sometimes at the load end one end of the train or one specific box or something will end up feeding faster than others so that's a way to balance it, so I don't end up with 5/6ths of my A.S.S. totally backed up with the remaining 6th struggles to meet demand.
A quirk of industrial containers: They sort of work as mergers and splitters. They don't guarantee proportional bandwidth the way actual mergers and splitters do; you might see one of the two belts going into a container feeding while the other is backed up, or one of the two coming out of a container full while the other is empty, but since we're connecting the side with 2 belts to the same platform it doesn't functionally matter in this use case.
I read that title to the tune of Smash Mouth's "All Star"
Well, conveyors start coming and they don't stop coming
Well now I have to rewrite my title to better fit the rhythm of the song...
"Some dummy once told me, I shouldn't use conveyors, 'cause conveyors don't scale worth a da-amn..."
I played this game like crazy during covid. Then decided to do a start from scratch, some update broke my automated card and stopped playing it. I still wanna get back but not sure if itโs similar or have much better quality of life changes
the recent ish updates have been very quality of life heavy, though if you can wait for a stable 1.2 release then you'll have even more quality of life
(right now trucks are kind of mediocre to useless, and 1.2 fixes them completely)
also 1.0 added a lot of new content, definitely worth it
What better way is there to run 40 parallel conveyor belts?
But making it wider really complicates trying to join in or separate out conveyors. When they're all in a single stack, it's easy to add a splitter or merger or route a new conveyor in or out of the stack. None of that needs to cross other conveyors to get where it needs to go.
Also, there's no automatic guide to building side-by-side belts, so they'll always end up not quite parallel, and I think that makes it uglier.
More difficult to actually build as well. Laying the first foundation layer of stackable supports is kind of a pain in the ass, but once you have the first layer, it's very easy to add more layers on top. In order to build side-by-side stacks, the tedious work of laying the bottom layer has to be repeated multiple times.
@lemmy.world
The unofficial Lemmy community for Satisfactory, the factory-building and exploration game.
Useful Links:
Similar Communities !automationgames@lemmy.zip
Looking for Group?
@MentalEdge@sopuli.xyz started a dedicated server and welcomes Fediverse users, find out more by DMing them or joining this steam chat
go to feed...
@lemmy.world
The unofficial Lemmy community for Satisfactory, the factory-building and exploration game.
Useful Links:
Similar Communities !automationgames@lemmy.zip
Looking for Group?
@MentalEdge@sopuli.xyz started a dedicated server and welcomes Fediverse users, find out more by DMing them or joining this steam chat
go to feed...
Yes, I did this entire run with no trains, no vehicles of any kind. And also no nuclear power. And, honestly, I think it's better that way. Saves a lot of unnecessary trouble.
save