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FencerDevLog

@programming.dev

FencerDevLog 1 point 5 days ago

1.2.8 (2026-10-10): Added spiral_screen (scene and shader). Added cracked_glass (scene and shader).

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FencerDevLog 8 points a year ago

This is what happens when a programmer tries to create some graphics. 😀

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FencerDevLog 8 points a year ago

Actually, it's based on a new game I've just released: Beyond The Space Wall I will update the store page soon. 😎

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FencerDevLog 6 points a year ago

Thanks. 😎

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FencerDevLog 4 points 2 years ago

Thank you!

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FencerDevLog 4 points 2 years ago

You are welcome! Glad to help.

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FencerDevLog 3 points 2 years ago

Assemble your objects from smaller, independent 3D meshes, which you can control separately after destroying an enemy. That's how I do it in my space shooter game.

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FencerDevLog 3 points 3 months ago

For example, because Line2D runs on the CPU, while a shader runs on the GPU (much faster). But of course, many effects can be achieved in different ways. I just happen to prefer shaders.

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FencerDevLog 2 points 2 years ago

Thanks!

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FencerDevLog 2 points 2 years ago

Thank you! 😎

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FencerDevLog 2 points a year ago

Thank you. 😎

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FencerDevLog 2 points 2 years ago

Thanks! About a year ago, I was experimenting with decals, but I don’t remember if it led to anything. Maybe I’ll revive this subproject.

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FencerDevLog 2 points 3 months ago

Good plan! 😎

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FencerDevLog 2 points a month ago

You are welcome!

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FencerDevLog 2 points 15 days ago

Good luck. 😎

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FencerDevLog 1 point 2 years ago

Well, Godot is a lightweight engine, so it doesn't have almost anything extra built-in. Which is advantageous because the engine itself then takes up negligible space on disk and the editor starts up within seconds, which can't be said for Unreal. But everyone prefers something different, of course. I mainly wanted to show that implementing your own blur effect can be simpler than it might seem at first glance.

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FencerDevLog 1 point a year ago

Thank you!

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FencerDevLog 1 point 4 months ago

Sounds great! Good luck with yout project.

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FencerDevLog 1 point 4 months ago

Thanks! And yes, check it out.

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FencerDevLog 1 point 2 years ago

If you want to learn about Godot shaders, you can try these video tutorials.

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thanks for using Leebra!

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