Hi there! You can learn a bit about me, and check out my games and art on my carrd at https://rak.crd.co/
@piefed.blahaj.zone
Hi there! You can learn a bit about me, and check out my games and art on my carrd at https://rak.crd.co/
I think you have missed the actual issue here. The issue is not whether or not the game currently contains AI assets, the issue is whether AI was used during development. Quoting the article (emphasis mine):
“The Indie Game Awards have a hard stance on the use of gen AI throughout the nomination process and during the ceremony itself,” the statement reads. “When it was submitted for consideration, representatives of Sandfall Interactive agreed that no gen AI was used in the development of Clair Obscur: Expedition 33.
“In light of Sandfall Interactive confirming the use of gen AI on the day of the Indie Game Awards 2025 premiere, this does disqualify Clair Obscur: Expedition 33 from its nomination.”
The actual problem is that simply using generative AI during development disqualifies a game from being nominated, and Sandfall Interactive lied and said they did not use gen AI.
This lawsuit is targeting Valve not because they are a platform or storefront that provides games with gambling, but rather is due to gambling in games that they themselves have developed. From the first line in the article:
New York state has filed a lawsuit against Valve alleging that randomized loot boxes in games like Counter-Strike 2, Team Fortress 2, and Dota 2 amount to a form of unregulated gambling, letting users “pay for the chance to win a rare virtual item of significant monetary value.”
The suit is not claiming that lootboxes are gambling in and of themselves, it's claiming that the lootboxes in valve's own games counts as gambling because you can sell the items for steam wallet funds through the steam community market, which can then be converted into cash via multiple methods, most notably by purchasing a steam deck with wallet funds and then selling the steam deck for cash, which is not against any laws or steam's terms of service.
Personally, I agree that the line needs to be drawn more strictly than just requiring the possibility of converting the winnings into cash, and that lootboxes are predatory regardless. But this case isn't about lootboxes in general, it's about the very real problem of valve actively enabling and encouraging gambling with actual monetary value. We can't easily change the laws, but valve is (allegedly) breaking the laws as they already exist.
yeah... april fools jokes aren't fun when the punchline is that the person was simply outright lying. there's no joke there, it's just a lie. I don't understand how anyone can find this sort of thing funny.
What you're describing is very similar to how I feel, and I describe myself as sex-favorable grey-ace. I feel some sort of sexual or sexual-adjacent attraction, and don't mind sex with my partner since it can be fun and feels good for both of us. but I'd be 100% okay with never having sex again, and I have no desire for it other than when my partner is in the mood.
but xxce2AAb (other commenter) is spot on. labels are nice because they help you find community and describe your experiences in ways that are healthy instead of "weird" or "broken", but they're not necessary to fit into and are entirely a personal decision of what labels you feel like describes you best, or whether you bother using labels at all ^^
you're just you, and that's awesome
I highly recommend factory games! Factorio, Satisfactory, Dyson Sphere Program, Shapez 2, Captain of Industry, to name my favorites. I also hear Mindustry is great and is free. All of these games run perfectly on linux (some via proton) and work offline just fine.
Oxygen not included is nice but mentally taxing sometimes.
Factory games can be mentally taxing in a similar way that programming can be, but less abstract and more hands-on. If you disable enemies (it's always an option in these games), there's no pressure or stress of messing up like there is in Oxygen Not Included.
You can easily put hundreds or thousands of hours, and years of your life, into a single save. There's always goals to shoot for, production to expand, new paradigms for structuring parts of your factory, and ways to rework or improve what you've already built.
I look at it as if my world and factory is a zen garden that I visit and spend some time tending to it, since there's always something to work on. it helps me avoid getting overwhelmed. there's no rush, there's no standards to live up to, it's purely your own little world that you can design however you like and work on at your pace. There's always a million little dynamic puzzles to solve, and a million different ways to solve them. Or if you're not feeling up to solving puzzles, you can fix up an older factory design, or add to the aesthetics of an area of your base.
Oh wow this gave me a wave of nostalgia for my first experience developing games. I took a class in like middle school for game development, and they provided the software Alice for the course.
