It only takes half the double hits it used to take!

3 years ago by sorenant to c/gaming

RightHandOfIkaros 19 points 3 years ago

Tears of the Kingdom developers:

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AstralWeekends 10 points 3 years ago

I just started seeing silver bokoblins seemingly everywhere today and I can't help but feel knocked down a peg. Link just wants to take the easy road for once, jeez.

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RightHandOfIkaros 3 points 3 years ago

Wait till you fight a Lionel. Theyre even worse than in BotW. And yes, there are silver ones.

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AstralWeekends 1 point 3 years ago

I am steeling up my nerves for it and maybe building some battlebots.

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The_Cleanup_Batter 1 point 3 years ago path: 0 539726 540684 553157 557483 855800, hotness: undefined, score: 1, children: 0
SpezCanLigmaBalls 8 points 3 years ago

That’s why tears is in the name

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Jarmo 14 points 3 years ago

I had this problem with Cyberpunk and eventually just stopped playing. Every time I’d get a cool new weapon and want to go beat up on some street fighting scrubs only to get my ass kicked.

I prefer difficulty scaling where it’s somewhat linked to areas. Kind of like Diablo 2. So if I’m leveled up and beat Act V I can go back and tear through Andariel runs if I want, but Act V still has some challenging areas. I don’t think the entire world needs to scale as you progress.

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Napain 4 points 3 years ago

but on the other hand if you get more powerful and the world around you doesn't the game gets progressively easier and is the hardest at the start, which is a huge hurdle and after that boring

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Bard195 11 points 3 years ago

Or alternatively you don't increase you damage, instead leveling up in non-combat skills, which in turn scales up your enemies which in turn makes combat harder. (Oblivion, Skyrim)

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Napain 2 points 3 years ago

crazy how long you can keep me busy with jist this

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Space_Jamke 1 point 3 years ago

Monster Hunter is pretty good at making this kind of progression feel fresh, since gear upgrades usually mean you've beaten the same boss anywhere between 3 and 50 times (mantle farming is hell), showing you visual proof that you've mastered that fight. Then you encounter the next monster and do it again. Fantastic gameplay loop.

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dewritoninja 1 point 3 years ago

Terraria progression be like

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