IIImpact
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IIImpact

@lemmy.world

IIImpact 5 points 3 years ago

I will be posting ASAP.

The season 6 starts august, 10th. I'm pretty sure Blizz will release the patch notes at the same day.

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IIImpact 5 points 3 years ago

DPS passive nerf

  • healing reduction from 20% to 15%

Ana

  • Biotic Granade buff - from 60 to 90

Lifeweaver

Healing Blossom buff

  • Maximum heal from 70 to 80
  • Maximum charge from 1 to 1.5 seconds

Doomfist

Meteor Strike buff

  • Minimum damage from 15 to 50

Mauga

Cardilac Overdrive adjust

  • Duration from 5 to 4 seconds
  • Cooldown from 12 to 10
  • It will fill Passive Overhealth to 100

Overrun buff

  • Stomp damage from 45 to 60

Additional info

Wrecking Ball

  • small rework in S10

Mid season update will be release next march. 12

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IIImpact 4 points 3 years ago

HERO UPDATES

TANK

Mauga

  • Base Health increased from 250 to 300.
  • Base Armor decreased from 250 to 200.

Incendiary and Volatile Chainguns

  • Ammo decreased from 350 to 300.

Cardiac Overdrive

  • Lifesteal decreased from 70% to 60%.
  • Cooldown increased from 10 seconds to 12 seconds.

Cage Fight

  • No longer grants infinite ammo. Still reloads Mauga’s Chainguns at the start of the ultimate.

Berserker

  • Overhealth conversion rate decreased from 60% to 50%.

Orisa

Augmented Fusion Driver

  • Removed falloff damage penalty.

Fortify

  • Now immune to taking forced critical hit damage. Fortify already prevents direct critical damage from headshots.

Roadhog

Take a Breather

  • Total amount healed reduced from 500 to 450.
  • Cooldown between usages increased from 1 to 1.5 seconds.

DAMAGE

Sojourn

Railgun

  • Gradual energy no longer decays below 25%.

Sombra

Stealth

  • Grace period where Stealth can be canceled immediately after entering it increased from 0.5 to 0.75 seconds.
  • Cooldown now pauses at 1 second while capturing or contesting objectives from 1.5 seconds.
  • Cooldown on respawning decreased from 1.5 to 1 second.

SUPPORTS

Ana

Biotic Grenade

  • Effect duration reduced from 3.5 to 3 seconds.

Illari

Solar Rifle

  • Primary fire charge gain is no longer paused by secondary fire, nor channeling Captive Sun.
  • Ammo increased from 14 to 16.

Captive Sun

  • Now fully refills secondary fire resource and resets overheated status.
  • Removed the damage falloff penalty on the Sunstruck explosion.

Lifeweaver

Thorn Volley

  • Projectile speed increased from 70 to 80 meters per second.

Petal Platform

  • No longer pierced by piercing projectiles.
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IIImpact 4 points 2 years ago

Winston

Tesla Cannon

  • Damage per second reduced from 75 to 70.

DAMAGE

Ashe

The Viper

  • Reload per bullet **increased from 0.2 to 0.25 **seconds.
  • Primary fire damage reduced from 40 to 35.

Sombra

Virus

  • Damage over time reduced from 90 to 75.

SUPPORT

Juno

Mediblaster

  • Fire rate increased from 14.3 to 15.5 (reverted to the 34 shots per second during the projectile volley).
  • Damage reduced from 8 to 7.5.
  • Healing reduced from 7 to 6.5.
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IIImpact 4 points 2 years ago

Pick the heroes that work best for you! Also in the first few days, Overwatch: Classic will play with the No Hero Limits rule as the original release didn’t enforce hero limits. So you can have up to six of the same hero for any meme comp you want. After that, we will enable single hero limits for the remainder of this first Overwatch: Classic event.

