The opposite of the OpenAI.
@lemmy.ml
The opposite of the OpenAI.
The only con is convenience.
That got lost in the wild. Also funny that shitier experience is more expensive than seeking for a better one for free. I remember it with Hogwarts Legacy when Denuvo free version got less frame drops and more FPS than Denuvo counterpart.

I once pirated Cuphead and loved it so much that I felt bad not supporting and buying it. It was only after First Isle.
I don't want to brag but I'm one of these people that have lifetime donation. They do the amazing job.
C++, MacOS and FOSS
What a wild combination.
I think that sums up that they're aiming only for parents with kids that would pay ransom for their products.
Some ideas
At least this is the good thing they did following Trump drama.
I recommend also something similar in terms of time: https://f-droid.org/...
I think you can be a DRM free copy on their website too. But damn, that game is expensive with all the DLCs.
I remember being "sorry" for doing so to Helldivers 2 đ€Ł
Well in Poland we have so many girls named "Julia", so you know...
I hope he didn't use Claude because oh boy it maybe costed more than a real developer.
Maybe just say why it is better:
So, in summary, it's not hyped up (marketing), clean, no tracking, free chess.com experience.
I don't know what are the advantages' chess.com has over Lichess right now. The chess should be free.
One of the reasons why the native Linux version is better than Proton.
Asynchronous saving
Many of you might not be aware that Factorio has support for saving your game in the background, without freezing while it does so. This feature is tucked away in the hidden settings and only works on macOS and Linux. This is one great example of taking advantage of a platform's features to benefit the game, which would not be available to us if we simply went through Proton.
Asynchronous saving works by using the fork syscall to essentially duplicate the game. The primary instance - the one you interact with - continues playing, but the newly forked child runs the saving process then exits on completion. I have used it for many years and have never had issues, but the setting remains hidden because there are a few unsolved problems with it and it requires a significant amount of RAM to work.
I would love to promote this feature away from its hidden status in 2.0. If you are playing on Linux or macOS, please enable asynchronous saving (ctrl+alt+click Settings -> "The rest" -> non-blocking-saving) and report any issues you find. I am particularly interested in reproducing a seemingly random freeze that occurs at the end of the process. Thank you in advance!
See my Awesome Android Apps list.
I will also add other games that I've played and absolutely loved them on Linux
True but I miss quickness of Linux, being native with my apps and just having my environment. I don't think I ever gotten a nice working environment as it is constant struggle. On Linux I can say it's good enough.
thanks for using Leebra!
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