I fondly remember trying to make a first person, open world sandbox RPG, but if I remember correctly, the engine not being able to create new instances of anything severely limited what I wanted to do. Also, the engine had a ton of floating point precision issues and everything would be rotated in funny ways after the game was running for a long time. And I hated the visual programming and got so frustrated that I couldn't just type the scripts instead haha... that's when I switched to GameMaker
Anyway, I was reminded of it because the first enemies in my game were also sword-wielding skeletons just like in the OP screenshots. I appreciate the peak into your past, and I'm thankful for that nostalgia hit :3
I personally never had any crashing issues, but from my sample size of one mission so far, it's running great. They fixed the stuttering when dropping into missions, and I had no performance issues. The patch notes lists a lot of crash fixes too
for the first year or two after it was originally announced, I was pretty excited about it.
Then I learned that the entire project was started because Mojang changed their TOS to stop hypixel from preying so much on children with their in-server microtransactions.. and so they decided to make their own game where they are allowed to prey on children freely.
no wonder it fell into development hell. that's an awful basis for a game of the scope of hytale.
I start with default settings, but with rail world ores. Then I bump up the water coverage a bit and tweak the scale to get huge islands. I love setting the goal of clearing my entire starter continent of biters, pushing my walls forward bit by bit until I don't need them anymore.
Then I eventually run out of one resource or another, and need to bridge to a new continent, and start the process all over again ^^
Technically, this world generation is "easier" since you could just clear a continent then not have to worry about pollution anymore, but I try to minimize pollution anyway to save my forests and lakes. I actually haven't triggered a single biter attack from pollution in my current 300+ hour playthrough...
Unfortunate... In the fleeting few replies he's made, they've all boiled down to "only hardcore players want [thing everyone wants], we don't have enough people because they're all working on warbonds".
I've been slowly losing faith in AH over time but nothing has changed for the better. They only respond to major, obvious issues with the game or their development process when there is mass community outrage, and even then, only do the bare minimum to fix it to then continue pumping out new paid content. The AMA has definitely not regained any of my respect nor made me more confident in the future of the game, and that makes me sad.
I understand how useful it is to quickly paste selected text, and have used it frequently, but I finally had enough of it after the thousandth time accidentally pasting private information or random garbage into a new tab search, discord chats, or the middle of my code without realizing it..
I think their proposal to make it a toggle that is off by default is the best solution. A lot more people are adopting Linux now and this will be one less point of friction for the new user experience coming from Windows, thus making it more likely they'll stick with the OS, and old users who are setting up a fresh install will just switch it back to the previous behavior as they configure their system, and never think about it again.
So anyway, not long ago I went searching for a way to disable it system-wide (since KDE on X11 doesn't offer any toggle for it, at least for me) and the best solution I found is this little program that clears the middle-click selection clipboard any time you middle click so you never paste anything. Works like a charm for me.
https://github.com/milaq/XMousePasteBlock
I think the lung rooms are a spiral shape, the bridges just serve as shortcuts to get into the main room. If you keep rotating around it in the right direction eventually you'll find a permanent entrance deeper inside.
Also, I found out the hard way that walking a mech on the bridges also makes it collapse, haha
Also also, using about half of an autocannon mech's ammo is enough to kill the lung, no hellbomb backpack required ^^ (Even heavy armor pen damages it, so you can kill it with enough firepower from plenty of different weapons)
That's good to know that you can blow it up from inside the water though! I'm sure it'll be useful to know, and I'll test it by pressing the button on a friend's backpack and kicking them in...
ENM is a more broad umbrella term, whereas polyamory is focused specifically on having multiple close romantic relationships (as I understand it, anyway). ENM also includes exclusively sexual relationships or other types of non-monogamy like relationship anarchy. So, polyamory is just a subset of ENM.
Non-ethical non-monogamy is generally just called "cheating" (or manipulation, or abuse) regardless of what the person perpetrating it calls it.
This is actually for lore reasons! Canonically hunters that we play as are right handed; the Hunter's Guild believes that defense should be a hunter's priority, and so they mandate that the dominant hand should be used for shields (where applicable). Presumably a left handed hunter would use their shield in their left hand.
There's similarly lore reasons for why we have parties of only up to four hunters. One of the earliest hunter's fiancée insisted on coming along for a hunt, resulting in a party with 5 hunters. During the hunt she was killed, and the Guild took this as a sign that a fifth hunter is sure to bring misfortune to the party, and so that tradition has stuck around out of a combination of Guild regulation, superstition, and to honor the fiancée who was killed.
