Nature is healing.
@lemmy.world
Nature is healing.
The suggestion here is that the type of game that can thrive on a subscription service is either a small one that benefits from better curation and visibility or a live-service one that can make up revenue on the backend by charging all the new players microtransactions (the new store shelves are inside the games themselves).
I've been saying this since Game Pass launched: it encourages scummy monetization. The kind of games that come to it are going to have more and more content locked away behind microtransactions to make up the money lost by not selling copies. It's going to gradually become full of "free" to play garbage, and people will accept it because they didn't pay for an individual game outright.
https://partner.steamgames.com/ says there are 132 million monthly active Steam users, so that's more like 2.5 million Linux users on Steam.
Let's be realistic: if your mom had an AR headset, you'd be troubleshooting that and the printer.
It's been a long time since Lifehacker has been reliable for even basic facts.
Pop OS too.
PinePower is another good option that's not very expensive. 65W with 2 C ports and 1 A port for $25.
Plenty of open source applications are sold. Being open source doesn't mean you have to give the compiled application away for free.
The nice thing about open source is that you can just contribute the feature if it's important to you instead of needing to make an external utility to do it.
The Switch is 7 years old this month.
The kind of game-specific fixes that get added to GPU drivers on Windows are typically added to Proton, not the Linux GPU drivers. Waiting a week for the Nvidia driver so you can be sure it won't break your system is only a plus in this instance.
This is making perfect the enemy of good. What's actually going to happen is people are going to use "password123" because they can remember it.
I use OnShape and it works great. There is also Plasticity, a newer CAD application that has a Linux version and looks promising.
This smells like desperation.
Incorrect. If you aren't using WifiManager, you don't need ACCESS_WIFI_STATE or location permissions. ConnectivityManager gives information to know the connection type with only ACCESS_NETWORK_STATE, which is granted automatically on install without prompting the user to allow.
And besides that, you should really be checking ConnectivityManager.isActiveNetworkMetered() instead of the connection type anyway, since the user could be on tethered wifi, for instance.
It's much faster.
There are too many technical hurdles to making backwards compatibility work, and personally I'm glad they ripped off that band-aid this gen and gave us real VR controllers.
And if you think there's a lack of games, you just haven't been paying attention.
I wish people would stop parroting this. For the vast, vast majority of games it isn't true.
This post is so full of inaccuracies that I don't know where to begin. I'll just mention the first thing I noticed: just because drivers are compiled with the kernel doesn't mean they're all loaded at runtime. modprobe exists for a reason.
thanks for using Leebra!
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