Yeah you are right. So few days of meme comps and then instalock comps with 5 DPS and 1 SUP. People will notice the "real" OW Classic. Gonna play anyways, just for the nostalgic feelings. lol

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IIImpact 4 points 2 years ago

I agree, it may be fun. Touched the v1.0 patch few times, I wasn't interested in the game at first, started to play more often around 2 or 3 years after release. All the OW2 new players will know the DPS instalock nightmare, until a team comes to 5 Winton/Genji and 1 Mercy memes, Bastion with shield~, Symetra as support (with infamous troll TP) and the most unbalanced version of the game.

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IIImpact 3 points 2 years ago
Roadhog

Developer comments: Roadhog benefitted greatly from the recent headshot reduction passive for Tanks so we are nerfing his survivability. This change to Take a Breather is aimed at encouraging more mindful resource management. The change to Whole Hog will make the ultimate more of a zoning tool while lowering its lethality, especially against tanks with their recently increased knockback resistance.

Take a Breather

  • Resource regeneration rate reduced from 10 to 8 per second.
  • Maximum healing reduced from 450 to 400.
  • Cooldown reduced from 1.5 to 1.25 seconds.

Whole Hog

  • Knockback increased from 14 to 16.
  • Damage per pellet reduced from 7 to 6.

 

Sigma

Developer comments: Our last patch aimed to make some Tank ultimates more forgiving to use during combat. Sigma’s Gravitic Flux can suffer from missing due to slight line of sight checks but we don’t believe this change had proper communication for all instances. We may return to this change for Sigma down the line with updated visuals.

Gravitic Flux

  • Gravitic Flux now requires line-of-sight to lift targets again.
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IIImpact 3 points 2 years ago

We’ll be running at least one Quick Play: Hacked based on this idea in Season 13

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IIImpact 3 points 2 years ago

New Hero – Juno

New Core Game Mode - Clash

New Clash Map - Throne Of Anubis

Hero Mastery Updates

  • Hero Mastery Courses for Pharah and Zarya have been added.

General Updates

  • Avoid As Teammate
  • Avoid List has been updated
  • Wave Respawn
  • Shop Updates - try out all skins in the practice range
  • Competitive Play Updates - Mid-Year Rank (soft) Reset

 


Hero Updates

Tank

D.Va

Defense Matrix

  • Maximum duration reduced from 3.5 to 3 seconds.

 

Orisa

Energy Javelin

  • Impact damage increased from 60 to 80.

 

Zarya

Particle Cannon

  • Secondary fire minimum damage increased from 47 to 55.
  • Secondary fire maximum damage increased from 95 to 110.

 


Damage

Echo

Base health reduced from 250 to 225.

 

Hanzo

  • Base health reduced from 250 to 225.

 

Junkrat

Frag Launcher

  • Projectile size is now reduced by half after the second ricochet.
  • Projectiles preserve slightly more velocity on ricochet.

 

Sojourn

Railgun

  • Primary fire weapon spread reduced from 2 to 1.6 degrees.
  • Critical hits now grant 10 energy.
  • Energy degeneration rate reduced from 33 to 15 per second after 7 seconds.

 

Sombra

Base health reduced from 250 to 225.

Virus

Impact damage increased from 25 to 35.

Stealth

Bonus movement speed increased from 45 to 60%.

 

Torbjörn

Developer Comment: This shift in armor health for Torbjorn is to increase survivability against the heroes which are most affected by armor’s damage reduction, such as Tracer.

  • Base health reduced from 250 to 225.
  • Base armor increased from 50 to 75.

 


Support

Illari

Solar Rifle

  • Maximum ammo reduced from 16 to 14.

Captive Sun

Projectile environment collision size reduced from 0.15 to 0 meters.

 

Juno

  • Juno has been added to the lineup.
  • Juno is now eligible for Competitive Play.
  • Base health reduced from 250 to 225.

Mediblaster

  • Burst projectile volley rate of fire reduced from 34 to 28 shots per second.

Pulsar Torpedoes

  • Damage and Healing impact increased from 75 to 85.
  • Heal-over-time reduced from 60 to 50 health.

Hyper Ring

  • Deploy range increased by 3.5 meters.
  • Cooldown reduced from 16 to 14 seconds.

Orbital Ray

  • Beam travel speed increased from 1.9 to 2.25 meters per second.

