I will be posting ASAP.
The season 6 starts august, 10th. I'm pretty sure Blizz will release the patch notes at the same day.
@lemmy.world
Healing Blossom buff
Meteor Strike buff
Cardilac Overdrive adjust
Overrun buff
Wrecking Ball
Mid season update will be release next march. 12
Incendiary and Volatile Chainguns
Cardiac Overdrive
Cage Fight
Berserker
Augmented Fusion Driver
Fortify
Take a Breather
Railgun
Stealth
Biotic Grenade
Solar Rifle
Captive Sun
Thorn Volley
Petal Platform
Winston
DAMAGE
The Viper
Virus
SUPPORT
Mediblaster
Pick the heroes that work best for you! Also in the first few days, Overwatch: Classic will play with the No Hero Limits rule as the original release didn’t enforce hero limits. So you can have up to six of the same hero for any meme comp you want. After that, we will enable single hero limits for the remainder of this first Overwatch: Classic event.
Yeah you are right. So few days of meme comps and then instalock comps with 5 DPS and 1 SUP. People will notice the "real" OW Classic. Gonna play anyways, just for the nostalgic feelings. lol
I agree, it may be fun. Touched the v1.0 patch few times, I wasn't interested in the game at first, started to play more often around 2 or 3 years after release. All the OW2 new players will know the DPS instalock nightmare, until a team comes to 5 Winton/Genji and 1 Mercy memes, Bastion with shield~, Symetra as support (with infamous troll TP) and the most unbalanced version of the game.
Developer comments: Roadhog benefitted greatly from the recent headshot reduction passive for Tanks so we are nerfing his survivability. This change to Take a Breather is aimed at encouraging more mindful resource management. The change to Whole Hog will make the ultimate more of a zoning tool while lowering its lethality, especially against tanks with their recently increased knockback resistance.
Take a Breather
Whole Hog
Developer comments: Our last patch aimed to make some Tank ultimates more forgiving to use during combat. Sigma’s Gravitic Flux can suffer from missing due to slight line of sight checks but we don’t believe this change had proper communication for all instances. We may return to this change for Sigma down the line with updated visuals.
Gravitic Flux
Defense Matrix
Energy Javelin
Particle Cannon
Base health reduced from 250 to 225.
Frag Launcher
Railgun
Base health reduced from 250 to 225.
Virus
Impact damage increased from 25 to 35.
Stealth
Bonus movement speed increased from 45 to 60%.
Developer Comment: This shift in armor health for Torbjorn is to increase survivability against the heroes which are most affected by armor’s damage reduction, such as Tracer.
Solar Rifle
Captive Sun
Projectile environment collision size reduced from 0.15 to 0 meters.
Mediblaster
Pulsar Torpedoes
Hyper Ring
Orbital Ray
Base health reduced from 250 to 225.
Kunai
Healing Blossom
Petal Platform
Rejuvenating Dash
Caduceus Staff
Biotic Grasp
Sonic Amplifier
Primary fire damage increased from 18 to 22.
Mediblaster
Pulsar Torpedoes
Glide Boost
Hyper Ring
Orbital Ray
Flashpoint
Push
General map & Mode updates
Are you in SA server?
According to them, It's a known issue in SA region
Update regarding high ping in South American regions
Earlier today, we issued a fix for high ping in South American regions. We’re expecting things to improve over the next couple of days, and we apologize for any inconvenience during this mitigation!
To the heroes of Overwatch,
We want to keep you up to date on some of the bugs and issues we’re aware of that are affecting the game. This is not a complete list of all currently tracked issues affecting Overwatch 2, rather, this is a targeted list of some known specific issues with this release.
We’re sorry for any inconvenience, and we appreciate y’all’s understanding. Our team is working to resolve these issues, and we will provide more information as soon as we have updates!
Developer Comments: Season 9 features changes to the fundamentals of Overwatch 2 gameplay that affect every hero. We’ve heard the community feedback around some gameplay pain points, and these changes are in response to many of those.
Most damage-dealing projectile sizes have been increased by a new global modifier added to their base size.
Hero combined HP (base health/armor/shields) increased by 15-25%.
