Reading your comics has accidentally become part of my daily routine, and one of my most favorite at that. Konsi is so cute, and her and Razira are especially cute and wholesome together. Thanks for brightening up my days like this.
@ttrpg.network
Reading your comics has accidentally become part of my daily routine, and one of my most favorite at that. Konsi is so cute, and her and Razira are especially cute and wholesome together. Thanks for brightening up my days like this.
Good meme! Dylan B Hollis is a really witty baking content creator on YouTube (and TikTok) for anyone wondering who that is.
If Brayden says his character tries to lift a heavy rock and he proceeds to deadlift 150kg to demonstrate, heck, I'll give him inspiration.
Thanks for setting this up and finally getting me into the fediverse. There just wasn't enough activity on lemmy and I wasn't interested enough in Mastodon to make the jump. Planning to send a few sheckles your way, but PayPal is down for me, I'll try again later.
Hahaha a fitting end to a beautiful and funny story! Thanks so much Ahdok, this was really fun.
This is one of the strangest pictures I have seen
Sentences like "Can I roll for persuasion?" or worse "I perception the room" are one of my biggest pet peeves coming from players. Tell me what you want to accomplish, I will tell you whether and what you need to roll. I've mostly managed to train that behavior out of my players, thankfully. As a newbie DM I used to use die rolls as a crutch -- "this is a dice rolling game, so the more dice we roll the more fun we're having, right?" I thought. I also hated saying no to my players, so stupidly high DCs were a way to shift the blame onto the dice for my players' failures. As I've gained experience, I run a much less dice-heavy game. I very often just let my PCs succeed with no roll required.
The one case where I don't mind the players asking to roll is when they ask to "INSIGHT CHECK" à la critical role; it's always fun to see the players so passionately engaging with NPCs.
Good to see you here, 4cheese!
Oh no
You should post this to !rpggreentext !
Which is regular size? The purple worms or the Medusa?
I would back this on kickstarter
The fact that this post is necessary is surprising and unfortunate.
I can see why it was too hot, this is straight fire
Oh wow! I wonder why image editors and viewers aren't implementing compatibility.
I hate this. It's going in all my D&D games from now on
Have you asked Grandpa to install Windows? Good fucking luck. It's hard to get a windows install working in less than a day, even without reading the 800 pages of legalese which state that your personal information, body, mind, and first born are property of Microsoft.
I have a bunch of houserules in my game, but here are some of my favorite and least complex:
Sprint: If you do not do anything else on your turn and you are not in difficult terrain, you can move up to 5x your speed (150ft typically). Attacks of opportunity against you are made at advantage. This is mainly to allow characters to catch up to combat without waiting 10 rounds.
Fight or Flight: Replaces the frightened condition. You can choose to flee or fight. Fleeing is unambiguous, fighting entails doing everything you can to kill the source of your fear -- no healing, no hiding, no stabilizing, no keeping your smite slots for later. Failing a save by 5 or more forces you to flee. (Taken from an XP to Level 3 video.)
Death saves are rolled in secret.
Light weapon property: we use the OneD&D version.
Critical hits: If you kill a target with one, the damage spills over to an enemy of your choice if I deem it to be within range of that attack. The damage keeps spilling over as long as you kill enemies. For instance, a critical hit with a bow worth 35 points of damage could kill up to five 7HP goblins if they are conga-lining in your direction.
I've run and played in games with no magical healing, and even in games with healers, I find stabilization checks to be relatively common, especially in parties of 2 or 3 where your healer is typically also your front liner (paladin or cleric) and can go down. I don't tend to tell them the number of successes and failures, but I do tell them whether they succeeded or failed in stabilizing and how close their teammate is to death. Something like "while you fail to stop the bleeding, her injuries don't seem life-threatening yet" or "he's still alive, but every breath he draws grows weaker, and you fear the next may be his last". I prefer to stick to natural language when I can.
This is the most nitpicky thing I've ever read. TTRPGs are (or at least can be) a form of collaborative story telling and Travis Miller has Hasperger's.
thanks for using Leebra!
go to feed...