I don't think you appreciate how much creativity the C-suite invested in developing Open World Microtransaction Generator 3000. /s
Finally the "3000" isn't just a marketing number but actually referring to the 3000th clone DLC/MTX platform in a row. Truth in naming!
I finished everything in the base game for Just Cause 4 last year, and it was literally taking me more time to drive from one activity to the next than to do the activity. But of course there has to be 80 of them
No, it won't be.
People comment on LLM stuff about how it's 'soulless' having only used basic sanitized stuff built on the technology, and usually not even the SotA models. They'll spend 15 minutes using the free ChatGPT and write it off as 'soulless.'
Anyone who was around in the first few weeks of the initial closed rollout of GPT-4 for Bing knows what a less lobotomized version of what's already year old tech can look like. In another year or two by the time AAA games built on LLMs are just starting to enter serious production people aren't going to believe what it can actually look like when the emotion guardrails are taken away.
The current models are so 'soulless' because the initial rollout of the model was so soulful that it was freaking people out.
A lot of games have crap writing, particularly for side content, and the quality of a model that emulates emotional language as if actually that character in that given context is going to be a big step up.
I think just about every developer is either considering, using now or has a wary eye open on this tech as it really is going to bring game worlds to life as it improves.
As long as it's not like that nvidia demo https://youtu.be/5R8xZb6J3r0 đ
But I'm sure actual game studios can do better than that.
That felt pretty flat for sure. In the months since then AI voices have gotten a lot more expressive and we have learned a lot on how to creat a more real feeling character. Still not fully there yet though. I wonder what AAA big name game will really pull it off first and set the tone for others to follow?
Agreed. Not sure who pulled it together, but it is very amateur.
Could be interesting but depends on how it is trained. I know there are hundreds of people that spend hours just chatting with GPT, if trained correctly it could create some very interesting main/side quest characters. Just have to wait and see, not a bad thing since it seems AI is "the thing" at the moment
"Chatting". LLMs don't have any idea what words mean, they are kinda like really fancy autocorrect, creating output based on what's most likely to occur next in the current context.
I mean plain old autocorrect does a surprisingly good job. Here's a quick example, I'll only be tapping the middle suggested word.
I will be there for you to grasp since you think your instance is screwy. I think everybody can agree that sentence is a bit weird but an LLM has a comparable understanding of its output as the autocorrect/word suggestion did.
A conversation by definition is at least two sided. You can't have a conversation with a tree or a brick but you could have one with another person. A LLM is not capable of thought. It "converses" by a more advanced version of what your phones autocorrect does when it gives you a suggested word. If you think of that as conversation I find that an extremely lonely definition of the word.
So to me yes, it does matter
This is the best summary I could come up with:
The multiyear partnership will include an âAI design copilotâ system that Xbox developers can use to create detailed scripts, dialogue trees, quest lines, and more.
âThis partnership will bring together: Inworldâs expertise in working with generative AI models for character development, Microsoftâs cutting-edge cloud-based AI solutions including Azure OpenAI Service, Microsoft Researchâs technical insights into the future of play, and Team Xboxâs strengths in revolutionizing accessible and responsible creator tools for all developers.â
Inworld has been working on AI NPCs that react to questions from a player, much like how ChatGPT or Bing Chat responds to natural language queries.
These AI NPCs can respond in unique voices and can include complex dialogue trees or personalized dynamic storylines within a game.
The Finals developer Embark Studios recently had to defend against its use of AI-generated voices, arguing that âmaking games without actors isnât an end goal,â in a statement to IGN.
âWe want to help make it easier for developers to realize their visions, try new things, push the boundaries of gaming today and experiment to improve gameplay, player connection and more,â says Zhang.
The original article contains 484 words, the summary contains 183 words. Saved 62%. I'm a bot and I'm open source!
Given how deranged things like AI Dungeon are, I can't see this going well.
thanks for using Leebra!
go to feed...
Yay I can't wait for games to become even more soulless /s
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