Chet_Awesomelad
1
39
Chet_Awesomelad

@kbin.social

Chet_Awesomelad 46 points 3 years ago

I really like the way that he thinks, with each game being a way to learn new systems / implement new tools / increase the studio's knowledge and skill. Such a great way to take on projects - it ensures that each game brings something new to the table, and it puts you in an even better position to tackle the next project.

My only request for the next game is: please don't have it start with the player imprisoned on a ship and for the ship to be attacked by monsters so the player can use the chance to escape into a deadly situation only to be rescued at the last second by an unknown powerful being before waking up on a beach. Twice is enough, thanks.

path: 0 8688609, hotness: undefined, score: 46, children: 13
Chet_Awesomelad 40 points 3 years ago

Lmfao the trailer doesn't even include any dialogue from Will Smith's character?! Imagine paying (I assume) millions of dollars to get an A-list Hollywood celebrity in your game and you don't even show them in your trailer!

path: 0 8753734, hotness: undefined, score: 40, children: 5
Chet_Awesomelad 28 points 3 years ago

The writing is the strongest part of the game in my opinion. But the writing almost NEVER translates to interesting gameplay.

As an example, there's a quest where you're tasked with tracking some bad guys through a labyrinthine canyon, then you need to search for clues to find out where they came from, who hired them, etc. The gameplay for the quest is about the least imaginative way to interpret that story - the tracking is just following waypoint markers on your screen; the combat is just shooting four basic enemies; and finally the "search for clues" is just looting one item from the enemy leader's corpse. Then you fast travel back to the quest giver and get some credits as a reward.

Nearly every quest is like this. They present an interesting story via the dialogue, but then the actual gameplay for the quest is always just travel to a location, shoot some bad guys and/or pick up an item and/or talk to a person, then fast travel back and get some credits.

path: 0 4603515 4603836 4604605 4611989, hotness: undefined, score: 28, children: 0
Chet_Awesomelad 15 points 3 years ago

I think you put those images the wrong way around, pal 😠

path: 0 402001, hotness: undefined, score: 15, children: 1
Chet_Awesomelad 11 points 3 years ago

There was also several people at the studios who confirmed to the press that the studios were planning to, quote, "allow things to drag on until union members start losing their apartments and losing their houses." These people are scum.

path: 0 1232816 1236261, hotness: undefined, score: 11, children: 0
Chet_Awesomelad 11 points 3 years ago

Huffman said, however, that he’d like some form of revenue-sharing.

“I would like subreddits to be able to be businesses if they choose,” he said, adding that’s “another conversation, but I think that’s the next frontier of Reddit.”

Reddit is only going to get worse. I'm glad I jumped ship when I did.

path: 0 234264, hotness: undefined, score: 11, children: 5
Chet_Awesomelad 9 points 3 years ago

I'm so hyped for this game! I've put over 100 hours into the early access content and I can't wait to see the full version.

I'm curious - what kind of characters are y'all going to play? I usually go with a rogue for my first playthrough in RPG games, with decent persuade/deception skills so I can try out some of the dialogue options to influence other characters.

path: 0 1896196, hotness: undefined, score: 9, children: 10
Chet_Awesomelad 8 points 3 years ago

Caves of Qud, Ancient Domains of Mystery, Tales of Maj'Eyal, Cataclysm: Dark Days Ahead, and Dwarf Fortress Adventure Mode are all examples of modern games that meet the definition of a "traditional roguelike" - which is the term Steam uses to categorise games that are actually like Rogue, as opposed to games that just have permadeath and procgen.

However, dorks like the guy who wrote this article need to understand that language evolves. Roguelike doesn't mean the same thing today as it did 30 years ago. There's no problem whatsoever with games like Slay the Spire, Dead Souls and FTL being called roguelikes - you can see in an instant that these games don't meet the definition of the traditional roguelike. The claim that this terminology is confusing or frustrating is just not true.

path: 0 6984914, hotness: undefined, score: 8, children: 2
Chet_Awesomelad 8 points 3 years ago

How shitty do you need to be to make your workers complete a ton of work on a project and then only credit the executives who didn't even do the actual work? Altagram is run by garbage people.

path: 0 2258152, hotness: undefined, score: 8, children: 0
Chet_Awesomelad 7 points 3 years ago

Everyone should try the SteamWorld Build demo, it's super fun. It's a pretty relaxed settlement builder / city management game set in the same universe as the SteamWorld Dig games, with a focus on synergising and exploration rather than on spinning plates to balance resources like you see in more hardcore city management games.

