MANIFEST demo is live!

a month ago by Thatwhiskyguy to c/tycoon

This is a game about the pressure of keeping ships productive. Idle ships bleed money. Late deliveries hurt your reputation. Old hulls develop histories. Captains become known quantities. A quiet ore run can suddenly become a rescue problem, a customs problem, or a piracy problem.

Hello again, a lot of work has happened since I last dropped by, most importantly we have a demo!

The goal with this demo is to keep it fairly open but only small hulls and no port infrastructure upgrades. Otherwise it's everything I've built so far. It will have pretty constant development still while I flesh it out and make it more than what it is today.

Any feedback, ideas, bugs, spelling mistakes, etc please do let me know! There's an in-game feedback form but you can drop me a note here too if you'd prefer.

If you want to follow along in the development process you can follow on Itch

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All things "Tycoon" games. Park building, zoo building, business building simulations. Any games related to management, financial growth and economic strategy.


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