Dev snapshot: Godot 4.8 dev 7

18 days ago by steam_lover to c/godot

Feature freeze has arrived!
ignotum 13 points 18 days ago

I was profiling a project of mine which was using a lot of raycast, and noticed that 50% of the time was spent just on creating and filling the response dictionary

So i started looking into making methods that would avoid the dictionary, then i realized i should check if anyone there had been any discussions around this

Found like 3 MRs, and the one that ended up being merged had been approved just 8 minutes before i found it

I love how every time i have a problem in godot, the next version fixes the issue or adds the feature i was missing, it's great

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