Analogue is making a 4K Nintendo 64

3 years ago by misk to c/games

Break out those cartridges.
Oneeightnine 52 points 3 years ago

Can't wait to not be able to buy one of these for the next five years.

path: 0 4575235, hotness: undefined, score: 52, children: 17
JIMMERZ 8 points 3 years ago
path: 0 4575235 4576843, hotness: undefined, score: 8, children: 12
Quexotic 5 points 3 years ago

Right? Like, doesn't dolphin already do this?

path: 0 4575235 4576843 4577367, hotness: undefined, score: 5, children: 10
Kecessa 9 points 3 years ago

Dolphin doesn't emulate N64...

path: 0 4575235 4576843 4577367 4582413, hotness: undefined, score: 9, children: 3
Quexotic 1 point 3 years ago

Huh. I remember playing perfect dark at high res on my PC. Guess I forgot which emu that was. Thanks for the heads up.

Now get off my lawn! Lol

path: 0 4575235 4576843 4577367 4582413 4620896, hotness: undefined, score: 1, children: 2
jana 4 points 3 years ago

There's a difference between emulation and what Analogue does. Analogue's products actually implement the hardware of their respective consoles in FPGAs. (Also, what Kecessa said)

path: 0 4575235 4576843 4577367 4604905, hotness: undefined, score: 4, children: 5
Quexotic 1 point 3 years ago

Yeah, it was probably project64 I was using. I get th FPGA is fantastic and allows for, basically reprogrammable hardware (think re-flashing all your firmware at the rate of a few KHz) but isn't this a solution seeking a problem? I never had any real issues emulating N64, and it didn't cost anything.

I'm not really seeing where the benefit of this product is. I hope the sell the crap out of it because it sounds cool, but I would never invest in the idea.

Hope I'm wrong for their sake. If I can't remember the name of an emulator I used 13 years ago, hopefully that means I'm wrong about this too.

I wonder what they're selling it for. FPGAs are about 150-300 off the shelf. Looks like the pocket is selling at 500-800 by scalpers, and I can see the demand for that. Maybe if the 3d plays all PS1, N64 and PS2 games, all in Super sharp 4k?

Regardless, this will be interesting to watch for further developments.

path: 0 4575235 4576843 4577367 4604905 4621013, hotness: undefined, score: 1, children: 4
bitsplease 1 point 3 years ago

N64 emulation is notoriously bad though, if this actually works as advertised I'd consider picking one up, even with a relatively high price tag

path: 0 4575235 4576843 4603779, hotness: undefined, score: 1, children: 0
Speculater -12 points 3 years ago

How fucking stupid are these companies? Tons of demand for their products and they just don't make them... It's like they hate money?

path: 0 4575235 4580165, hotness: undefined, score: -12, children: 3
n00b001 12 points 3 years ago

Yeah that's it, they hate money

path: 0 4575235 4580165 4581893, hotness: undefined, score: 12, children: 0
bitsplease 7 points 3 years ago

I'm sure it's just never occurred to them to make more product to meet demand, not everyone can have your obvious genius for business đŸ€·đŸŒâ€â™‚ïž

Maybe shoot them an email with your proposal, they'll probably hire you as CEO!

path: 0 4575235 4580165 4603810, hotness: undefined, score: 7, children: 0
Oneeightnine 6 points 3 years ago

They're a relatively small company right, I imagine they have to be incredibly careful about how much they commit to making and thus, don't really have the ability to make large numbers of these things in one go.

path: 0 4575235 4580165 4592957, hotness: undefined, score: 6, children: 0
MrZee 34 points 3 years ago

4K output alone doesn’t provide much (if any) benefit. The article (and I assume the company as well) says nothing more. For this to mean anything, they need to talk about the console doing something to internally render at a higher resolution or talk about what upscaling techniques it will use to go from whatever internal resolution the N64 runs at (480?) to 4K.

Putting 4K in the title seems clickbaity, considering there is “no there there”.

