That post seems to be missing.
kamin 28 points 3 years ago

They'll save 60fps for the Special Edition in 3 years.

path: 0 99941, hotness: undefined, score: 28, children: 6
EnigmaNL 6 points 3 years ago

Only on the "Pro" consoles that will have been released by then :).

path: 0 99941 118062, hotness: undefined, score: 6, children: 2
Rentlar 4 points 3 years ago

Xbox Series X X Xbox X (Elite edition)

path: 0 99941 118062 121279, hotness: undefined, score: 4, children: 1
SomethingBurger 2 points 3 years ago

XxXboxelite69XxX

path: 0 99941 118062 121279 163655, hotness: undefined, score: 2, children: 0
freebrick 4 points 3 years ago
path: 0 99941 145229, hotness: undefined, score: 4, children: 2
Faydaikin 2 points 3 years ago

Only comes in a $50 bundle with horse power armor and various skins directly imported form older games.

path: 0 99941 145229 163249, hotness: undefined, score: 2, children: 0
sorenant 2 points 3 years ago

Most generous ZeniMax executive.

path: 0 99941 145229 158201, hotness: undefined, score: 2, children: 0
polygon 24 points 3 years ago

I'd rather see consoles be limited to what they can handle than a game to be limited for everyone because of what a single console can handle.

I want this game to be huge and look beautiful. If my PC can handle 60fps I don't want to locked to 30fps because that's all an Xbox can handle. And if I want to play it on an Xbox I don't want it to be a blurry mess to get 60fps, I want it to look as good as it possibly can. Especially in a game like this where the visuals do a great majority of the storytelling when it comes to exploration and finding new things.

path: 0 98657, hotness: undefined, score: 24, children: 10
felicity 10 points 3 years ago

Fully agree, I hate this recent trend of consoles effectively bottlenecking PCs.

path: 0 98657 100194, hotness: undefined, score: 10, children: 2
HER0 2 points 3 years ago

It will always happen. Games are going to generally target the lowest common denominator: the weakest of the current generation mainstream consoles. Right now, that means Xbox Series S.

path: 0 98657 100194 102954, hotness: undefined, score: 2, children: 1
maynarkh 1 point 3 years ago

Yeah, but they can go above the bottleneck on the PC by committing to less on consoles, as per the article.

path: 0 98657 100194 102954 151260, hotness: undefined, score: 1, children: 0
Lols 4 points 3 years ago

the fps lock isnt on pc

path: 0 98657 151961, hotness: undefined, score: 4, children: 1
polygon 3 points 3 years ago

Yes, I was praising that. I may have worded it in a confusing way.

path: 0 98657 151961 151962, hotness: undefined, score: 3, children: 0
matt 3 points 3 years ago

It still seems way to common for an engine to have other systems tied to FPS, so e.g. running at a higher framerate will mean the physics engine also runs faster, or all animations are faster.

path: 0 98657 110259, hotness: undefined, score: 3, children: 3
Anima 11 points 3 years ago

As a game dev: this is 100% the developers fault. The engine knows how long it's been between frames. Devs can use that information to keep everything running at the same pace regardless of 30fps, 10, or 120.

Next time you see a game with its speed tied to the frame rate, make sure you make some noise! Maybe devs will finally fucking learn.

path: 0 98657 110259 117531, hotness: undefined, score: 11, children: 1
scutiger 1 point 3 years ago

More annoying than a constant 30fps framerate is an inconsistent framerate, which a game like this is likely to encounter very frequently if not capped.