 

Kiriko

Base health reduced from 250 to 225.

Kunai

  • Critical multiplier reduced from 2.5 to 2x.
  • Damage increased from 45 to 60.
  • Recovery time increased from 0.5 to 0.55 seconds.

 

Lifeweaver

Healing Blossom

  • Healing progress can now charge passively at a reduced rate.
  • No longer reduces movement speed when holding a full charge.

Petal Platform

  • Duration only counts down while the platform is raised.
  • Platform now resets if no one is standing on it for 2 seconds.
  • Duration increased from 10 to 12 seconds.
  • Health reduced from 400 to 300.

Rejuvenating Dash

  • Healing reduced from 60 to 45.

 

Mercy

  • Base health reduced from 250 to 225.

Caduceus Staff

  • Primary fire healing increased from 55 to 60 health per second.
  • Secondary fire damage boost increased from 25% to 30%.

 

Moira

  • Base health reduced from 250 to 225.

Biotic Grasp

  • Secondary fire damage increased from 60 to 65 damage per second.

 

Lúcio

  • Base health reduced from 250 to 225.

Sonic Amplifier

Primary fire damage increased from 18 to 22.


Hero Quality of Life Updates

Support

Juno

Mediblaster

  • The weapon model visuals and firing sounds were updated to indicate when the weapon is at low ammo.
  • The heal sounds that play locally to the Juno player were updated to be more noticeable when healing allies closer to full health.

Pulsar Torpedoes

  • The cooldown when the ability is canceled after no successful lock-ons has been reduced from 5 seconds to 2 seconds.
  • Line of Sight checks were improved to better find targets with hitboxes in view.
  • Added range forgiveness of an extra 5 meters on current targets that might move beyond the max 40 meters range.
  • The local cancel sound was increased in volume to be more noticeable for the Juno player.
  • The ally and enemy impact sounds were updated to be more noticeable for the Juno player.
  • Healing torpedoes have new impact visuals when hitting enemy barriers and when clipping near walls.

Glide Boost

  • Now adjusts Juno better when she hits level architecture such as doorways.

Hyper Ring

  • Juno players will now hear the initial Hyper Ring apply sound when entering their own ring for the first time.
  • The sound when re-entering the Hyper Ring was updated to be more noticeable.

Orbital Ray

  • The Ultimate enemy voice line was updated in tone to better contrast the ally version.
  • The enemy version of the ray’s start sound was updated to be more noticeable.

 


Map Updates

Flashpoint

  • Passing through the spawn door barrier of your own spawn will apply a temporary speed boost to get to the capture point faster.
  • The speed boost is removed when taking or dealing damage.
  • The speed boost is applied by both the default and forward spawns.
  • The speed boost counts toward the existing movement speed bonus cap of 75%.

Push

  • The Push bot collision has been updated so players cannot contest from certain high ground positions.

 

General map & Mode updates

  • Updates to our map recency system to increase the frequency of new maps and modes at the start of each season.
  • Capture point outlines can now be seen through walls on Clash and Flashpoint when the capture point is unlocked.
  • Lighting scenarios are now randomized in Quick Play and Competitive Game Mode.
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IIImpact 3 points 3 years ago

Are you in SA server?

According to them, It's a known issue in SA region

Update regarding high ping in South American regions

Earlier today, we issued a fix for high ping in South American regions. We’re expecting things to improve over the next couple of days, and we apologize for any inconvenience during this mitigation!

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IIImpact 3 points 3 years ago

To the heroes of Overwatch,

We want to keep you up to date on some of the bugs and issues we’re aware of that are affecting the game. This is not a complete list of all currently tracked issues affecting Overwatch 2, rather, this is a targeted list of some known specific issues with this release.

We’re sorry for any inconvenience, and we appreciate y’all’s understanding. Our team is working to resolve these issues, and we will provide more information as soon as we have updates!

Current Issues

  • Illari has been disabled for Competitive Play as we investigate an issue with her ammunition not resetting correctly.
  • We are investigating an issue where crosshair settings is not working correctly when setting the center gap.
  • Career Profile may not be updating correctly for console players.
  • Some players are experiencing an LC-208 error.
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IIImpact 3 points 3 years ago

I don't understand the downvotes as well. OWWC is fun to watch and to support, even if we know that Korean or US may win again.