Edit: not accusing OP of clickbait, just the article.

path: 0 4576242, hotness: undefined, score: 34, children: 5
IWantToFuckSpez 10 points 3 years ago

It will probably just be an upscaler. Remember Analogue makes purists machines that works exactly as the original hardware, warts and all. So no emulation. The upscaler is in there because 4K TVs still have shitty built-in upscalers that can’t scale anything properly that isn’t 1080p

path: 0 4576242 4577286, hotness: undefined, score: 10, children: 0
winterayars 5 points 3 years ago

It'll almost certainly render internally at a higher resolution. The Analogue team's past projects have been pretty technically advanced, their Super NT (SNES) does 1080p for comparison.

path: 0 4576242 4577283, hotness: undefined, score: 5, children: 2
MrZee 2 points 3 years ago

I may have used the wrong term. When I talk about internal resolution vs upscalers, I’m trying to differentiate between what resolution the games are initially rendered at by the “console” vs post processing what comes out of the console and upscaling there. From what I understand, many PS1 emulators are able to actually render polygons in game at higher resolutions so that you get crisp 3d graphics. I think N64 emulators can do the same (but I’ve never really dug in to those).

Thinking more, since this is not an emulator, it seems unlikely that it could increase the render resolution (but we can hope). That just leaves upscalers to increase output resolution. This is what the Super NT does - which makes sense for sprite-based games/systems anyway.

path: 0 4576242 4577283 4580434, hotness: undefined, score: 2, children: 1
winterayars 1 point 3 years ago

Yeah the games are still going to be using their original graphics, etc, so you'll have Mario 64's Mario's like 1000 polygons... in glorious 4k resolution.

It will look higher fidelity but it's not gonna be a modern looking game or anything. There are some other disadvantages of using a modern system like this, but tbh unless you have a full 1990s rig (CRT and all) it's gonna look different.

They'll probably have a more faithful reproduction mode, too.

path: 0 4576242 4577283 4580434 4580951, hotness: undefined, score: 1, children: 0
nekusoul 2 points 3 years ago

I'm assuming that 4K output will most likely be important for the CRT filters. Particularly once you start recreating the curvature, you quickly start generating very obvious Moiré patterns if the output resolution isn't much higher than the input resolution.

path: 0 4576242 4583568, hotness: undefined, score: 2, children: 0
BudgetBandit 13 points 3 years ago

Why don’t they instead invest the money to make a pro CRT filter in that device? Games from that era look so much better on CRT TVs

path: 0 4580071, hotness: undefined, score: 13, children: 9
4am 11 points 3 years ago

Their website seems to mention that it will have this.

A reimagining of the N64. 4K resolution. Original Display Modes. Reference quality recreations of specific model CRT’s and PVM’s.

https://www.analogue.co/3d

path: 0 4580071 4580470, hotness: undefined, score: 11, children: 0
ADHDefy 5 points 3 years ago

It looks like it's going to have a number of CRT filter presets based on actual TV sets from the time.

path: 0 4580071 4581386, hotness: undefined, score: 5, children: 0
kadu 3 points 3 years ago

The N64 in particular had the big advancement of hardware-backed anti-aliasing, but also the unfortunate characteristic of forcing it quite strongly on every scene. Games look way less blocky than their PS1 counterparts, but unless you're emulating on a really high resolution or playing on an actual CRT, primitive antialiasing on such a low resolution can make N64 games look like you've covered your TV on Vaseline.

path: 0 4580071 4580196, hotness: undefined, score: 3, children: 6
BudgetBandit 1 point 3 years ago

I actually got a CRT just for retro gaming.

path: 0 4580071 4580196 4580902, hotness: undefined, score: 1, children: 4
lud 2 points 3 years ago

Yeah, not much else one can use a CRT for.

path: 0 4580071 4580196 4580902 4581126, hotness: undefined, score: 2, children: 3
Tronn4 3 points 3 years ago

I got mine for retro pron viewing. Can't beat it

path: 0 4580071 4580196 4580902 4581126 4583866, hotness: undefined, score: 3, children: 2
Pxtl 1 point 3 years ago

Even on a CRT a lot of N64 games looked blurry as hell back in the day.

