Authoritarianism in general. Next question.
@lemmy.world
Starship Troopers by Robert A. Heinlein. Though it is a very militaristic point of view that explores interesting societal topics as well as successes and failures of historical human governments. If you liked the training and world building of Ender’s Game, you might like this one.
Voice acting is always good, gameplay isn’t particularly complex but it’s fun and flashy/stealthy, writing ranges from decent to good… really enjoyed both older ones and newer ones, a shame there isn’t anything in the works.
Just watched a video about FaZe Clan. Used to be a relatable gaming group mostly on Call of Duty during the early rise of online gaming content— some of the first to use capture cards to record gameplay and upload raw footage or cut compilations on YouTube. Far as I understand people liked them because they were relatable but as the money started flowing they became highly corporate and influencer-like, getting streamer houses and stuff like that, and so people started noting a disconnect and stopped caring. FaZe has been clawing to stay relevant for a years now so it’s kind of interesting to see where they’ll go from here.
While I’m generally against in-app ads, I think it’s interesting to note how many people in the comments likely did not read the actual article linked. It seems that every user can entirely opt-out of seeing the ads. While they are ads, they aren’t really so in the traditional sense: you stream a developer’s game to other users on Discord and you can get gifts in Discord. Not so bad I don’t think, though I don’t use the gifts much at all, and it’ll probably be for the types of games I don’t play.
Really enjoyed “Heave Ho!” Co-op 2D arcade-style game where you play a character with two arms, can control the direction and grabbing of each arm, and must cooperate to climb/heave each other through obstacle course levels. Couch co-op, best with controllers.
I consider completing Dragon Slayer 1 my own litmus test of whether I should upgrade an account to members. On making it stick, that’s a difficult situation. There is always stuff to do in OSRS. Is all of it fun? Depends on what you like. I used to not mind Agility, now I hate it, but it’s useful to train. I’ve realized I love PvM and am working long-term towards end-game bosses, butt combat training gets boring for me after a while of the same thing, so I switch it up and train something else or play something else. Dual monitors helps a lot too for AFK skilling, having something to watch simultaneously is fun to me. Podcasts can fulfill a similar thing, or just vibing to music.
The biggest thing is knowing your limits to prevent boredom or burnout. It’s a gigantic game and a gigantic time sink if you want to make a lot of progress. If you get to mid game and can’t commit to longer grinds, l hate to say the game just might not be for you. But you can get a very good idea of the member experience with 30 days of membership, I think.
10 years ago, DayZ taught me some very valuable lessons: do not buy into the hype trains, never preorder games, and rarely trust early access games. However I’m glad they didn’t abandon it, and fixed a lot of issues along the way.
I recently found out about Anker and I bought a wired ergonomic vertical mouse as I had been experiencing wrist pain recently. High quality for a very low price point, and from the looks of it most of their products are like that. Also helped with the wrist pain!
It’s never worked for me too well on PC. If I recall it doesn’t have native widescreen support or something. It made the UI difficult to navigate. I love the game and played it on Xbox originally, but typically gave up tweaking it on PC. Was looking forward to the remake; I’d pay for the convenience. But I get what you’re saying.
Haven’t read the article but the “worst Cleric” reminds me of an old YouTube series called JourneyQuest that followed the party of the worst Wizard ever, who was so bad because he had dyslexia and couldn’t read spells correctly.
This would still be a pretty decent improvement from the first game. The tech was pretty old, towns were mostly in different instances that prevented monsters from entering, though you’d occasionally have a quest that allowed attacks inside towns. Pretty much every friendly NPC that wasn’t a pawn was woefully under-equipped for dealing with creatures that weren’t goblins or wolves. Additionally, enemies were typically isolated in certain areas, at least until endgame. If creatures are roaming and creating out-of-the-ordinary events, I say more power to them, regardless of the comparison to other newer games.
thanks for using Leebra!
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