HarvesterOfEyes
3
58
HarvesterOfEyes

@piefed.social

HarvesterOfEyes 17 points 2 years ago

Before you start complaining about how “libraries don’t have books anymore!” The book stacks are still a 10-minute drive/bus ride away at the downtown branch. The books aren’t going anywhere. Libraries are more than just books. They are one of the few places the community can get all sorts of resources and a place to access them for free

There's always interlibrary loans. I'm sure you can search for a book on the online catalogue and ask for it to be transferred from another branch.

Anyway, fantastic and very creative work. I wish I had a library like this near me growing up.

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HarvesterOfEyes 17 points 2 years ago

I don't think the state of racing games is poor, it's just that they aren't as popular as they once were. And that's ok, I don't think we need a bajilion racing games coming out every year if they're gonna be shit. But to answer your question, I think right now, there aren't a lot of new games coming out that are new IPs, they're mostly a continuation of established franchises, and are mostly simulcade or full-on simulation racing games. I've been having tons of fun with Automobilista 2, for example.

But if you want to go a bit more in-depth:
On the arcade side, yeah, I suppose there aren't a lot of recent releases (maybe The Art of Rally? I think there was an Outrun-style game too?). But you still have Wreckfest, GRIP, and Redout 2. Oh, and Trackmania.

In the simulcade side of things (think Forza and Gran Turismo), there's Forza Horizon, Forza Motorsport, Gran Turismo 7, WRC 24 (could also be put in the simulation racing, to be honest), and the F1 games, which are yearly releases as someone already mentioned.

As for simulation racing games, there's Le Mans Ultimate, from the rFactor devs, and a new Assetto Corsa coming out. Automobilista 2 is getting updates pretty consistently, and iRacing is still going strong and getting new content. Oh, and BeamNG, which apparently turned into a full-fledged racing game?

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HarvesterOfEyes 14 points a year ago

Except the ones who are dead 💀

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HarvesterOfEyes 13 points a year ago

Just wanted to add a couple of things: the game is Street Fighter 3rd Strike, where you can die due to chip damage. What this means is that even if you block special moves (like Justin's Chun-li did) they still do damage, the aforementioned chip damage.

So Daigo Umehara, the Ken player, had no option other than parry or he would lose the game and Justin Wong, the Chun-li player, would advance to grand finals. Parrying in 3rd Strike is done by inputting forward as opposed to blocking which is done by inputting back. More specifically you have to press forward in a 10 frame window. Since 60 frames equal a second, you have a window of 1/6th of a second to input it and you also cannot hold forward, otherwise you won't be able to use parry for the next 23 frames.

So if Daigo had held forward to parry the remaining hits of Chun-li's attack, he'd die from chip damage (I think). What he did instead was manually parrying every single hit of the attack AND he also parried the attack in the air, which is even harder to do because in the air the frame window is halved (so you have a 5 frame window, or 0,5/6th of a second if my math doesn't fail me), which doubles the difficulty.

And just to add to this: Daigo had actually done it in a match before but it wasn't recorded. Also, the number 37 was chosen at random to make it seem as if there were a lot more hype moments like this. Also also Justin Wong, aside from being one of the best fighting game players of all time, has always been (as far as I know) a cool sport about this, even encouraging people online to do the Daigo parry whenever he plays 3rd Strike just so players (the ones who know how to do it at least) can sort of be a Daigo for a moment.

If you want to know more, I suggest this video: https://yewtu.be/watch?v=36m-teYaQmE

P.S.: Daigo would go on to lose in the grand finals. But nobody cares about that, to be honest. I don't even know who won it.

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HarvesterOfEyes 10 points a year ago

One of the most iconic moments in video game history.

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HarvesterOfEyes 9 points a year ago

Yeah, it might be the dreaded hardware problem, then.

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HarvesterOfEyes 9 points 2 years ago
  • Star Wars: Knights of the Old Republic
  • Jade Empire
  • Observation

EDIT: Jade Empire doesn't really fit, so I'll go with Observation instead. I'll still argue you're better off not knowing anything about KOTOR aside from being an RPG in the Star Wars universe.

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HarvesterOfEyes 7 points a year ago

Will do it tomorrow, thanks!

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HarvesterOfEyes 7 points a year ago

For those who aren't familiar with this wank stain, the first time he was in the hospital, he was moved to a special care unit because, in the words of another member of his party, "you wouldn't want him to be placed in the same room as a gypsy, would you?!" ( source in portuguese).

