Unless there will be disciplinary follow-up ( -> no reason for this design), I only see this going the way of de-facto scoreboards among kids.
@lemmy.world
Unless there will be disciplinary follow-up ( -> no reason for this design), I only see this going the way of de-facto scoreboards among kids.
In all likelihood calling manufacturer's API to read the value then compare to a compile-time constant? It's a notification hello-world merged with display-a-list hello world and manufacturer's reading-sensor-values hello world. Yes I do think it's borderline trivial
You're in luck: the_complete_newb_adventurers_guide
You don't have to read the whole thing at once, but perhaps the most important tip is to take your time and inspect anything you don't know with the magnifying glass
I do not claim to be amazing, and it's a simple fact that many basic examples/tutorials are named with hello world (and pretty easy to search for that way). A quick Google pulls up e.g. “Hello World!” of push notifications, Problems with simple "hello world" of ListView in Android
And of course I'm also explicitly using Hello World to reference the original comment
Going by the phrasing I'd say educated guess. I for one agree, it sounds like a massive liability when you have e.g. data protection laws to think about
Drop from an empty well room on the floor above
Absolutely I am making a bunch of assumptions. Following the tried and true Keep It Simple Stupid approach. Because there is no indication given that any more complexity is required, and keeping complexity to a minimum is key to efficient development. If there was anything actually technically impressive (or at least technically impressive sounding) about what they did, I trust they would have mentioned it.
Collect all items on the ground, standing where the stylus was throw your ration at the door to the right, walk into the door, stopping if you spot an enemy
Looks like no more need to switch to a notes app, this is wonderful
Nice, though I would miss the pillar in the case shown
Alchemy it into corrosion. That's the good stuff for these
The pure unfiltered "so done with your sh*t"
Just in case, you also must have a win on record, if you haven't won the game yet you can't use seeds
That too. Click for inspect, hold for scan.
Also, the wait button when held puts you to sleep, you wake up when an enemy walks in sight.
I take it it blasts the rock out around itself, but I'm curious as to why the enemy disappears
The option to input a seed is unlocked when you first win; on the character select screen you press the cogwheel and select the seed option
Sounds somewhat like a more tame (effects wise) version of the trinkets system Evan is working on atm
Other than that, I feel like it's unnecessary complexity
Treating plants and webs as traps does sound like a somewhat reasonable default. Even when as a Warden I want to step on a plant I don't rely on the pathfinding to go through the plant.
Spell is phase shift, I can also think of Ally swap or any other ability which allows jumping or teleporting, such as Assassin's reach, Smoke Bomb, Heroic leap, some duelist weapon abilities etc.
The name of the original dev of the PD that shattered is forked from
thanks for using Leebra!
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