We do, because different traumas are held by specific alters in our system. Each of us also just needs different sorts of care, so pretending to be a single person would only hinder our healing process. Thankfully our therapist is great and is familiar with DID, and also doesn't pressure us to integrate (since we are much happier living harmonically as our individual selves instead).
I can understand why someone would keep it private even with their therapist if they have a less experienced, or old-fashioned therapist, or if someone's plurality doesn't change their treatment. I didn't even realize that it's a divisive topic, it seems like a very personal decision that is best left up to the individual.
Edit to add: I also recognize that a system that originates from anything other than early childhood trauma may want to avoid sharing with a therapist just because gatekeeping and distrust is rampant among mental health professionals, from what I understand. I feel for those who have to fear being labeled as malingering just for sharing their honest experience. It's one of many ways that the current mental health institutions are failing people.
I had the same exact issues with Finch. My recommendation is https://daylio.net/ but with the caveat that it also costs $5 a month for all the features (though it wasn't hard to find a modified version... I have no qualms doing so after paying what I feel was fair already), and also it might be too bare-bones in presentation for your preferences. but at least it does have a totally free version that has the necessary features (not a free trial, just a free lite version)
I've been using it for tracking all sorts of things to recognize trends. I have categories of "activities" (their general term for "thing you want to track") for general emotions felt, how I slept, things I did, social circles I spent time in/around, physical health, how well I ate, self-care things I did, etc. and it lets me see the relationship between different activities, and the trends of how each one affects my mood (including how each one tends to affect mood for the following day).
extremely customizable and shows lots of useful data, and it's really easy to make a new entry (just tap each activity that applies to the past day or however long) so I found it much easier to keep up with, especially since there's no fomo or punishment for missing a day or ten, so I never felt that "well i broke my streak so why bother" sort of dread that i felt with Finch.
I think the problem many people have (myself included) is not just about being against prejudice toward those with cognitive impairments (though that's part of it), but also against insults based on intelligence in general. People don't get to choose how intelligent they are, it's largely down to genetics and the environment one grows up in and is not a choice (nor is it a single spectrum... intelligence can manifest in a myriad of ways, and people can have high cognitive ability in one area while struggling with another). Personally I believe that insulting people for something they had no control over is unjust.
when someone says something really dumb, and you try to come up with an insult to his intelligence
but what if you are trying to insult a person’s cognitive ability?
The thing they said may seem foolish or obviously incorrect to you, with your experience and understanding of the topic. But to them, it may have made sense, or been an attempt at humor, or was something they said in passing without devoting much thought to it. I don't really think that coming up with a way to insult them for sharing their thought is productive or compassionate, and won't lead to understanding the person or their perspective any better.
If it's someone you consider a friend, that's a good way to build resentment both ways and put distance between you. If it's someone you don't like, or are arguing with, all it does it rile up people's emotions and makes people get defensive and lock down on their stance, instead of approaching the discussion with an open mind and looking for common goals.
Whenever I have an urge to call something stupid or dumb, I stop and think about what it is that I really object to, and then comment on that aspect directly and explain why I take issue with it. I find that this makes me far more aware of my own opinions and clarifies my perspective, and helps me understand why things are how they are.
In regard to a discussion with someone who refuses to see data and evidence (and is acting in harmful ways, or supports those who do)... the reason why they are like that is very complex, and often they have been manipulated into their way of thinking, and are deeply submerged in the culture that encourages it. If their lack of critical thinking skills, or generally poor cognitive ability contributed to them falling into that, then it's not entirely their fault for being how they are, and I don't think insulting their intelligence is productive, and it misses all the context surrounding why they're like that and will never lead to positive change.
I've been on adderall for 10 years and not once have I ever had to do a drug test... I'm curious where you live? At least in the US, drug testing isn't federally mandated for ADHD meds, it just depends on how much your psychiatrist trusts you basically. If you wanted to get back on meds so you only need to do a monthly phone call to renew your prescription (plus a normal follow up appointment every 3 months), I'd recommend finding a better psychiatrist.
but I'll concede that even just a monthly phone call is hard to keep up with, with ADHD. I most often forget until I'm about to run out so there have been many occasions that I have to go without meds for a few days...
thanks for using Leebra!
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