FOSS enthusiast and anime fan.
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@iusearchlinux.fyi
FOSS enthusiast and anime fan.
my other socials
PS: there might be NSFW activity here
I personally find beehaw's moderation weird, I get that you're trying to create a safe and regulated space, but you simple can't do that with 4 mods on the entire instance. I do think that their decision to jump to defederation is a result of these 4 people being overworked and simply not having the time to rationally evaluate the situation.
if they want to continue like this they'll have to evaluate on whether to appoint proper mods to their communities or just decide to change their stance on "safe" content.
I like the aero aesthetic tbh, especially the vista rendition.
It's heavy on GPU for sure; but it manages to pull off a relatively consistent look (or at least more consistent than anything that came after)
I love how musk is trying to make X the everything app all on his centralized network, and here we are building a decentralized everything network with dozens of open platforms and good 3rd party clients outpacing whatever musk is trying to cook.
The problem with battery fires is that most batteries are made out of lithium which reacts with pretty much everything and is extremely difficult to put out.
In addition obtaining the rare earth metals for these batteries ecologically is a real challenge and it will only get worse the more we use.
I'm not saying we should abandon electric cars but we should know the benefits and drawbacks of each option before making a decision.
for you nothing will happen; Fedora is seen as upstream from RHEL and for desktop use that isn't something that should concern you.
for most people it is going to be a good desktop distro built on next generation technologies (wayland and pipewire for example), anything that happens under the hood should not affect your desktop.
Heya, seems you made a post to lemmy from a mastodon instance.
You can post to lemmy from mastodon, but there are a few things to keep in mind:
I am a human that stumbled upon your post, if you have any questions feel free to reply.
forge has a well known and established API for a lot of common things while fabric doesn't offer one OOTB so you'll have to fall back to mixins to modify minecraft's bytecode (not source code) in a lot of cases. fabric is a lot simpler in it's design and is a lot less performance intensive; but also lacks a lot of the QoL features a stable API provides.
my recommendation is to try both and get a feel for what you like best, do you rather spend ages looking at the forge documentation or prod at a somewhat translucent box in the hopes of making sense of a vague mixin error.
NVIDIA finally being the whole bitch it seems, not unexpected when it comes to tech monopolies.
In the words of our lord and savior Linus Torvalds "NVIDIA, fuck you! đ", amen.
In all reality, a lot of individuals aren't gonna care when it comes to EULA B's unless they absolutely depend on it and this whole move has me want an AMD gpu even more.
while that will work for the majority of images, webp is not just a container for jpeg compression and allows for much more (animated webp for example is the near perfect replacement for animated gif yet very few applications support it).
The big advantage is that webm and webp can use a variety of formats really well and allows you to pick the one most appropriate for your content whilst still having a container format that supports it.
I've been using keepassxc for a while now and it's better than most other options, everything is stored locally and encrypted behind a master password.
All you micht want to do is make a backup of your vault onto an external drive (best practice would be encrypted via the options you have, I use luks because I'm a Linux nerd).
I'd rather have Mojang get their act together and address some of the more fundamental issues that are starting to plague the game. I understand that Minecraft is a complex game and there's a lot that would need to be rewritten; but as thing stand right now they are signing themselves up to drown in mountains of technical debt.
A good example is the threading issues on the server where the game has to tick each entity and each chunk which is a fairly independent process and is an almost perfect candidate for multithreading, but the game uses a forEach() loop on a single thread.
There's dozens more issues like these where decisions from 10 years ago (which made sense at the time) are now inadequate for the scale of the game at large.
This is felt doubly so by mod devs who have to adjust to how things are done and have to try and fit their code with some of the now archaic java code that lies at the foundation of the game.
As things stand right now they are refusing to address these issues at al and just kicking the can further down the road, but there will be a point where doing so will simply cost them too much to do so and I fear that that will be the end of the Java edition of the game. And I do know that doing this is far from a trivial task; but if you start work now while you still have the time you can do this slowly in the background with other updates.
thanks for using Leebra!
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