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IIImpact 3 points 3 years ago

HERO UPDATES

GENERAL

Developer Comments: Season 9 features changes to the fundamentals of Overwatch 2 gameplay that affect every hero. We’ve heard the community feedback around some gameplay pain points, and these changes are in response to many of those.

Most damage-dealing projectile sizes have been increased by a new global modifier added to their base size.

  • +0.05 meters for hitscan projectiles with a high rate of fire or spread (e.g., Tracer’s Pulse Pistols or Reaper’s Hellfire Shotguns).
  • +0.08 meters for hitscan projectiles that are more precise (e.g., Cassidy’s Peacekeeper or Soldier:76’s Heavy Pulse Rifle).
  • +0.05 meters for travel time projectiles that are shotguns or have a very high rate of fire (e.g., Roadhog’s Scrap Gun or Ramattra’s Void Accelerator).
  • +0.10 meters for travel time projectile with a speed greater than 50 meters per second (e.g., Zenyatta’s Destruction Orb).
  • +0.15 meters for travel time projectile with a speed less than or equal to 50 meters per second (e.g., Pharah’s Rocket Launcher).
  • Very large projectiles with a base size greater than 0.5 meters have been excluded from these increases (e.g., Orisa’s Energy Javelin or Reinhardt’s Fire Strike).

Hero combined HP (base health/armor/shields) increased by 15-25%.

  • 150-175 HP heroes increased by 25 HP.
  • 200-300 HP heroes increased by 50 HP.
  • 300+ HP (Tanks) increased by 75-100 HP.
  • Each hero’s precise health increases are listed in their patch notes below.

Ultimate Charge

  • All Ultimate ability costs increased by 10%.

Regenerative Passive for All Heroes

  • All heroes now regenerate 20 health per second after 5 seconds of not taking damage.

Support Role Passive

  • Now reduces the delay before regeneration begins by half (2.5 seconds).

Damage Role Passive

  • Reload speed bonus on elimination has been removed.
  • New role passive: Dealing damage reduces enemy healing received by 20% for 2 seconds.

Quick Melee

  • Damage increased from 30 to 40.

TANK

D.Va

  • Pilot health increased from 150 to 175.
  • Mech armor increased from 300 to 375.

Self Destruct

  • Explosion maximum damage increased from 900 to 1000.
  • Inner explosion radius (range for maximum damage before falloff begins) increased from 4 to 6 meters.

Doomfist

  • Health increased from 300 to 375.

Rocket Punch

  • Max impact damage increased from 50 to 75.
  • Max wall slam damage increased from 30 to 40.

Junker Queen

  • Health increased from 300 to 375.

Rampage

  • Wound damage over time increased from 60 to 90.

Mauga

  • Health increased from 300 to 400.

Orisa

  • Armor increased from 275 to 350.

Ramattra

  • Health increased from 200 to 275.

Reinhardt

  • Health increased from 200 to 250.
  • Armor increased from 250 to 275.

Rocket Hammer

  • Damage increased from 85 to 100.

Charge

  • Wall impact damage increased from 225 to 275.

Roadhog

  • Health increased from 550 to 650.

Sigma

  • Shields increased from 200 to 275.

Winston

  • Health increased from 200 to 225.
  • Armor increased from 200 to 250.

Tesla Cannon

  • Damage increased from 60 to 75 damage per second.

Primal Rage

  • Punch damage increased from 40 to 50.

Wrecking Ball

  • Armor increased from 100 to 175.

Zarya

  • Health increased from 100 to 175.

Particle Cannon

  • Primary fire beam width increased from 0.15 to 0.2 meters.

DAMAGE

Ashe

  • Health increased from 200 to 250.

B.O.B.

  • B.O.B.’s weapon damage increased from 14 to 17.

Bastion

  • Health increased from 200 to 250.

Cassidy

  • Health increased from 225 to 275.