I was that one guy who hated 4 player Goldeneye. That game played like crap and looked like crap.

path: 0 4580071 4580196 4583352, hotness: undefined, score: 1, children: 0
Zoroastyyr 13 points 3 years ago

Won’t be buying one but this is a VERY idea.

path: 0 4603731, hotness: undefined, score: 13, children: 1
ScrotusMaximus 15 points 3 years ago

I'm feeling VERY about this as well!

path: 0 4603731 4603966, hotness: undefined, score: 15, children: 0
Gullible 13 points 3 years ago

Why purchase this when emulators and mods exist?

path: 0 4577664, hotness: undefined, score: 13, children: 4
olmec 26 points 3 years ago

This device is FPGA, and not emulation. The chip recreates itself to act exactly as the N64's chips would run. The benefits are that you get less input lag, more accurate gameplay, and you can use your original cartridges/controllers in a plug and play set up.

This doesn't replace emulation, but if you are serious about playing older console games, Analogue's FPGA products are a great premium solution.

path: 0 4577664 4578653, hotness: undefined, score: 26, children: 3
rockman057 5 points 3 years ago

Analogue’s marketing really wants to push this idea, but FPGA is emulation. It just uses a low level approach for cycle accuracy. This is similar to software emulators that focus on accuracy, like BSNES.

path: 0 4577664 4578653 4602573, hotness: undefined, score: 5, children: 2
ChronosWing 3 points 3 years ago

FPGA is technically emulation but not in the same sense as BSNES. BSNES is software emulation, requires a beefy computer for complete accuracy. The SuperNT gives perfect accuracy on a less than 2GHz ARM processor by using the exact same chip logic as the original Snes, so it theoretically is a SNES. BSNES uses reverse engineering with its own code to emulate snes hardware onto x86 architecture. Analogues marketing is fine the way it is because they are correct in what they advertise, the product is niche and targets retro collectors with physical collections.

path: 0 4577664 4578653 4602573 4621680, hotness: undefined, score: 3, children: 1
rockman057 1 point 3 years ago

The hardware they run is different, but the approach is the same in that FPGA and low level emulators both aim to accurately emulate the console hardware itself. You could theoretically reach 100% accuracy with either method. My problem with Analogue’s “no emulation” claims, is that they mislead people into believing their products are perfect recreations and that software emulation is inherently inaccurate. Due to being reverse engineered reproductions, Analogue’s core still encounter similar bugs that are seen in software emulators and need to be patched.

path: 0 4577664 4578653 4602573 4621680 4632548, hotness: undefined, score: 1, children: 0
kratoz29 11 points 3 years ago

This is not even out and I'm foreseeing it is going to be very overpriced (for me).

path: 0 4581518, hotness: undefined, score: 11, children: 0
hibby 6 points 3 years ago

4K mud, jaggies, and pop-in with shallow draw distances?

path: 0 4576769, hotness: undefined, score: 6, children: 2
IWantToFuckSpez 10 points 3 years ago

You sonava bitch I’m in.

path: 0 4576769 4577202, hotness: undefined, score: 10, children: 0
winterayars 4 points 3 years ago

That is what they're promising, yeah.

The jaggies will be a little less pronounced in 4k i guess.

path: 0 4576769 4577294, hotness: undefined, score: 4, children: 0
altima_neo 5 points 3 years ago

Me over here with my old N64 I bought in 1997 with a crusty Chinese retrotink knockoff...

path: 0 4610537, hotness: undefined, score: 5, children: 0
mister_newbie 5 points 3 years ago

Fascinating how no inkling of this, then Robert pulls off what was thought impossible on the DE-10nano/MiSTer FPGA, and lo-and-behind, Analogue is here to cash in "save the day".