I don't like it, but I'd rather have that than what could likely be worse.

path: 0 98657 110259 117531 175747, hotness: undefined, score: 1, children: 0
Lols 2 points 3 years ago

i wouldnt be too sure that fps and physics are tied, they managed to separate them for 76

path: 0 98657 110259 157565, hotness: undefined, score: 2, children: 0
FirstResident 2 points 3 years ago

Good then, because this is quite literally what Bethesda is doing with Starfield.

path: 0 98657 102834, hotness: undefined, score: 2, children: 0
ThatGuy 23 points 3 years ago

As someone who doesnt mind 30fps, there shouldnt be games running at 30 on new gen hardware anymore lol

path: 0 117879, hotness: undefined, score: 23, children: 7
Cryst 10 points 3 years ago

If you target 60 fps you have to be more conservative woth poly counts, draw calls, shader complexity, rendering capabilities etc. You get have more you can play with on the rendering side and can technically have better visuals. It's a dev decision. Devs will always need to make that decision until there are not hardware limitations.

path: 0 117879 135508, hotness: undefined, score: 10, children: 3
Lols 6 points 3 years ago

and in this case rhey made the wrong decision imo

games like minecraft, runescape or WoW are still popular, why the hell are studios spending this much of their performance on having 4k resolution on every rock, tree and dust mite

path: 0 117879 135508 147776, hotness: undefined, score: 6, children: 2
maynarkh 4 points 3 years ago

Beth has historically had to make serious gameplay concessions because of consoles. Console limitations killed open cities and levitation on their engine in Oblivion.

I don't mind if they play it safe with Starfield.

path: 0 117879 135508 147776 151194, hotness: undefined, score: 4, children: 1
HannahBecz 2 points 3 years ago

And the PlayStation ports of their games were always terrible. Like the further south you went in Oblivion the longer it would take to load a town. Sometimes Leyawin would take 5+ minutes to load.

Skyrim had that stuff with data corruption and the upside down dragons.

While I don't remember, I'm sure the fallout PlayStation versions had their own issues. So I'm glad Bethesda is solely Xbox/pc now because the PS versions were a distant afterthought anyways.

30fps is fine so long as it's not a crutch. And since it's on game pass day one, if it's terrible all I've done is waste bandwidth downloading it, and not $70.

path: 0 117879 135508 147776 151194 159395, hotness: undefined, score: 2, children: 0
kris40k 5 points 3 years ago

This right here. As a 40+ gamer, I don't mind 30fps. Been dealing with lower fps for a long, long time and its fine for me. But that just seems like an unreasonably low expectation of a AAA video games these days.

path: 0 117879 159999, hotness: undefined, score: 5, children: 0
NuPNuA 3 points 3 years ago

It was new gen three years ago, and its kept up the 60fps dream for a lot of games over the last three years. However developers were always going to hit the point of diminishing returns when their visions got bigger, and now we're there.

path: 0 117879 164044, hotness: undefined, score: 3, children: 0
cave_sword_vendor 2 points 3 years ago

What's really weird to me is the hard 30fps cap. Why not have at least an option to disable the cap and let VRR do it's job?

path: 0 117879 173707, hotness: undefined, score: 2, children: 0
Butterbee 12 points 3 years ago

This isn't surprising. Todd Howard already stated that given the choice between fidelity or framerate they would choose fidelity every time. It's disappointing that he thinks that's still what people want in 2023, but it's not surprising.

path: 0 97160, hotness: undefined, score: 12, children: 7
Domiku 8 points 3 years ago

At least give a performance/fidelity toggle like many games. Especially with how similar the Xbox architecture is to Windows, I’ve always wondered why devs can’t use some of the same tools to give console players more graphical options.

path: 0 97160 97950, hotness: undefined, score: 8, children: 1
joebobdobbs 1 point 3 years ago

I don’t think I’ve played a native/ported PS5 game yet that didn’t have a toggle. This is an odd choice for sure.

path: 0 97160 97950 101010, hotness: undefined, score: 1, children: 0
maynarkh 1 point 3 years ago

This helps the game be better on PC and later consoles. I'm down for it, it's a welcome decision. And yes, I'm still salty they mixed levitation in Oblivion because of consoles.

path: 0 97160 151372, hotness: undefined, score: 1, children: 0
Havoc8154 1 point 3 years ago

That's absolutely what I want in 2023. Anything over 30fps is completely unnecessary.

path: 0 97160 100339, hotness: undefined, score: 1, children: 3
lp0101 18 points 3 years ago