Deadeye

  • Initial damage rate increased from 130 to 150.
  • Damage rate increased from 260 to 300.

Echo

  • Health increased from 200 to 250.

Focusing Beam

  • Width increased from 0.2 to 0.25 meters.

Duplicate

  • Maximum combined health value increased from 300 to 350.

Genji

  • Health increased from 200 to 250.

Dragonblade

Swing recovery decreased from 0.9 to 0.7 seconds.

Hanzo

  • Health increased from 200 to 250.

Storm Arrows

  • Damage increased from 65 to 75.
  • Cooldown reduced from 10 to 8 seconds.

Junkrat

  • Health increased from 200 to 250.

Frag Launcher

  • Base projectile size reduced from 0.25 to 0.2 meters.

Mei

  • Health increased from 250 to 300.

Pharah

  • Health increased from 200 to 250.

Rocket Launcher

  • Recovery reduced from 0.85 to 0.80 seconds.
  • Projectile speed increased from 35 to 40 meters per second.
  • Explosion self-damage reduced from 50% to 25%.

Jet Dash

  • New Secondary Fire Ability.
  • Provides a quick horizontal boost in the direction Pharah is moving.
  • 8-second cooldown.
  • Added a setting to activate Jet Dash on Double Jump instead.

Jump Jet

  • Now restores 50% of Hover Jets fuel and can briefly overfill the maximum fuel amount.
  • Vertical boost height reduced by 20%.
  • Cooldown increased from 10 to 14 seconds.

Concussive Blast

  • Cooldown decreased from 9 to 7 seconds.
  • Explosion now deals 30 damage to enemy targets.
  • Explosion radius reduced from 8 to 6 meters.
  • Knockback reduced by 10%.

Barrage

  • Now instantly refills Hover Jets fuel.

Hover Jets

  • Speed boost increased from 20% to 40%.
  • Now requires landing to recharge fuel.
  • Can now be activated without fuel to slow your descent.

Developer Comments: Pharah has a significant update that empowers more individual plays and shifting her movement capabilities from high up in the air to more horizontal movement that can cover distance quickly.

Reaper

  • Health increased from 250 to 300.

Sojourn

  • Health increased from 200 to 250.

Railgun

  • Secondary Fire base projectile size reduced from 0.1 to 0.07 meters.

Soldier: 76

  • Health increased from 200 to 250.

Sombra

  • Health increased from 200 to 250.

Symmetra

  • Shields increased from 100 to 150.

Photon Projector

  • Primary fire beam width increased from 0.2 to 0.25 meters.

Torbjörn

  • Health increased from 200 to 250.

Tracer

  • Health increased from 150 to 175.

Widowmaker

  • Health increased from 175 to 200.

SUPPORT

Ana

  • Health increased from 200 to 250.

Baptiste

  • Health increased from 200 to 250.

Brigitte

  • Health increased from 150 to 200.

Rocket Flail

  • Damage increased from 35 to 45.

Illari

  • Health increased from 200 to 250.

Kiriko

  • Health increased from 200 to 250.

Kunai

  • Base projectile size reduced from 0.18 to 0.15 meters.

Lifeweaver

  • Health increased from 175 to 225.

Lúcio

  • Health increased from 200 to 250.

Soundwave

  • Damage increased from 25 to 35.
  • Knockback increased 12%.
  • Movement lockout duration increased from 0.3 to 0.45 seconds.

Mercy

  • Health increased from 200 to 250.

Guardian Angel

  • Active duration on jump/crouch cancel reduced from 1.5 to 1 second.

Sympathetic Recovery passive

  • Health recovered increased from 25% to 40% of healing dealt.

Moira

  • Health increased from 200 to 250.

Biotic Grasp

  • Secondary fire damage increased from 50 to 65 damage per second.
  • Secondary fire target acquisition radius increased from 0.6 to 0.7 meters.

Zenyatta

  • Health increased from 75 to 100.
  • Shields increased from 150 to 175.

