A Modern History of Fighting Game Releases | Sajam

14 days ago by ampersandrew to c/games

YouTubessa voit nauttia parhaista videoista ja musiikista, ladata alkuperäistä sisältöä ja jakaa kaiken ystäviesi, perheesi ja koko maailman kanssa.

Of course no one data point can explain a game's success or failure, but this is a pretty thorough and mostly objective review of the past 10 years.

antsu 5 points 14 days ago

This Ken still haunts my mind.

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ampersandrew 3 points 14 days ago

He lost the banana hair he had in SF5, but now he's homeless, on the run from the law, accused of terrorism or something. At least you can use his classic costume.

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ChapulinColorado 1 point 13 days ago

He's ready to join the Myogi Night Kids and start his drifting saga.

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tachikoma 5 points 14 days ago

I am personally a fan of how well the fighting game community knows each other. I hear Sajam's name come up al lot. I think the dude hosts fighting game tournaments?

Since this is a games thread. I heard fighting games explained like: "In fighting games there's only you. No teammates to mess you up. No fancy maps to mess with you. Just you vs another person. No one to blame for your failure but yourself."

Sounded like a neat perspective. Personally I just like play Mai

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mohab 2 points 14 days ago

I honestly just don't care for what comes next any longer unless it's developed by French-Bread or we get a new Darkstalker from Capcom (or new airdasher IP)

And on that note: new Melty looks nice.

ASW will obviously double down on accessibility and homogeneity after Strive's success, and I never really enjoyed standard Capcom/SNK output anyway. 3D fighters aren't for me either.

I would welcome new blood to the airdasher sungenre though. ASW propping up a new Japanese indie studio would be a perfect surprise.

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ampersandrew 1 point 14 days ago

Homogeneity? Strive's got one of the most diverse rosters in the genre.

I think Capcom has a new fighter in the works, and I think we're 50/50 on it being either DarkStalkers or Capcom vs. SNK 3. I'd be surprised they made a new fighter that wasn't one of those two in the near future.

Did you try Avatar for your air dasher needs? There's no air blocking, but it's built around aerial movement.

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mohab 1 point 14 days ago

Homogeneity? Strive’s got one of the most diverse rosters in the genre.

You'd have to be comparing it to SF6 or something to say that because there's no way you're comparing it to Plus R or even Xrd.

Did you try Avatar for your air dasher needs? There’s no air blocking, but it’s built around aerial movement.

I don't trust the people behind this game seeing how they fucked over Them's Fightin' Herds, or at least have strong ties to that entity. Would rather wait a bit more before giving it a shot.

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ampersandrew 1 point 14 days ago

I played plenty of +R. A lot of Strive's roster is the same characters using the same or slightly-tweaked gimmicks, and other than like Unika and Ky, for lore reasons, I think you'd have a tough argument to make that there's much of any overlap between any two characters in the roster. A strong, diverse roster is an important quality to me, and it's why stuff like Strive and Skullgirls have worked for me for so long.

You can wait on Avatar if you like, but it's at least priced accordingly with how much went into it. I thought the game was fun to mash on for a few hours rather than dedicating serious time to, but lots of folks would disagree with me.

If you're BlazBlue fan, there's a new character on the way in 2027, and in addition to the community revival that will bring along with it, that probably means they're testing stuff out for a sequel. I doubt they'd make said sequel too much like Strive when Strive already exists.

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mohab 1 point 14 days ago

I played plenty of +R. A lot of Strive’s roster is the same characters using the same or slightly-tweaked gimmicks, and other than like Unika and Ky, for lore reasons, I think you’d have a tough argument to make that there’s much of any overlap between any two characters in the roster. A strong, diverse roster is an important quality to me, and it’s why stuff like Strive and Skullgirls have worked for me for so long.

You're not looking at it from the perspective of a Plus R player though. As a Zato player, I lost almost all of my unique strings. The potential openings, exclusive to my character, are a lot fewer. IIRC, devs said the reason gatlings are fewer and standardized across characters now is they want characters to be easy to pick up and defend against.

What they clearly did is strip Zato, and other characters, of a lot of cool shit that made them unique in an attempt to make them more accessible.

In other words, that breadth is part of what gave them that unique identity, and a lot of it is gone now.

You can be like "Yeah, but it's not like he plays exactly like Sol Badguy now. At their core, they're still different." and I'd say "Yeah, but he used to be way more unique than this, and they used to be more different than this."

This is what I mean by a push towards homogeneity and moving further away from unique identities.

If you’re BlazBlue fan, there’s a new character on the way in 2027, and in addition to the community revival that will bring along with it, that probably means they’re testing stuff out for a sequel. I doubt they’d make said sequel too much like Strive when Strive already exists.

I'd love to buy into that, but the big man himself said Strive was a move in the right direction, and he would like to make their future games even more accessible if he can. It also sold well, and I imagine they wanna keep that going.

Honestly, I get it. I think Plus R is peak weird and Xrd is middle ground perfected. I understand the gradual move towards accessibility because they hit their limit in any other direction. It's just not for me.

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