I find 30 FPS strictly bearable with a controller, unplayable on mouse and keyboard

path: 0 97160 100339 100670, hotness: undefined, score: 18, children: 1
Derproid 2 points 3 years ago

Yeah 30 to 60 is a big difference. Past 60 things definitely start looking real samey though.

path: 0 97160 100339 100670 149021, hotness: undefined, score: 2, children: 0
Nymphioxetine 9 points 3 years ago

I wouldn’t say that’s accurate at all. Especially since providing more options to players is never a bad thing, letting them pick performance vs quality.

path: 0 97160 100339 110242, hotness: undefined, score: 9, children: 0
puck 10 points 3 years ago

Not a deal breaker for this kind of game but a 60fps performance mode on series x at 1080p would’ve been a nice option.

Playing TOTK right now on switch and it really proves how great games can overcome technical limitation. A masterpiece at 30fps is still a masterpiece. Here’s hoping Starfield can deliver as a great game first and foremost.

path: 0 98122, hotness: undefined, score: 10, children: 2
beefcat 7 points 3 years ago

If the bottleneck is something like AI or physics calculations on the CPU then lowering the rendering resolution won't help achieve a higher framerate unfortunately.

I suspect most games shipping this gen without 60 FPS modes are CPU bound.

path: 0 98122 102676, hotness: undefined, score: 7, children: 1
FirstResident 2 points 3 years ago

That's a great point.

path: 0 98122 102676 102853, hotness: undefined, score: 2, children: 0
Fiivemacs 7 points 3 years ago

Nothing wrong with that. They want stability instead of poor performance and I can appreciate that decision. Games are best played on a system you can actually upgrade anyways, if you play console this is something that you should expect, maybe not now but in the near future as gen (pick a number) comes out

path: 0 97340, hotness: undefined, score: 7, children: 2
alehel 2 points 3 years ago

I think this is more of a "decent graphics and 30 fps, or worse graphics and 60 fps" question. Personally I would like to have a performance setting where one can choose to downgrade the graphics for more fps.

path: 0 97340 97980, hotness: undefined, score: 2, children: 1
brihuang95 1 point 3 years ago

yeah it'd at least be nice to have that option. no worries i'll just get this on PC. was planning on upgrading my rig anyway

path: 0 97340 97980 100511, hotness: undefined, score: 1, children: 0
Steinsprut 6 points 3 years ago

Oh come on Todd, if there's headroom you could've at least give an option to run it at 40 fps

path: 0 99834, hotness: undefined, score: 6, children: 1
beefcat 5 points 3 years ago

40 FPS is such a good compromise. It feels great on a compatible TV.

path: 0 99834 102638, hotness: undefined, score: 5, children: 0
ComputerSagtNein 6 points 3 years ago

I think they should at least give console players the choice between 4k 30 fps or 1080p 60 fps Let's be realistic here, 4k 60fps for a game of this size in this engine will require a BEEFY machine, nothing a current gen console can offer.

path: 0 97735, hotness: undefined, score: 6, children: 6
semibreve42 5 points 3 years ago

The game is probably CPU bound not GPU bound, based on past bethesda games. If that is the case, decreasing the resolution will not necessarily increase the frame rate a proportional amount.

path: 0 97735 98700, hotness: undefined, score: 5, children: 5
ComputerSagtNein 2 points 3 years ago

Idk, if they release a game in 2023 that is still CPU bound that would be a big L from them. I really hope that's not the case.

Especially because I bought a freaking 7900 XTX :D

path: 0 97735 98700 98701, hotness: undefined, score: 2, children: 4
Celediel 4 points 3 years ago

Idk, if they release a game in 2023 that is still CPU bound that would be a big L from them.