JUNKERTOWN UPDATE

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IIImpact 3 points 3 years ago

HERO UPDATES

  • Maximum ultimate charge preserved on hero swap reduced from 25 to 15%.
  • Added Hero-Specific Options to every character to adjust the rumble strength of each of their abilities.

TANK

Doomfist

Meteor Strike

  • Now regenerates 75 health per second while in the air.
  • Ultimate cost increased 16%.  

Junker Queen

Scattergun

  • Spread reduced 8%.

  Mauga

  • Base health reduced from 500 to 350.
  • Base armor increased from 0 to 150.
  • Head hit volume reduced 15%.

Incendiary and Volatile Chainguns

  • Spread for firing both guns reduced 15%.
  • Fire rate multiplier for firing both guns reduced from 25% to 0%.
  • Damage per shot increased from 4.5 to 5.
  • Damage falloff range increased from 25 to 30 meters.
  • Max ammo increased from 300 to 350.
  • Movement speed penalty reduced from 20% to 15% per gun.

Overrun

  • Can no longer be interrupted by Hack.
  • Damage reduction increased from 30 to 50%.

Cardiac Overdrive

  • Lifesteal increased from 60 to 70%.

Berserker (Passive)

  • Overhealth conversion rate increased from 40% to 50%.

Ramattra

  • Base health reduced from 300 to 200.
  • Base armor increased from 0 to 100.

Void Accelerator

  • Projectile size increased from 0.075 to 0.1 meters.
  • Damage increased from 4.5 to 5.

Sigma

Experimental Barrier

  • Regeneration rate reduced from 100 to 85 health per second.

Winston

Tesla Cannon

  • Now ignores armor damage reduction.

Developer Comments: This is a special property for the Tesla Cannon intended to increase Winston’s effectiveness against other tanks with large armor health pools. He still won’t specialize in dealing with tanks since his single target damage output is low, but it will be less of an extreme disadvantage.

DAMAGE

Mei

Endothermic Blaster

  • Maximum ammo reduced from 150 to 120.

Developer Comments: We’re reducing the maximum ammo to limit how long Mei is able to continuously slow an enemy target now that the primary fire deals more damage.

Soldier: 76

Biotic Field

  • Cooldown increased from 15 to 18 seconds.

Developer Comments: Soldier’s self-sustain ability is potent and makes him difficult to deal with while he’s in its area. Rather than reduce its raw healing output again we’re increasing the amount of time between consecutive uses to open up longer periods of vulnerability.

Sombra

EMP

  • Ability lockout duration increased from 1.5 to 3 seconds.
  • Damage reduced from 30 to 25% of current health.

Developer Comments: The 1.5 second lockout duration didn’t feel impactful enough for an ultimate ability but generally EMP is more interesting and effective when it’s focused on the disabling aspect rather than the damage.

Torbjörn

Overload

  • Overhealth increased from 75 to 100.

Developer Comments: The health decrease on Overload severely impacted Torbjorn’s overall effectiveness so we’re reverting that change.

Tracer

Pulse Pistols

  • Damage increased from 5.5 to 6.

Developer Comments: This damage value has been changed a few times over the course of OW2 and is now back to Tracer’s original damage. It was previously adjusted due to a couple of bugs with the Pulse Pistol falloff range and spread being much better than they should have.

SUPPORT

Baptiste

Biotic Launcher

  • Primary fire ammo reduced from 45 to 36.

Developer Comments: Baptiste has a high amount of sustained damage in addition to his various survival tools. We would prefer to keep his long cooldown abilities feeling impactful so we’re going to be pulling back on some of his damage potential here.

Brigitte

Whip Shot

  • Damage reduced from 80 to 70.

Developer Comments: Brigitte ended up being the best performing support hero in the game by a fair margin since the last patch. It’s likely a result of more than just the damage breakpoint change that she received but it was a significant increase to her offense so we’re reverting it and will continue to evaluate further.

Kiriko

Healing Ofuda

  • Projectile speed increased from 14 to 18 meters per second.

Protection Suzu

  • Invulnerability duration reduced from 0.85 to 0.65 seconds.
  • Healing explosion increased from 40 to 80 health.