path: 0 402279, hotness: undefined, score: 7, children: 6
Chet_Awesomelad 7 points 3 years ago

I'm still unreasonably mad that they marketed the first game as a remake - even literally titling it 'FF7 Remake' - and then it turns out it isn't a remake at all, it's some poorly-written Kingdom Hearts nonsense about how bad it is to be restricted to telling the story you're fated to tell and how you need to break free from the shackles of destiny. I can't imagine a bigger "fuck you" to fans of the original game. If they hated the idea of having to remake the original story so much, then they should have just not made it!

path: 0 7486257, hotness: undefined, score: 7, children: 3
Chet_Awesomelad 6 points 3 years ago

NVIDIA's AI tech is off the charts, this looks insanely good. One of the issues I have had with raytracing is you had to choose between either 1) having DLSS off so the reflections and lighting look grainy as shit, or 2) enabling DLSS so the reflections and lighting look smudgy and low res. The reflections look so goddamn sharp with the new denoiser, I can't wait to try it out.

path: 0 2697542, hotness: undefined, score: 6, children: 0
Chet_Awesomelad 6 points 3 years ago

Thank god because this fuckin game is on Steam for AU$120 and that's insane

path: 0 3099455, hotness: undefined, score: 6, children: 0
Chet_Awesomelad 5 points 3 years ago

The main theme does the same for me, those opening bars are just pure bliss to me

path: 0 6691324 6696680, hotness: undefined, score: 5, children: 0
Chet_Awesomelad 5 points 3 years ago

Anyone know if enemies trigger traps in BG3? Something I see in other CRPGs (Pathfinder and Rogue Trader, specifically) is that enemies will walk right through traps without setting them off. It's particularly frustrating if you learn this only after you've spotted a trap and then you try to lead the enemies into it and it doesn't affect them.

path: 0 2244188 2258184, hotness: undefined, score: 5, children: 0
Chet_Awesomelad 4 points 3 years ago

I tried playing Outer Worlds but my main complaint was that I was constantly being overwhelmed by just how garish and visually busy the game was. The area that I was exploring was a bit too colourful, a bit too cluttered, and enemies didn't stand out well enough for me to differentiate them from the background visual elements. I got frustrated with the number of times I wouldn't notice an enemy until I was right on top of them.

Another issue I faced was a classic dissonance seen in most RPG/FPS blends - it's where you can equip a high powered rifle and shoot an enemy in their unprotected head only to watch them shrug the shot off with ease as their HP bar drops by a measly 10%. It ruins immersion for me, just reminds me that I am not actually an adventurer exploring a strange new universe, I'm just a guy playing a video game.

Apart from that, there was a lot to like! I liked the story that I got to experience, the characters seemed cool, the quests were interesting. I just couldn't push past the things that bothered me to see more of the stuff I liked.

path: 0 5015445, hotness: undefined, score: 4, children: 3
Chet_Awesomelad 4 points 3 years ago

GOG once did enforce the use of DRM-free executables, but (as far as I understand it) once they expanded their store to include modern AAA titles, some of the bigger game companies refused to follow that rule so they dropped the requirement.

path: 0 4934017 4936092 4936446 4937431 4938425 4950523 4951700, hotness: undefined, score: 4, children: 3
Chet_Awesomelad 4 points 3 years ago

Yeah I'm much the same lmao. The other thing I struggle with is when your resources get too low and workers start dying/leaving/whatever so that it becomes even harder to get the resources you need! SteamWorld Build avoids this - instead of punishing you for not having resources, instead it just rewards you for having excess resources, so for example the citizens will work faster if you have excess resources but if you don't then they still work at the default speed.

path: 0 402279 403253 403310, hotness: undefined, score: 4, children: 1
Chet_Awesomelad 3 points 3 years ago

Lmao I've also taken the day off. I've also told my partner that I will essentially be uncontactable for the entire weekend after release

path: 0 1896186 1922767, hotness: undefined, score: 3, children: 0
Chet_Awesomelad 3 points 3 years ago

It's so crazy, you can have entire conversations with some animals. I haven't tried speaking with all of them, but it's possible there are even sidequests given to you by animals. Players who don't have the ability to cast Speak With Animals will just miss that content on their playthrough.

path: 0 1896196 1907227 1922644, hotness: undefined, score: 3, children: 0

thanks for using Leebra!

go to feed...