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lowkey 10 points 3 years ago

This happens to me on the PC with my xbox gamepad as well. It started recently, since the patch before the ps5 launch, I feel.

The best quick solution on gamepad I found is to short press 'up' on the dpad to enter jumping which cancels the targeting.

Btw, holding up un-/equips the torch, holding down let's you enter stealth (for the whole party, I think) and tapping down let's you immediately examine the targeted object/creature ✌️

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espiritu_p 8 points 3 years ago

Drag them to your inventory. They are of good use in fights.

PS: to cancel a command press right mouse button.

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pyrflie 8 points 3 years ago
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espiritu_p 4 points 3 years ago

I am not a hoarder if that is what you fear.
I even give back. By spreading them in preparation of battlefields. And come that on some unfortunate event an anemy stands too close to a such a barrel i use fire arrows to redeem both.

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pyrflie 2 points 3 years ago
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Pratai 7 points 3 years ago
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espiritu_p 3 points 3 years ago

Strenght should no be your issue. but if you have a full inventory it will fail of course.
Spread your freight over your characters, sell the rubbish or send some heavier items to you camp. you will need at least 40kg of free weight to pick those barrels up. You can of couse send them to the camp too, where you later can pick them up again.
I would recommend to always carry one or two of those barrels with you. dropping them before a battle and shoot a fire arrow on them as soon as enemies approach it can gain an insta-win. Af if you discover you did not need it, you can pick up the unused barrel afterwards.

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ono 5 points 3 years ago

The game wants me to attack the bagels and won’t let me not do it.

To be fair, I have a hard time not attacking the bagels in real life, too.

Does right-clicking an unoccupied space cancel it? (That works for movement, but I don't know if it works for object interactions.)

Honestly, this should be considered a bug. The game teaches you that clicking a barrel means approach and open it, and then after you've learned that through lots of repetition, it tricks you with an exception that explodes in your face. This is Bad UI 101.

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Shiggles 4 points 3 years ago

Is it better or worse than “I’m casting hex and forget you specify a stat to hex, so I click the enemy before clicking the specific variant of hex, and suddenly I’ve shot the enemy with a light crossbow instead of what I wanted to do”

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ono 3 points 3 years ago

I see you've encountered some of the game's other rough edges, too. :)

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espiritu_p 4 points 3 years ago

Honestly, this should be considered a bug. The game teaches you that clicking a barrel means approach and open it, and then after you’ve learned that through lots of repetition, it tricks you with an exception that explodes in your face. This is Bad UI 101.

Technically this is not correct. Clicking an object tells your character to interact with it.
On barrels you don't know of its content your dude looks into it to see whats inside.
While on barrels where you already know the content you get provided with diffent interaction options.

PS: i more have a problem with random dudes attacking me, or want to jail me just because i look into a container.
But i won't consider it a bug.

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ono 2 points 3 years ago

Technically this is not correct. Clicking an object tells your character to interact with it.

Pedantry is a terrible guide for user interface design.

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espiritu_p 4 points 3 years ago

Pedantry is a terrible guide for user interface design.
Agreed.

But we are talking about a game here, and an UI function that may cause both amusement and a learning effect.
I too played too much games in the past where mindlessly looting every clickable object is considered a viable gaming experience.
the first object you come across in the game explodes if you touch it. So you have been told very early that your actions may cause negative consequences too.

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ono 4 points 3 years ago

But we are talking about a game here, and an UI function that may cause both amusement and a learning effect.

User interface is a tool for expressing intent. If you think it's amusing to willfully misinterpret someone's intent in order to create "HAHA! TRICKED YOU!" moments, then I hope I never have to use a UI that you design.

(Unless perhaps it's a reaction-test game, which this is not.)

mindlessly looting every clickable object

That's a heck of a straw man. Especially when OP has specifically indicated that it's not mindless, by virtue of trying to cancel it.

So you have been told very early that your actions may cause negative consequences too.

Consequence for an action you deliberately choose is one thing. Consequence for a bad tool's adversarial behavior is quite another.

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Pratai 2 points 3 years ago
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BorgDrone 2 points 3 years ago

I don’t get the problem. Why not just walk away?

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Pratai 2 points 3 years ago
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BorgDrone 1 point 3 years ago

Are you in turn based mode?

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Pratai 2 points 3 years ago
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BorgDrone 1 point 3 years ago

So when you get close to an explosive barrel your character stops responding to the left stick?

I’ll try it out tonight but I can’t remember ever encountering that behavior.

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Kolanaki 2 points 3 years ago

O or using the d-pad to select something else.

You may also click the left stick to have a semi-normal cursor and select things that way a bit easier as it's more akin to using the mouse.

I'm actually curious if the game supports M&KB on the PS5. I have it on PC but have been playing with my PS5 controller the whole time, and it has some flaws that require using a mouse to fix. They're super minor, though.

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TheRobotFrog 1 point 3 years ago

Right click

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Pratai 4 points 3 years ago
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pyrflie 2 points 3 years ago
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