Developer Comments: Reducing the Protection Suzu invulnerability time further will help it feel less frustrating to play against but still enable it to have big play making moments although with a stricter timing requirement. To counterbalance that power loss we’re making Kiriko’s healing more reliable.

Mercy

Valkyrie

  • Activating Valkyrie no longer disconnects Caduceus Staff from its target.

Developer Comments: This is just a small quality-of-life improvement to help keep Mercy healing or powering up her allies without penalty for activating her ultimate.

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IIImpact 3 points 3 years ago

I missed OWWC. I think it's one of the best ideas from Blizzard in the competitive scene.

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IIImpact 3 points 2 years ago

Hero Updates

Tank

Ramattra

Nemesis Form

  • Cooldown increased from 7 to 8 seconds.
  • Base armor reduced from 100 to 75.
  • Base health reduced from 275 to 250.

Zarya

Particle Barrier

  • Shared cooldown increased from 10 to 11 seconds.
  • Duration reduced from 2.5 to 2.25 seconds.

Projected Barrier

  • Shared cooldown increased from 10 to 11 seconds.
  • Duration reduced from 2.5 to 2.25 seconds.

Damage

Pharah

  • Base health reduced from 250 to 225

Support

Illari

Healing Pylon

  • Cooldown increased from 12 to 14 seconds

Captive Sun

  • Ultimate cost increased 12%

Lúcio

Sonic Amplifier

  • Knockback reduced by 10%
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IIImpact 2 points 2 years ago

New Map: Runasapi

  • Push map

Hero Updates

General

  • Knockdown time when two charging abilities collide reduced from 2 to 1.7 seconds.

Developer Comments: This stun time reduction applies to the knockdown that happens when two charging abilities collide and result in a tie (with Reinhardt, Doomfist, Brigitte, Mauga, Bob). The counterplay and interaction of two charging abilities impacting each other is great, but it took both players out of the fight a little too long.

 


Tank

 

D.Va

Developer Comments: These changes will improve D.Va’s effectiveness against smaller targets as she became less effective against armored enemies in the previous patch.

Fusion Cannons

  • Weapon spread reduced from 3.75 to 3.375 degrees.

Boosters

  • Impact damage increased from 15 to 25.

Junker Queen

Developer Comments: The Tank knockback resistance passive was affecting Junker Queen’s pull effect more than intended. The distance can be affected by their movement, but Tanks are now pulled in about 5-6 meters instead of only 3 meters or so.

 

Jagged Blade

  • Now pulls tanks further.

Rampage

  • Startup time reduced from 0.75 to 0.5 seconds.

 

Orisa

Developer Comments: Orisa’s survivability was reduced more than necessary in her last round of changes so we’re partially reverting the cooldown increase to Javelin Spin.

 

Javelin Spin

  • Cooldown reduced from 9 to 8 seconds.

 

Roadhog

Developer Comments: Roadhog’s already-powerful survivability increased significantly with the headshot damage reduction from the tank role passive so these changes are to help bring that back in line.

  • Base health reduced from 650 to 600.

Take a Breather

  • Damage reduction reduced from 50 to 40%.

Damage

 

Cassidy

Developer Comments: We’re reverting the Magnetic Grenade ability to be deployed like Cassidy’s previous Flashbang ability, but it will keep the Hinder effect instead of a full stun. We’ve heard feedback surrounding the Magnetic Grenade ability and agree that while the fantasy of a homing grenade was fun, the moment-to-moment gameplay of it often felt too unpredictable as to whether it would land or not. The Hinder effect has been a useful tool to act as a counter to highly mobile heroes without going back to a full stun and the enemy player losing the ability to fight back.

The Deadeye ultimate is getting an adjustment to increase its flexibility toward the end of its duration, enabling it to get value outside of buying time for Cassidy or his allies, though it may be riskier to hold it for a long time as the damage reduction will fade away along with the movement speed penalty.

Peacekeeper

  • Secondary fire “Fan the Hammer” damage reduced from 50 to 45.

Combat Roll

  • Damage reduction reduced from 75 to 50%.