Ultimate Charge
Regenerative Passive for All Heroes
Support Role Passive
Damage Role Passive
Quick Melee
D.Va
Self Destruct
Doomfist
Rocket Punch
Junker Queen
Rampage
Mauga
Orisa
Ramattra
Reinhardt
Rocket Hammer
Charge
Roadhog
Sigma
Winston
Tesla Cannon
Primal Rage
Wrecking Ball
Zarya
Particle Cannon
Ashe
B.O.B.
Bastion
Cassidy
Deadeye
Echo
Focusing Beam
Duplicate
Genji
Dragonblade
Swing recovery decreased from 0.9 to 0.7 seconds.
Hanzo
Storm Arrows
Junkrat
Frag Launcher
Mei
Pharah
Rocket Launcher
Jet Dash
Jump Jet
Concussive Blast
Barrage
Hover Jets
Developer Comments: Pharah has a significant update that empowers more individual plays and shifting her movement capabilities from high up in the air to more horizontal movement that can cover distance quickly.
Reaper
Sojourn
Railgun
Soldier: 76
Sombra
Symmetra
Photon Projector
Torbjörn
Tracer
Widowmaker
Ana
Baptiste
Brigitte
Rocket Flail
Illari
Kiriko
Kunai
Lifeweaver
Lúcio
Soundwave
Mercy
Guardian Angel
Sympathetic Recovery passive
Moira
Biotic Grasp
Zenyatta
Doomfist
Meteor Strike
Junker Queen
Scattergun
Mauga
Incendiary and Volatile Chainguns
Overrun
Cardiac Overdrive
Berserker (Passive)
Ramattra
Void Accelerator
Sigma
Experimental Barrier
Winston
Tesla Cannon
Developer Comments: This is a special property for the Tesla Cannon intended to increase Winston’s effectiveness against other tanks with large armor health pools. He still won’t specialize in dealing with tanks since his single target damage output is low, but it will be less of an extreme disadvantage.
Mei
Endothermic Blaster
Developer Comments: We’re reducing the maximum ammo to limit how long Mei is able to continuously slow an enemy target now that the primary fire deals more damage.
Soldier: 76
Biotic Field
Developer Comments: Soldier’s self-sustain ability is potent and makes him difficult to deal with while he’s in its area. Rather than reduce its raw healing output again we’re increasing the amount of time between consecutive uses to open up longer periods of vulnerability.
Sombra
EMP
Developer Comments: The 1.5 second lockout duration didn’t feel impactful enough for an ultimate ability but generally EMP is more interesting and effective when it’s focused on the disabling aspect rather than the damage.
Torbjörn
Overload
Developer Comments: The health decrease on Overload severely impacted Torbjorn’s overall effectiveness so we’re reverting that change.
Tracer
Pulse Pistols
Developer Comments: This damage value has been changed a few times over the course of OW2 and is now back to Tracer’s original damage. It was previously adjusted due to a couple of bugs with the Pulse Pistol falloff range and spread being much better than they should have.
Baptiste
Biotic Launcher
Developer Comments: Baptiste has a high amount of sustained damage in addition to his various survival tools. We would prefer to keep his long cooldown abilities feeling impactful so we’re going to be pulling back on some of his damage potential here.
Brigitte
Whip Shot
Developer Comments: Brigitte ended up being the best performing support hero in the game by a fair margin since the last patch. It’s likely a result of more than just the damage breakpoint change that she received but it was a significant increase to her offense so we’re reverting it and will continue to evaluate further.
Kiriko
Healing Ofuda
Protection Suzu
Developer Comments: Reducing the Protection Suzu invulnerability time further will help it feel less frustrating to play against but still enable it to have big play making moments although with a stricter timing requirement. To counterbalance that power loss we’re making Kiriko’s healing more reliable.
Mercy
Valkyrie
Developer Comments: This is just a small quality-of-life improvement to help keep Mercy healing or powering up her allies without penalty for activating her ultimate.
Nemesis Form
Particle Barrier
Projected Barrier
Healing Pylon
Captive Sun
Sonic Amplifier
General
Developer Comments: This stun time reduction applies to the knockdown that happens when two charging abilities collide and result in a tie (with Reinhardt, Doomfist, Brigitte, Mauga, Bob). The counterplay and interaction of two charging abilities impacting each other is great, but it took both players out of the fight a little too long.