Just buy a MiSTer and support Robert Peip's Patreon, instead.

path: 0 4605773, hotness: undefined, score: 5, children: 2
CaptainBuckleroy 1 point 3 years ago

I just looked at the GitHub repo for that project. Are there any tutorials or anything out there for it that make the setup easy?

path: 0 4605773 4612354, hotness: undefined, score: 1, children: 1
mister_newbie 2 points 3 years ago

The R community misterfpga or fpgagaming is where you get most info (the official forums are amazing too), but it's really quite simple

Buy a DE10-nano from Mouser or Digikey (stick has stabilized, Yay, but prices have gone WAYYYY up -- they used to be $190USD).

With just the base board, you can use most older Arcade cores.

To do anything console-gaming, you need to purchase a RAM module. Misteraddons is where you go for that if your in North America, EU, go through ultimatemister. Get the 128MB. You'll also need either the official USB hub (works like a daughterboard) or a plain old OTG USB Hub (the official one is more robust). Some people buy a case (there's 3D printed ones, and there's fancy aluminum ones), others (like myself) slap the whole thing in an ITX PC case.

Once you assemble the stack, you simply download the misterfusion script to burn the SD card, and the update_all script to grab the cores, and you're off the races (supply your own console ROMs).

Note that it's not a general purpose emulator. If the core doesn't exist for x, you ain't playing x. This is more an issue with arcade titles; consoles are easy - if the core for the console (e.g., SNES) exists, you can pretty much expect that all games for that console will work. The beauty of it is there is NO (read: imperceptibly) lag (you can get no lag [beyond what was present on original hardware] if you go analog to a CRT and use OG peripherals with a SNAC adapter, but it's not a noticeable difference IMO). It's unbelievable once you try it. For me, the litmus test is the Tyson fight on NES Punch Out. It's just... easier when you're not fighting input delay that exists in almost every software emulator out there.

Check the YouTube channel video game esoterica to see what's out there. I love it. Feels just like being on original hardware.

path: 0 4605773 4612354 4613247, hotness: undefined, score: 2, children: 0
autotldr 3 points 3 years ago

This is the best summary I could come up with:


It will also include “Original Display Modes featuring reference quality recreations of specific model CRTs and PVMs” for the purists out there, along with Bluetooth support and four controller ports.

Analogue isn’t even showing the hardware yet — right now, we just have these brief glimpses of what appears to be the console, as well as the wireless 8BitDo controller that’s launching alongside it.

Analogue has a strong history of releasing high-quality recreations of consoles like the NES, SNES, and Sega Genesis, making it possible to play old cartridges on modern televisions.

Most recently, the company turned its attention to portable gaming with the sleek Analogue Pocket.

But Analogue says this shouldn’t be a problem because it uses a solution called field-programmable gate array (FPGA) technology that essentially lets it function like the original hardware.

More details on the Analogue 3D are coming, he notes, including not only the hardware, price, and release information but also additional features.


The original article contains 306 words, the summary contains 158 words. Saved 48%. I'm a bot and I'm open source!

path: 0 4575012, hotness: undefined, score: 3, children: 0
frozen 2 points 3 years ago

No openFPGA support? That's sad, but I guess it means more sales for Everdrive and other flash carts.

path: 0 4576710, hotness: undefined, score: 2, children: 0
AlmightySnoo -2 points 3 years ago

I don't see how this is going to end well with Nintendo's infinite litigation money. Even if Analogue is saying they're making a new FPGA to run the games "natively", that still has the same problem as emulators: Nintendo still doesn't want you to run your games on anything other than their own consoles, otherwise people will just keep buying (or pirate) old games and play them on new hardware will all the tweaks that we can do today: antialiasing, upscaling, custom shaders, bluetooth controllers etc...

path: 0 4576540, hotness: undefined, score: -2, children: 10
misk 14 points 3 years ago

Analogue released multiple FPGA based machines dedicated to running Nintendo games already.

path: 0 4576540 4576689, hotness: undefined, score: 14, children: 0
olmec 8 points 3 years ago

Analogue is doing everything safe though. The products are marketed and intended for you to play your physical cartridges on new hardware. Nintendo isn't even going after emulators, which despite the hoops we try to jump through, are really primarily used for piracy. That is because the emulation developers are avoiding any copywritten work. Even then, the only ROM sites that Nintendo has really gone after are the ones selling the games.

