If you judge what other people eat
You should try: Growing the hell up
@lemmy.world
Socialism: Drones take over peoples jobs -> These people work something else / everyone works less.
Capitalism: Drones take over peoples jobs -> These people starve.
In a socialist setting, the advent of better and better robots and drones would be a boon for society. Menial and transport jobs can be done by machines, while humans shift their work elsewhere and/or simply work less.
In a capitalist setting, that's not the case. Robots take over human work, not to free up those humans to do something else, but to raise profits for the owner of those robots. This leads to less and less jobs for people and since your worth and right to live is tied to your job in capitalism, this doesn't bode well for society.
Large scale automation would be great in a system, that tries to facilitate the best possible living conditions for its citizens with the least amount of work.
Capitalism sadly isn't interested in making the citizens work as little as possible. It's interested in generating profit for the people at the top.
While I would argue that that's untrue - societies have had huge shifts over 200 years for atleast 4000 years - we're not neccesarily talking about big societal changes here.
The people in Fallout 4 STILL live in completely wrecked houses. Holes in the ceiling, shattered windows, debris on the floor. Are you telling me no one has cleaned up here in over 200 years?
One problem I have with this trend is that squeezing through a gap or running down a artificially long corridor will always take the same amount of time.
A loading screen only takes as long as it needs, meaning that the gameplay interruption shortens with better / newer hardware.
One amazing thing about playing 20-30 year old games is that they have practically no load times anymore. Squeezefests like the FF7 Remake will always stay a slog, even when your fridge can run it in 20 years time.
I kinda like it but there are a couple of things that don't vibe with me too much, maybe because Strive was my first fighting game and I'm so used to it. SF6 is pretty much my first SF aswell.
Like that many specials have 4 different modes in light, medium, heavy and EX. That's both hard to see visually in the heat of combat and also just not very interesting to me? For most speicials I'd prefer just a normal and a EX version and the won space used to just give evryone one more special or Command normal or something.
I also miss Roman Cancels way more than I expected.
Music, Lore and Characters aren't as great as GG but thats hard I guess. It's just not oit there enough for me. "Graffiti-Music-Ninja" and "Non-Consentual-Ballet-Mommy" are great but I'm missing shit like "Possessed Bedframe" and "Yu-Gi-Oh Wizard".
This all sounds pretty negative, but I'm nitpicky here. SF6 is a great game and I'll play it from time to time. GG is were I'm at home though.
Favourite: Baiken Parry. Nothing else sends Dopamine to my brain as fast as hearing the sound of a succesfull parry.
Least favourite: HPB. Everytime I get hit by one I feel like I'm being forced to see a 90 minute movie about how bad I am at this game.
Das Problem besteht natürlich absolut aber um ehrlich zu sein - der Typ wirkt hier sehr unwissenschaftlich.
Wodurch machen diese Lebensmittel denn süchtig? "Ähh, joa, sie machen halt süchtig, fast 50% der Menschen sind süchtig".
Na danke.
Absolutely. One reason why I love playing old ass games is that they practically don't have load times anymore.
FF7R will stay very annoying to play even twenty years down the line, because the animations take a fixed amount of time, while a loading screen only takes the amount it needs.
thanks for using Leebra!
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