Then again, the "gypsy" would probably beat the shit out of him as soon as they could, which is fine by me. Chat shit, get banged, and all that.

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HarvesterOfEyes 7 points a year ago path: 0 17242813, hotness: undefined, score: 7, children: 0
HarvesterOfEyes 7 points 2 years ago

I mostly play fighting games nowadays and I think people can learn a lot about mental self-improvement by playing them online. Namely:

  • The main one for me: how to accept losses and learn from them. Losing/making mistakes is not the end of the world but an opportunity to learn from, grow and get better. Losing gives you experience if only on what not to do in a given situation
  • Not expecting short-term improvement and that you'll get better at something overnight. Be patient, understand and accept that on some days you'll be at the top of your game and on others you can't even think straight. Think in medium-to-long term
  • Sometimes losing/making a lot of mistakes will get you mad. And that's okay. Take a breather if you can.
  • Not comparing yourself to others and let yourself get discouraged. Everyone has their own rhythm. Maybe you'll need to work harder than others on some things. But that's just how it is sometimes. Keep at it and you'll eventually see improvements.
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HarvesterOfEyes 6 points a year ago

Portugal.

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HarvesterOfEyes 6 points 2 years ago

Definition: "Love" is making a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope.
Statement: This definition, I am told, is subject to interpretation. Obviously, love is a matter of odds. Not many meatbags could make such a shot, and strangely enough, not many meatbags would derive love from it. Yet for me, love is knowing your target, putting them in your targeting reticule, and together, achieving a singular purpose... against statistically long odds.

From your friendly robot, HK-47.

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HarvesterOfEyes 5 points a year ago

I actually watched the first episode of The Inbetweeners yesterday and I loved it. I saw my teenage self more times than I care to admit in that episode.

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HarvesterOfEyes 5 points 3 months ago

Most fighting games don't even have anti-cheats and I don't really see this big movement of people asking for them. With rollback netcode and crossplay becoming a standard in recently released fighting games (with some unfortunate exceptions, such as Under-Night II), the next things people have been asking for are replay takeovers and free access in training mode for DLC characters.

Most players are non-vocal, online-only players who will bounce out just a few weeks after encountering anti-social behavior like cheating.

Maybe I'm misunderstanding something and apologies if I am, but if most players are non-vocal as in, don't really voice their opinions online, how do you know they'll bounce out due to cheating? Because from what I've read in forums, most people quit playing fighting games online for a number of reasons not even closely related to cheating, namely:

  • They go online for the first time, get absolutely demolished and never touch the game again;
  • They have no idea what they're doing and don't really want to put in the time to learn the neutral game or some basic combos or whatever. They just want to press buttons and that's totally okay . Just don't expect to go far in ranked. Also, the onboarding doesn't really help all that much. It is getting better but that's a whole other discussion.
  • This is more of a general feeling but the genre itself is hard to get into, which, again, is totally okay.

And for what it's worth, I do see players complaining about cheating in fighting games online but I see as much (if not more) bragging about beating cheaters fair and square.

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HarvesterOfEyes 5 points 2 years ago path: 0 14647333, hotness: undefined, score: 5, children: 0
HarvesterOfEyes 5 points 2 years ago

As a Benfica supporter, I'm just happy to be here, what with all the injuries the team has. And if we can manage to actually have a shot at getting past Barcelona, I just hope we don't throw it away this time.

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HarvesterOfEyes 5 points 2 years ago

First of all, thank you for doing these, more original content is always welcome and appreciated! I really like your writing style and that the subjects you cover are just things you find interesting, whether they're related or not. Like you said, it's more of a old gaming blog style, which is cool.

I also played the shit out of Abuse back in the day but never finished it, so thanks for the excuse to give it another go. Although I did find the 15 fps limit added to the charm of the game, so to speak. But I'll try this new version.

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HarvesterOfEyes 4 points a year ago

No, I had to use the latest one. Nope, tried the Ubuntu live ISO but it also didn't work.

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HarvesterOfEyes 4 points 8 months ago

Yep. Center-left (and sometimes not even that). Even if he wasn't my favourite, Seguro was the only possible choice. Rather him than that fucking cancerous far-right populist clown that is André Ventura.

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thanks for using Leebra!

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