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@programming.dev
Welcome to the programming.dev Godot community!
This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.
Make sure to follow the Godot CoC while chatting
We have a matrix room that can be used for chatting with other members of the community here
We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent
go to feed...
Really thorough write-up. The bit about fading the whole effect at intersections and the contact ending up looking dry rang true. Keeping absorption and scattering while backing off refraction and reflection is a nice fix. Also good to see the HPWater parts credited so clearly. I'd happily read the follow-up on collision response once the plain wall test is done.
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