they/them
A backend developer mainly using Rust, though I've been messing around with JVM languages as of late. I play lots of video games too :)
Mastodon: @azzydev@tech.lgbt Matrix: @azzydev:hackliberty.org
@beehaw.org
they/them
A backend developer mainly using Rust, though I've been messing around with JVM languages as of late. I play lots of video games too :)
Mastodon: @azzydev@tech.lgbt Matrix: @azzydev:hackliberty.org
As hiajen said, most IDE’s simply aren’t as useful for lower-level languages like C++. And while communist suggested vim, I would say that something along the lines of helix-editor would be a bit more user-friendly, and just as extensible :)
Hmm... so Forge is more focused on having a centralized location (the API) to interact with the game, whereas Fabric gives the mod maker more control over the game without needing to depend on an API having the functionality required?
thanks for using Leebra!
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