1.2.8 (2026-10-10): Added spiral_screen (scene and shader). Added cracked_glass (scene and shader).
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1.2.8 (2026-10-10): Added spiral_screen (scene and shader). Added cracked_glass (scene and shader).
This is what happens when a programmer tries to create some graphics. đ
Actually, it's based on a new game I've just released: Beyond The Space Wall I will update the store page soon. đ
Thanks. đ
Thank you!
You are welcome! Glad to help.
Assemble your objects from smaller, independent 3D meshes, which you can control separately after destroying an enemy. That's how I do it in my space shooter game.
For example, because Line2D runs on the CPU, while a shader runs on the GPU (much faster). But of course, many effects can be achieved in different ways. I just happen to prefer shaders.
Thanks!
Thank you! đ
Thank you. đ
Thanks! About a year ago, I was experimenting with decals, but I donât remember if it led to anything. Maybe Iâll revive this subproject.
Good plan! đ
You are welcome!
Good luck. đ
Well, Godot is a lightweight engine, so it doesn't have almost anything extra built-in. Which is advantageous because the engine itself then takes up negligible space on disk and the editor starts up within seconds, which can't be said for Unreal. But everyone prefers something different, of course. I mainly wanted to show that implementing your own blur effect can be simpler than it might seem at first glance.
Thank you!
Sounds great! Good luck with yout project.
Thanks! And yes, check it out.
If you want to learn about Godot shaders, you can try these video tutorials.
thanks for using Leebra!
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