This is Bethesda were talking here lmao. Starfield is still running on the Creation Engine, which they've been hacking together since the Morrowind days.

path: 0 97735 98700 98701 98883, hotness: undefined, score: 4, children: 3
ComputerSagtNein 10 points 3 years ago

I feel that's an unfair thing to say. Lets be real here, the Creation Engine that runs Starfield isn't the same engine that runs Fallout 4 or Skyrim. It's a new version of that engine. When Unity, Unreal or Anvil (just to name a few) release new versions of their engine everyone is like "wow, so much better, so much more possibilities" When Bethesda releases a new version of the CE, everyone is like "Yeah but it's still the garbage CE" although the CE is a very powerful engine when you think what it really enables them to do (and how easy accessible it is for modders)

My point is, of course we can end up with a CPU bound game again, but before we know for sure, we should give Bethesda the benefit of the doubt.

path: 0 97735 98700 98701 98883 98972, hotness: undefined, score: 10, children: 2
smolgumball 6 points 3 years ago

I'm curious about this kind of thing from an engine and console architecture perspective. Any gamedevs able to shed some light?

I work in the industry, but not directly on low-level engine implementation details. Personally, my gut thinking is that the Creation Engine is falling behind in terms of modern asset streaming techniques.

Similarly, I wonder if a lack of strong virtualized geometry / just-in-time LOD generation tech could be a huge bottleneck?

From what I understand, efforts like Nanite in UE5 were an enormous engineering investment for Epic, and unless Bethesda has a massive engine team of their own (they don't), they simply won't be able to benefit from an in-house equivalent in tech.

Ultimately, I do think the lack of innovation in the Creation Engine is due to internal technical targets being established as "30FPS is good enough", with frame times below 33ms being viewed as "for those PC gamers with power to spare."

path: 0 160164, hotness: undefined, score: 6, children: 1
MachineTeaching 9 points 3 years ago

My best guess would be that the engine just has vast amounts of technical debt. Skyrim (pre-LE at least) had a savegame corruption bug that has been around since Morrowind. And while I'm sure they have rewritten huge parts of the engine over the decades it's not rare to see bugs persist over generations, and modders complaining loudly about it. The engine has never been great about asset streaming either so no surprise here.

path: 0 160164 162822, hotness: undefined, score: 9, children: 0
farizer 4 points 3 years ago

The game isn't even out yet and it is already a disappointment

path: 0 106544, hotness: undefined, score: 4, children: 0
shannduin 3 points 3 years ago

Part of me hopes that they do a demo or open beta or something so that we can see what it's like at 30fps

path: 0 149832, hotness: undefined, score: 3, children: 0
idle 3 points 3 years ago

So on a series X you are forced to run it at 4k?

path: 0 109699, hotness: undefined, score: 3, children: 1
EnigmaNL 5 points 3 years ago

I think that's just the display resolution. I expect this game will use dynamic render resolution like most games these days. The render resolution will probably not hit 4K often (if at all).

path: 0 109699 113176, hotness: undefined, score: 5, children: 0
dewritoninja 2 points 3 years ago

What even is the point of selling the series x

path: 0 97800, hotness: undefined, score: 2, children: 0
hybridhavoc 1 point 3 years ago

@Dasnap I honestly would have been shocked if it had been more than 30fps. 60 would be nice, but is not as important for this style of game.

Still, I will probably be checking it out on my PC to compare graphical fidelity + performance between that and my Series X, and choosing where to play accordingly.

path: 0 97241, hotness: undefined, score: 1, children: 0
Intrepid_Corvid 1 point 3 years ago

Peasants get the shaft again, unsurprising

path: 0 97520, hotness: undefined, score: 1, children: 0
jontree255 1 point 3 years ago

This is a bummer but not surprising. I think the bigger concern should be how much Bethesda jank is going to be in the game.

path: 0 97854, hotness: undefined, score: 1, children: 0
smolgumball 1 point 3 years ago
path: 0 160019, hotness: undefined, score: 1, children: 0
crisinho 1 point 3 years ago

I love how Microsoft said that with their exclusive titles they'll only have to focus on one console and as such the performance will be better. Now here we are and seemingly all of these titles run at 30 FPS. I just hope they will offer a performance option if it is run on a lower resolution. Having these options is exactly what keeps me on the PC platform.

path: 0 176740, hotness: undefined, score: 1, children: 0

thanks for using Leebra!

go to feed...