Flashbang

  • Magnetic Grenade ability is now Flashbang.
  • Hinders enemies instead of Stunning them for 1.2 seconds.
  • Movement speed reduction increased from 30% to 50%.
  • Hinder now prevents crouching movement.
  • 45 explosive damage.
  • 12 second cooldown.

Deadeye

  • Movement speed penalty now scales down over time, from 70% to 35%.
  • Damage reduction now scales down over time, from 40% to 0%.

Mei

Developer Comments: Mei’s damage output over time is intended to be on the low end for a Damage hero, as she offers strong utility and survivability through her ability kit, but we would like to make the secondary fire icicle more rewarding by increasing the damage and slightly more difficult to land consistently.

Endothermic Blaster

  • Secondary fire base projectile size reduced from 0.15 to 0.12 meters.
  • Secondary fire damage increased from 75 to 85.

Reaper

Developer Comments: With the previous patch change to how armor reduces damage, shotgun weapon heroes like Reaper lost some value since much of their gameplan revolved around pressuring large tank heroes. To help shift Reaper toward being more effective against smaller targets we’re tightening the weapon spread on the Hellfire Shotguns and reducing the amount of time enemies have to react to his Shadow Step teleport.

Hellfire Shotguns

  • Weapon spread reduced from 6.5 to 6 degrees.

Shadow Step

  • Cast time reduced from 1.5 to 1.2 seconds.

Sojourn

Developer Comments: This change is reducing the burst damage potential of the secondary fire Railgun shot to both lessen frustration from playing against that burst damage, and to shift power into her sustained primary fire damage. This should smooth out the feast-or-famine nature of Sojourn consistently hitting the secondary fire shots.

 

Railgun

  • Secondary fire damage scaling reduced from 30-130 damage down to 1-100 damage.
  • Secondary fire projectile no longer requires Overclock to pierce enemy players.
  • Primary fire shots per second increased from 14 to 16.

Overclock

  • Energy charge rate increased from 100 to 120 per second.

 

Symmetra

Developer Comments: To help solidify Symmetra as a close-range threat, we’re increasing her health to better survive in that range, along with how quickly her primary fire beam damage ramps up.

  • Base health increased from 100 to 125 (Total health increased from 250 to 275).

 

Photon Projector

  • Primary fire charge rate increased 25%.

Support

 

Illari

Developer Comments: Illari’s Healing Pylon is intended to be useful for healing her team in relatively safe positions without much focus required, which enables her to either apply pressure with her primary fire or spot heal in bursts from her more limited secondary fire healing beam. To encourage this, it now has improved health and healing output, but is less effective when Illari uses it to heal herself.

 

Outburst

  • Damage increased from 10 to 25.

Healing Pylon

  • Healing per projectile increased from 30 to 40.
  • Pylon healing is now only half as effective when targeting Illari.
  • Max health increased from 100 to 125.

 

Kiriko

Developer Comments: “Hard knockdown stuns” refer to most all of the existing knockdowns where the player is stunned and laying on the ground (such as Reinhardt’s Earthshatter), with the exception of Ana’s Sleep Dart effect, which is removed upon taking damage or Protection Suzu’s cleanse.

 

Swift Step

  • Cooldown increased from 7 to 8 seconds.

 

Protection Suzu

  • No longer cleanses hard knockdown stuns.

 


Map Updates

Colosseo

  • no glass
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IIImpact 2 points a year ago

I tried Hazard and can definitely confirm it's a bit broken, especially when paired with good supports. I had a lot of fun and could climb quickly, since many tanks don’t know how to control the game pace.

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IIImpact 2 points 2 years ago

Probably they will buff her slowly, until players starts complaining about other players exploiting her abilities to solo kill Zen, Ana, or any heroes without mobility skills. The Sombra patching loop.

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IIImpact 2 points 3 years ago

No leaks for the moment. We have to wait it or until Blizz publish about that.

Thinking about what happened to Sombra, I don't think Blizz will remove hook, cuz It's something that makes him unique. (I guess) The heal it's something that they can possibly change, something like buff or little armor to near teammates. Hog players use to ignore the rest of his team.

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