Short of a new law or precedent being set, Analogue is in the clear here.

path: 0 4576540 4578971, hotness: undefined, score: 8, children: 8
Flaky 3 points 3 years ago

The closest they've been in recent times is when Dolphin were announcing their step onto the Steam storefront, to which Valve asked Nintendo about it and all that happened. Dolphin is still free to do whatever, just not on Valve's land.

AFAICT Analogue has been in the clear for their past FPGA consoles that specifically targeted Nintendo's, can't see it having isuses here.

path: 0 4576540 4578971 4580197, hotness: undefined, score: 3, children: 2
InEnduringGrowStrong 2 points 3 years ago

Sold on the store front is a no no, but emulators run great in Valve land (Steam Deck).
I just booted Tears of The Kingdom on my Steam Deck the other day and that's probably a much juicier target for a lawsuit / cease and desist.

They're not even losing money though, I bought it on Switch.
But there's such poor drawing distance and so much stuttering that I kinda gave up on it.
I haven't played it much on the deck yet because I didn't really feel like starting over, so I don't know how glitchy it is or not.

path: 0 4576540 4578971 4580197 4646801, hotness: undefined, score: 2, children: 1
Flaky 2 points 3 years ago

Own a Steam Deck myself, can vouch for that. Haven't messed with yuzu, though Dolphin and Yuzu are on Flathub anyway so it wasn't like Steam Deck users are missing out from it not being on Steam.

path: 0 4576540 4578971 4580197 4646801 4647719, hotness: undefined, score: 2, children: 0
sugar_in_your_tea 1 point 3 years ago

Surely they have a copyright claim on the instruction set, no? I'm not sure if they will go after it, but surely it's not as safe as you're claiming.

path: 0 4576540 4578971 4581860, hotness: undefined, score: 1, children: 4
olmec 2 points 3 years ago

What do you mean by instruction set? As far as I remember, Analogue physically looks at the chips under microscopes and recreates that physical design via FPGA (This is because the patents have expired, which is different from copywrite). You could be talking about bios (which I know of the Pocket, for example, they used their own, which included skipping the "Gameboy" animation when you first power on.), Analogue can just write their own BIOS that gets around it. (BIOS would be software, and thus classified under copywrite, instead of patent.)

path: 0 4576540 4578971 4581860 4599650, hotness: undefined, score: 2, children: 3
sugar_in_your_tea 2 points 3 years ago

I'm being loose with terminology, I apologize. I mean the specific microarchitecture, as in the specific implementation of the instruction set. Just like photocopying an entire book goes beyond fair use, so could duplicating the microarchitecture verbatim.

I don't know the case law here (not a lawyer), but I think ISAs can't be copyrighted because they're an API (which is similar to Google vs Oracle), but I could see Nintendo having a case if they're duplicating the microarchitecture directly. Emulators are fine because they're doing a clean room implementation of the ISA, but directly pulling the gates from the chips could go a step too far and constitute a derivative work.

path: 0 4576540 4578971 4581860 4599650 4609466, hotness: undefined, score: 2, children: 2
Porka_911 -13 points 3 years ago

Zero use case. Nostalgia is reliving youth, not re-engineering it to be modern variant.

path: 0 4576585, hotness: undefined, score: -13, children: 3
Dr_Cog 9 points 3 years ago

Nostalgia goggles are a thing, though. People have HD memories of what they enjoyed and some people don't like actually facing their low-def reality.

path: 0 4576585 4577063, hotness: undefined, score: 9, children: 0
4am 4 points 3 years ago

Yeah that’s why their other products sell out in hours, no one wants them 🙃

path: 0 4576585 4580493, hotness: undefined, score: 4, children: 1
ChronosWing 1 point 3 years ago

They sell out in minutes! The last batch of analogue pockets were gone in less than 5 minutes of going on sale.

path: 0 4576585 4580493 4621302, hotness: undefined, score: 1, children: 0
games
games

@sh.itjust.works

login for more options
25278
14100
2007

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

go to feed...