Thelgor
2
14
Thelgor

@kbin.social

Thelgor 13 points 3 years ago

I have never wished for encumbrance in a game that didn't have it. I've only ever wished it was gone from those that do.

path: 0 3208447, hotness: undefined, score: 13, children: 1
Thelgor 12 points 3 years ago

Progressing along the enshitification line nicely.

path: 0 3369761, hotness: undefined, score: 12, children: 0
Thelgor 8 points 3 years ago path: 0 949394, hotness: undefined, score: 8, children: 0
Thelgor 5 points 3 years ago

I know Steam (Valve) have metrics on it that probably give a good idea of how Linux fares in the PC market for gaming. Probably not entirely accurate but maybe accurate enough. I know it's the best I've ever seen though.

path: 0 225390, hotness: undefined, score: 5, children: 0
Thelgor 5 points 3 years ago

PC gamers have tools to mod games. Mostly. Console players do not have this option. Mostly. While this may not be an issue, for you, does not make this a non-issue.

path: 0 3204144 3208337, hotness: undefined, score: 5, children: 0
Thelgor 3 points 3 years ago

If you liked 5e but not a fan of what WotC is doing, I would suggest looking into Level Up: Advanced 5e. They've improved on a lot of things about 5e (e.g. monster stat blocks and challenge ratings) and you can still use your adventures and supplements (with maybe some tweaks).

Level Up Site

In general, with as many different rulesets that exist, I would say that offering a bit more of what you want in a TTRPG experience would go a long way in helping people offer suggestions. Example keywords: sci-fi, fantasy, modern, cinematic, tactical, mystery, supernatural, etc.

[Edit: misspelling]

path: 0 526573, hotness: undefined, score: 3, children: 0
Thelgor 2 points 3 years ago

Skyfarer, the Sunless Skies TTRPG, has a strong steampunk aesthetic. I thought I had posted this earlier but maybe not.

path: 0 761383, hotness: undefined, score: 2, children: 2
Thelgor 1 point 3 years ago path: 0 996521, hotness: undefined, score: 1, children: 0
Thelgor 1 point 3 years ago path: 0 679787, hotness: undefined, score: 1, children: 1
Thelgor 1 point 3 years ago

If you give me inventory space enough to carry 18 metric tons but then make it so I can't move, that's not reasonable. Reasonable would be to limit the number of items I can carry and/or limit inventory item stack sizes.

path: 0 3209421 3211191, hotness: undefined, score: 1, children: 4
Thelgor 1 point 3 years ago

In this case, I should not have.

path: 0 3209421 3211191 3211335 3211609 3238082 3240682, hotness: undefined, score: 1, children: 0
Thelgor 1 point 3 years ago

Well. That's embarrassing. Sorry for the double post.

path: 0 761383 764563 767537, hotness: undefined, score: 1, children: 0
Thelgor 1 point 3 years ago path: 0 980509 980510, hotness: undefined, score: 1, children: 0
Thelgor -1 points 3 years ago

The question revolves around reasonableness. You've designed a storage mechanism (inventory) so you have a mechanism in place to limit what players carry. Sure. You've created a stack mechanism to keep like items together in your storage mechanism because people will bitch about having 10 bobby pins taking up all your inventory space. Okay. Now you introduce weight as another limiting factor and slow them down when they already have to make multiple trips...unreasonable.

path: 0 3209421 3211191 3211335 3211609, hotness: undefined, score: -1, children: 2

thanks for using Leebra!

go to feed...