Developer Comments: These changes will improve D.Va’s effectiveness against smaller targets as she became less effective against armored enemies in the previous patch.
Fusion Cannons
Boosters
Developer Comments: The Tank knockback resistance passive was affecting Junker Queen’s pull effect more than intended. The distance can be affected by their movement, but Tanks are now pulled in about 5-6 meters instead of only 3 meters or so.
Jagged Blade
Rampage
Developer Comments: Orisa’s survivability was reduced more than necessary in her last round of changes so we’re partially reverting the cooldown increase to Javelin Spin.
Javelin Spin
Developer Comments: Roadhog’s already-powerful survivability increased significantly with the headshot damage reduction from the tank role passive so these changes are to help bring that back in line.
Take a Breather
Developer Comments: We’re reverting the Magnetic Grenade ability to be deployed like Cassidy’s previous Flashbang ability, but it will keep the Hinder effect instead of a full stun. We’ve heard feedback surrounding the Magnetic Grenade ability and agree that while the fantasy of a homing grenade was fun, the moment-to-moment gameplay of it often felt too unpredictable as to whether it would land or not. The Hinder effect has been a useful tool to act as a counter to highly mobile heroes without going back to a full stun and the enemy player losing the ability to fight back.
The Deadeye ultimate is getting an adjustment to increase its flexibility toward the end of its duration, enabling it to get value outside of buying time for Cassidy or his allies, though it may be riskier to hold it for a long time as the damage reduction will fade away along with the movement speed penalty.
Peacekeeper
Combat Roll
Flashbang
Deadeye
Developer Comments: Mei’s damage output over time is intended to be on the low end for a Damage hero, as she offers strong utility and survivability through her ability kit, but we would like to make the secondary fire icicle more rewarding by increasing the damage and slightly more difficult to land consistently.
Endothermic Blaster
Developer Comments: With the previous patch change to how armor reduces damage, shotgun weapon heroes like Reaper lost some value since much of their gameplan revolved around pressuring large tank heroes. To help shift Reaper toward being more effective against smaller targets we’re tightening the weapon spread on the Hellfire Shotguns and reducing the amount of time enemies have to react to his Shadow Step teleport.
Hellfire Shotguns
Shadow Step
Developer Comments: This change is reducing the burst damage potential of the secondary fire Railgun shot to both lessen frustration from playing against that burst damage, and to shift power into her sustained primary fire damage. This should smooth out the feast-or-famine nature of Sojourn consistently hitting the secondary fire shots.
Railgun
Overclock
Developer Comments: To help solidify Symmetra as a close-range threat, we’re increasing her health to better survive in that range, along with how quickly her primary fire beam damage ramps up.
Photon Projector
Developer Comments: Illari’s Healing Pylon is intended to be useful for healing her team in relatively safe positions without much focus required, which enables her to either apply pressure with her primary fire or spot heal in bursts from her more limited secondary fire healing beam. To encourage this, it now has improved health and healing output, but is less effective when Illari uses it to heal herself.
Outburst
Healing Pylon
Developer Comments: “Hard knockdown stuns” refer to most all of the existing knockdowns where the player is stunned and laying on the ground (such as Reinhardt’s Earthshatter), with the exception of Ana’s Sleep Dart effect, which is removed upon taking damage or Protection Suzu’s cleanse.
Swift Step
Protection Suzu
Colosseo
I tried Hazard and can definitely confirm it's a bit broken, especially when paired with good supports. I had a lot of fun and could climb quickly, since many tanks don’t know how to control the game pace.
Probably they will buff her slowly, until players starts complaining about other players exploiting her abilities to solo kill Zen, Ana, or any heroes without mobility skills. The Sombra patching loop.
No leaks for the moment. We have to wait it or until Blizz publish about that.
Thinking about what happened to Sombra, I don't think Blizz will remove hook, cuz It's something that makes him unique. (I guess) The heal it's something that they can possibly change, something like buff or little armor to near teammates. Hog players use to ignore the rest of his team.
thanks for using Leebra!
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